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-rw-r--r--minetest.conf.example23
1 files changed, 10 insertions, 13 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index b95b32eea..d8f91e7cb 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1315,31 +1315,28 @@
#### Mapgen Valleys
-#mg_valleys_spflags = altitude_chill,cliffs,humid_rivers,nofast,rugged
+#mg_valleys_spflags = altitude_chill,humid_rivers
# "altitude_chill" makes higher elevations colder, which may cause biome issues.
-# "fast" produces softer terrain, more quickly
# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
-# "rugged" and "cliffs" do nothing unless "fast" is enabled
#
#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
-#mg_valleys_cave_water_max_height = 31000 # max altitude of water in caves
-#mg_valleys_humidity = 50 # the average humidity
-#mg_valleys_humidity_break_point = 65 # The highest humidity around rivers in otherwise dry areas
-#mg_valleys_lava_max_height = 0 # maximum altitude of lava
+#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
+#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
+#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
#mg_valleys_river_depth = 4 # how deep to make rivers
#mg_valleys_river_size = 5 # how wide to make rivers
-#mg_valleys_temperature = 50 # the average temperature
-#mg_valleys_water_features = 3 # how often water occurs in caves (0-10)
+#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
#
-#mg_valleys_np_cliffs = 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0
-#mg_valleys_np_corr = 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0
#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
#
# River noise -- rivers occur close to zero
#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
#
-#mg_valleys_np_simple_caves_1 = 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0
-#mg_valleys_np_simple_caves_2 = 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0
+# Caves and tunnels form at the intersection of the two noises
+#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+#
+#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
#
# Base terrain height
#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0