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-rw-r--r--minetest.conf.example89
1 files changed, 76 insertions, 13 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index c78266e7b..743186853 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -2,56 +2,119 @@
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
-# to the program, eg. "minetest.exe ../minetest.conf.example"
+# to the program, eg. "minetest.exe --config ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
+#
+# Further documentation:
+# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
#
# Client side stuff
#
-#wanted_fps = 30
-#fps_max = 60
-#viewing_range_nodes_max = 300
-#viewing_range_nodes_min = 35
+# Initial window size
#screenW = 800
#screenH = 600
+
+# Port to connect to and to bind a server at
#port = 30000
+
+# Address to connect to (blank = start local server)
#address =
+
+# Name of player. On server, this is the default admin.
#name =
-# Whether to try to fog out the border of the visible area
+# Key configuration.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+#keymap_forward = KEY_KEY_W
+#keymap_backward = KEY_KEY_S
+#keymap_left = KEY_KEY_A
+#keymap_right = KEY_KEY_D
+#keymap_jump = KEY_SPACE
+#keymap_sneak = KEY_LSHIFT
+#keymap_inventory = KEY_KEY_I
+#keymap_chat = KEY_KEY_T
+#keymap_rangeselect = KEY_KEY_R
+# Some (temporary) keys for debugging features
+#keymap_special1 = KEY_KEY_E
+#keymap_print_debug_stacks = KEY_KEY_P
+
+#invert_mouse = false
+
+# The desired FPS
+#wanted_fps = 30
+
+# If FPS would go higher than this, limit it by sleeping
+# (to not waste CPU power for no benefit)
+#fps_max = 60
+
+# The allowed adjustment range for the automatic rendering range adjustment
+#viewing_range_nodes_max = 300
+#viewing_range_nodes_min = 35
+
+# Whether to fog out the end of the visible area
#enable_fog = true
+
# Enable a bit lower water surface; disable for speed
#new_style_water = true
+
# Enable nice leaves; disable for speed
#new_style_leaves = true
-# Whether to draw a frametime graph
+
+# Enable smooth lighting with simple ambient occlusion;
+# disable for speed or for different looks.
+#smooth_lighting = true
+
+# Whether to draw a frametime graph (for debugging frametime)
#frametime_graph = false
-# Enable combining mainly used textures to a bigger one
+
+# Enable combining mainly used textures to a bigger one for improved speed
+# disable if it causes graphics glitches.
#enable_texture_atlas = true
-# Path to texture directory
+
+# Path to texture directory. All textures are first searched from here.
#texture_path =
+
+# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
-#
+# Enable random user input, for testing
#random_input = false
+
+# Timeout for client to remove unused map data from memory
#client_delete_unused_sectors_timeout = 1200
#
# Server side stuff
#
-# Set to true to enable experimental features
-#enable_experimental = false
-
+# Map directory (everything in the world is stored here)
#map-dir = /home/palle/custom_map
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
+#enable_damage = false
+
+#default_password =
+
+# Available privileges: build, teleport, settime, privs, shout
+#default_privs = build, shout
+
+# Gives some stuff to players at the beginning
+#give_initial_stuff = false
+
+# Set to true to enable experimental features
+# (varies from version to version, see wiki)
+#enable_experimental = false
+
+# Profiler data print interval. 0 = disable.
+#profiler_print_interval = 10
+
# Player and object positions are sent at intervals specified by this
#objectdata_inverval = 0.2