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-rw-r--r--minetest.conf.example13
1 files changed, 9 insertions, 4 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 45e912eb1..7d471dc05 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -142,8 +142,8 @@
#motd = Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously
#max_users = 100
-# Set to false to allow old clients to connect
-#strict_protocol_version_checking = true
+# Set to true to disallow old clients from connecting
+#strict_protocol_version_checking = false
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
# Enable players getting damage and dying
@@ -197,7 +197,12 @@
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
-# Length of a server tick in dedicated server
-#dedicated_server_step = 0.05
+# Length of a server tick and the interval at which objects are generally updated over network
+#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
+# Congestion control parameters
+# time in seconds, rate in ~500B packets
+#congestion_control_aim_rtt = 0.2
+#congestion_control_max_rate = 400
+#congestion_control_min_rate = 10