diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/minimal/mods/default/init.lua | 93 | ||||
-rw-r--r-- | games/minimal/mods/experimental/init.lua | 4 |
2 files changed, 2 insertions, 95 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index 163998883..d8067d211 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1588,99 +1588,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:mese") -minetest.register_biome_groups({ -0.35, 0.10, 0.30 -}) - --- --- Register the biomes for the map generator --- -minetest.register_biome({ - group_id = 0, - name = "Ocean", - terrain_type = "liquid", - node_top = "default:gravel", - node_filler = "default:stone", - num_top_nodes = 4, - height_min = -3000, - height_max = 3000, - heat_min = -20.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 10.0, - offset = -10.0, -}) - -minetest.register_biome({ - group_id = 1, - name = "Beach", - terrain_type = "normal", - node_top = "default:sand", - node_filler = "default:stone", - num_top_nodes = 5, - height_min = -3000, - height_max = 3000, - heat_min = 5.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 5.0, - offset = 5.0, -}) - -minetest.register_biome({ - group_id = 1, - name = "Gravel Beach", - terrain_type = "normal", - node_top = "default:gravel", - node_filler = "default:cobble", - num_top_nodes = 5, - height_min = -3000, - height_max = 3000, - heat_min = -50.0, - heat_max = 5.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 5.0, - offset = 5.0, -}) - -minetest.register_biome({ - group_id = 2, - name = "Land", - terrain_type = "normal", - node_top = "default:dirt_with_grass", - node_filler = "default:stone", - num_top_nodes = 5, - height_min = -3000, - height_max = 3000, - heat_min = -50.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 12.0, - offset = 20.0, -}) - -minetest.register_biome({ - group_id = 3, - name = "Hills", - terrain_type = "normal", - node_top = "default:dirt", - node_filler = "default:stone", - num_top_nodes = 3, - height_min = -3000, - height_max = 3000, - heat_min = -50.0, - heat_max = 100.0, - humidity_min = 0.0, - humidity_max = 100.0, - scale = 60.0, - offset = 20.0, -}) - - -- Support old code function default.spawn_falling_node(p, nodename) spawn_falling_node(p, nodename) diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua index 2edfd0f67..6fce9698a 100644 --- a/games/minimal/mods/experimental/init.lua +++ b/games/minimal/mods/experimental/init.lua @@ -28,10 +28,10 @@ minetest.after(1.0, switch_player_visual) ]] minetest.register_node("experimental:soundblock", { - tile_images = {"unknown_block.png", "default_tnt_bottom.png", + tile_images = {"unknown_node.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, - inventory_image = minetest.inventorycube("unknown_block.png", + inventory_image = minetest.inventorycube("unknown_node.png", "default_tnt_side.png", "default_tnt_side.png"), groups = {dig_immediate=3}, }) |