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-rw-r--r--minetest.conf.example215
1 files changed, 136 insertions, 79 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 88e2db8ab..50893c578 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -48,6 +48,7 @@
#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
+#keymap_cinematic = KEY_F8
#keymap_screenshot = KEY_F12
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
@@ -93,6 +94,9 @@
#random_input = false
# Timeout for client to remove unused map data from memory
#client_unload_unused_data_timeout = 600
+# Maximum number of mapblocks for client to be kept in memory
+# Set to -1 for unlimited amount
+#client_mapblock_limit = 5000
# Whether to fog out the end of the visible area
#enable_fog = true
# Whether to show the client debug info (has the same effect as hitting F5)
@@ -107,15 +111,18 @@
#liquid_queue_purge_time = 0
# Liquid update interval in seconds
#liquid_update = 1.0
-# Enable transparent leaf textures, disable for speed
-#new_style_leaves = true
+# Leaves style:
+# fancy - all faces visible
+# simple - only outer faces, if defined special_tiles are used
+# opaque - disable transparency
+#leaves_style = fancy
# Connects glass if supported by node
#connected_glass = false
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
#smooth_lighting = true
# Adjust the gamma encoding for the light tables. Valid values are in the range
-# 1.1 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
+# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
# client only and is ignored by the server
#display_gamma = 1.8
# Path to texture directory. All textures are first searched from here.
@@ -127,6 +134,13 @@
#free_move = false
# Continuous forward movement (for testing)
#continuous_forward = false
+# Enable cinematic mode
+#cinematic = false
+# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
+# Must be equal to or greater than 0, and less than 1.
+#camera_smoothing = 0.0
+# Camera smoothing when in cinematic mode
+#cinematic_camera_smoothing = 0.7
# Fast movement (keymap_special1)
#fast_move = false
# Invert mouse
@@ -134,6 +148,9 @@
# Enable/disable clouds
#enable_clouds = true
#cloud_height = 120
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+#cloud_radius = 12
#enable_3d_clouds = true
# Use a cloud animation for the main menu background
#menu_clouds = true
@@ -164,6 +181,19 @@
#crosshair_alpha = 255
# Scale gui by a user specified value
#gui_scaling = 1.0
+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
+# This will smooth over some of the rough edges, and blend
+# pixels when scaling down, at the cost of blurring some
+# edge pixels when images are scaled by non-integer sizes.
+#gui_scaling_filter = false
+# When gui_scaling_filter is true, all GUI images need to be
+# filtered in software, but some images are generated directly
+# to hardware (e.g. render-to-texture for nodes in inventory).
+# When gui_scaling_filter_txr2img is true, copy those images
+# from hardware to software for scaling. When false, fall back
+# to the old scaling method, for video drivers that don't
+# propery support downloading textures back from hardware.
+#gui_scaling_filter_txr2img = true
# Sensitivity multiplier
#mouse_sensitivity = 0.2
# Sound settings
@@ -185,43 +215,71 @@
#anisotropic_filter = false
#bilinear_filter = false
#trilinear_filter = false
+# Filtered textures can blend RGB values with fully-transparent neighbors,
+# which PNG optimizers usually discard, sometimes resulting in a dark or
+# light edge to transparent textures. Apply this filter to clean that up
+# at texture load time.
+#texture_clean_transparent = false
+# When using bilinear/trilinear/anisotropic filters, low-resolution textures
+# can be blurred, so automatically upscale them with nearest-neighbor
+# interpolation to preserve crisp pixels. This sets the minimum texture size
+# for the upscaled textures; higher values look sharper, but require more
+# memory. Powers of 2 are recommended. Setting this higher than 1 may not
+# have a visible effect unless bilinear/trilinear/anisotropic filtering is
+# enabled.
+#texture_min_size = 64
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+
#enable_shaders = true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
#generate_normalmaps = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#normalmaps_strength = 0.6
# Strength of generated normalmaps
-#normalmaps_smooth = 1
+#normalmaps_smooth = 0
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
+#parallax_occlusion_mode = 1
+# 0 = parallax occlusion with slope information (faster)
+# 1 = relief mapping (slower, more accurate)
#enable_parallax_occlusion = false
-# Scale of parallax occlusion effect
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#parallax_occlusion_iterations = 4
+# Number of parallax occlusion iterations
#parallax_occlusion_scale = 0.08
-# Bias of parallax occlusion effect, usually scale/2
+# Overall scale of parallax occlusion effect
#parallax_occlusion_bias = 0.04
-# Set to true enables waving water. Requires shaders enabled.
+# Overall bias of parallax occlusion effect, usually scale/2
#enable_waving_water = false
+# Set to true enables waving water. Requires shaders enabled.
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_plants = false
-# Enables caching of facedir rotated meshes
+# Set to true enables waving plants. Requires shaders enabled.
#ambient_occlusion_gamma = 2.2
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
-#enable_mesh_cache = true
+#enable_mesh_cache = false
+# Enables caching of facedir rotated meshes
+
+#enable_minimap = true
+# Enables minimap
+#minimap_shape_round = true
+# true - round shape, false - square
+#minimap_double_scan_height = true
+# true = 256, false = 128
+# useable to make minimap smoother on slower machines
+
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25
@@ -264,17 +322,6 @@
#fallback_font_size = 15
#fallback_font_shadow = 1
#fallback_font_shadow_alpha = 128
-# Override language. When no value is provided (default) system language is used.
-# Check "locale" directory for the list of available translations.
-#language =
-#main_menu_script =
-#main_menu_game_mgr = 0
-#main_menu_mod_mgr = 1
-#modstore_download_url = https://forum.minetest.net/media/
-#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
-#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
-#high_precision_fpu = true
#
# Server stuff
@@ -344,6 +391,15 @@
# "log" = mimic and log backtrace of deprecated call (default for debug).
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
+
+#kick_msg_shutdown = Server shutting down.
+# A message to be displayed to all clients when the server shuts down
+#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
+# A message to be displayed to all clients when the server crashes
+#ask_reconnect_on_crash = false
+# Whether to ask clients to reconnect after a (lua) crash.
+# Set this to true if your server is set up to restart automatically.
+
# Mod profiler
#mod_profiling = false
# Detailed mod profile data
@@ -364,6 +420,13 @@
#max_block_send_distance = 10
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
#max_block_generate_distance = 6
+# Where the map generator stops.
+# Please note:
+# * Limited to 31000 (setting above has no effect)
+# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
+# * Those groups have an offset of -32, -32 nodes from the origin.
+# * Only groups which are within the map_generation_limit are generated
+#map_generation_limit = 31000
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
@@ -375,9 +438,6 @@
# Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
#time_speed = 72
-# Length of year in days for seasons change.
-# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
-#year_days = 30
#server_unload_unused_data_timeout = 29
# Maximum number of statically stored objects in a block
#max_objects_per_block = 49
@@ -416,12 +476,24 @@
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
#max_packets_per_iteration = 1024
+
# Enable/disable IPv6
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false
+#main_menu_script =
+#main_menu_game_mgr = 0
+#main_menu_mod_mgr = 1
+#modstore_download_url = https://forum.minetest.net/media/
+#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+#high_precision_fpu = true
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
+#language =
#
# Physics stuff
@@ -454,19 +526,28 @@
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
-#mg_flags = trees, caves
+#mg_flags = trees, caves, dungeons, light
+# Enable/disable floating dungeons and dungeon slices
+#enable_floating_dungeons = true
+
# Map generation attributes specific to Mapgen V6.
-# Currently supported: biomeblend, jungles, mudflow.
-#mgv6_spflags = biomeblend, jungles, mudflow
+# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
+# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
+#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
# Controls size of deserts and beaches in Mapgen V6
+# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
+# Map generation attributes specific to Mapgen V7.
+# Currently supported: mountains, ridges.
+#mgv7_spflags = mountains, ridges
+
# Perlin noise attributes for different map generation parameters.
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-# Or the new group format can be used instead:
+# Or the new group format can be used instead, for example:
#mgv6_np_terrain_base = {
# offset = -4
# scale = 20
@@ -478,33 +559,20 @@
# flags = "defaults"
#}
# Only the group format supports noise flags which are needed for eased noise.
-# Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in
-# group format, other noise parameters are shown in positional format to save space.
+# Mgv5 uses eased noise for np_ground so this is shown in group format,
+# other noise parameters are shown in positional format to save space.
+
+# Noise parameters for biome API temperature, humidity and biome blend
+#mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+#mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
-#mgv5_spflags = blobs
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
-#mgv5_np_cave1 = {
-# offset = 0
-# scale = 6
-# spread = (50, 50, 50)
-# seed = 52534
-# octaves = 4
-# persistence = 0.5
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_cave2 = {
-# offset = 0
-# scale = 6
-# spread = (50, 50, 50)
-# seed = 10325
-# octaves = 4
-# persistence = 0.5
-# lacunarity = 2.0
-# flags = "eased"
-#}
+#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
#mgv5_np_ground = {
# offset = 0
# scale = 40
@@ -515,44 +583,33 @@
# lacunarity = 2.0
# flags = "eased"
#}
-#mgv5_np_crumble = {
-# offset = 0
-# scale = 1
-# spread = (20, 20, 20)
-# seed = 34413
-# octaves = 3
-# persistence = 1.3
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
-#mgv6_spflags = biomeblend, jungles, mudflow
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
-#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
+#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
-#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
-#mgv7_spflags = mountains, ridges
-#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
+#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
-#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
-#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
-#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
-#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
-#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
-#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
+#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
+#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
-# Noise parameters for biome API temperature and humidity
-#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
-#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
+# Prevent mods from doing insecure things like running shell commands.
+#secure.enable_security = false
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+#secure.trusted_mods =