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-rw-r--r--minetest.conf.example302
1 files changed, 234 insertions, 68 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 867d98584..c933047dd 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -87,6 +87,14 @@
# type: bool
# enable_joysticks = false
+# The identifier of the joystick to use
+# type: int
+# joystick_id = 0
+
+# The type of joystick
+# type: enum values: auto, generic, xbox
+# joystick_type = auto
+
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
# type: float
@@ -148,6 +156,11 @@
# type: key
# keymap_cmd = /
+# Key for opening the chat window to type local commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cmd_local = .
+
# Key for opening the chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -173,6 +186,31 @@
# type: key
# keymap_noclip = KEY_KEY_H
+# Key for selecting the next item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_hotbar_next = KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_hotbar_previous = KEY_KEY_B
+
+# Key for muting the game.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_mute = KEY_KEY_M
+
+# Key for increasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_increase_volume =
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_decrease_volume =
+
# Key for toggling autorun.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -198,6 +236,11 @@
# type: key
# keymap_drop = KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_zoom = KEY_KEY_Z
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -208,6 +251,11 @@
# type: key
# keymap_toggle_chat = KEY_F2
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_console = KEY_F10
+
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -282,6 +330,11 @@
# type: bool
# enable_remote_media_server = true
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+# type: bool
+# enable_client_modding = false
+
# URL to the server list displayed in the Multiplayer Tab.
# type: string
# serverlist_url = servers.minetest.net
@@ -290,6 +343,10 @@
# type: string
# serverlist_file = favoriteservers.txt
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# type: int min: -1
+max_out_chat_queue_size = 20
+
## Graphics
### In-Game
@@ -329,9 +386,13 @@
# enable_3d_clouds = true
# Method used to highlight selected object.
-# type: enum values: box, halo
+# type: enum values: box, halo, none
# node_highlighting = box
+# Adds particles when digging a node.
+# type: bool
+# enable_particles = true
+
#### Filtering
# Use mip mapping to scale textures. May slightly increase performance.
@@ -372,13 +433,23 @@
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
+# Undersampling is similar to using lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give significant performance boost at the cost of less detailed image.
+# type: enum values: 0, 2, 3, 4
+# undersampling = 0
+
#### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# This only works with the OpenGL video backend.
# type: bool
# enable_shaders = true
+# Path to shader directory. If no path is defined, default location will be used.
+# type: path
+# shader_path =
+
##### Tone Mapping
# Enables filmic tone mapping
@@ -421,7 +492,7 @@
# Strength of parallax.
# type: float
-# 3d_parallax_strength = 0.025
+# 3d_paralax_strength = 0.025
# Number of parallax occlusion iterations.
# type: int
@@ -484,6 +555,10 @@
# type: int
# screenH = 600
+# Save the window size automatically when modified.
+# type: bool
+# autosave_screensize = true
+
# Fullscreen mode.
# type: bool
# fullscreen = false
@@ -502,13 +577,13 @@
# Field of view while zooming in degrees.
# This requires the "zoom" privilege on the server.
-# type: int min: 15 max: 160
+# type: int min: 7 max: 160
# zoom_fov = 15
-# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
# type: float min: 1 max: 3
-# display_gamma = 1.8
+# display_gamma = 2.2
# Path to texture directory. All textures are first searched from here.
# type: path
@@ -527,7 +602,7 @@
# type: int
# cloud_radius = 12
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
# view_bobbing_amount = 1.0
@@ -548,6 +623,10 @@
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
# 3d_mode = none
+# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
+# type: float min: 0.1 max: 1
+# console_height = 1.0
+
# In-game chat console background color (R,G,B).
# type: string
# console_color = (0,0,0)
@@ -581,10 +660,25 @@
# type: float
# hud_hotbar_max_width = 1.0
+# Modifies the size of the hudbar elements.
+# type: float
+# hud_scaling = 1.0
+
# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+# type: int min: 0 max: 50
+# mesh_generation_interval = 0
+
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+# type: int min: 0 max: 1000
+# meshgen_block_cache_size = 20
+
# Enables minimap.
# type: bool
# enable_minimap = true
@@ -614,10 +708,19 @@
# type: bool
# inventory_items_animations = false
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+# type: bool
+# inventory_image_hack = false
+
# Fraction of the visible distance at which fog starts to be rendered
# type: float min: 0 max: 0.99
# fog_start = 0.4
+# Makes all liquids opaque
+# type: bool
+# opaque_water = false
+
### Menus
# Use a cloud animation for the main menu background.
@@ -707,6 +810,11 @@
# type: int
# screen_dpi = 72
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+# type: bool
+# enable_console = false
+
## Sound
# type: bool
@@ -841,10 +949,18 @@
# type: int
# item_entity_ttl = 900
+# If enabled, show the server status message on player connection.
+# type: bool
+# show_statusline_on_connect = true
+
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
+# Enable creative mode for new created maps.
+# type: bool
+# creative_mode = false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
@@ -913,7 +1029,7 @@
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# type: int
-# active_block_range = 2
+# active_block_range = 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
@@ -957,15 +1073,12 @@
# movement_speed_fast = 20
# type: float
-# movement_speed_climb = 2
+# movement_speed_climb = 3
# type: float
# movement_speed_jump = 6.5
# type: float
-# movement_speed_descend = 6
-
-# type: float
# movement_liquid_fluidity = 1
# type: float
@@ -1019,7 +1132,7 @@
# Length of time between NodeTimer execution cycles
# type: float
-# nodetimer_interval = 1.0
+# nodetimer_interval = 0.2
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
@@ -1048,6 +1161,13 @@
# type: int min: 2
# block_send_optimize_distance = 4
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+# type: bool
+# server_side_occlusion_culling = true
+
## Mapgen
# Name of map generator to be used when creating a new world.
@@ -1063,14 +1183,11 @@
# type: int
# max_block_generate_distance = 6
-# Where the map generator stops.
-# Please note:
-# - Limited to 31000 (setting above has no effect)
-# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
-# - Those groups have an offset of -32, -32 nodes from the origin.
-# - Only groups which are within the map_generation_limit are generated
+# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
+# Only mapchunks completely within the mapgen limit are generated.
+# Value is stored per-world.
# type: int min: 0 max: 31000
-# map_generation_limit = 31000
+# mapgen_limit = 31000
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
@@ -1110,120 +1227,134 @@
# type: int
# num_emerge_threads = 1
-#### Noise parameters and formats
+#### Biome API temperature and humidity noise parameters
-# Noise parameters can be specified as a set of positional values, for example:
-# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
-# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-# Or the group format can be used instead, for example:
-# mgv6_np_terrain_base = {
-# offset = -4,
-# scale = 20,
-# spread = (250, 250, 250),
-# seed = 82341,
-# octaves = 5,
-# persistence = 0.6,
-# lacunarity = 2.0,
-# flags = "defaults"
-# }
-# Only the group format supports noise flags which are needed for eased noise.
-# Mgv5 uses eased noise for np_ground so this is shown in group format below.
-
-# Noise parameters for biome API temperature, humidity and biome blend.
+# Temperature variation for biomes.
# type: noise_params
-# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
+# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+# Small-scale temperature variation for blending biomes on borders.
# type: noise_params
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+# Humidity variation for biomes.
# type: noise_params
-# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
+# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+# Small-scale humidity variation for blending biomes on borders.
# type: noise_params
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
#### Mapgen v5
+# Map generation attributes specific to Mapgen v5.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caverns, nocaverns
+# mgv5_spflags = caverns
+
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgv5_cave_width = 0.125
+# Y-level of cavern upper limit.
+# type: int
+# mgv5_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv5_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv5_cavern_threshold = 0.7
+
+# Variation of biome filler depth.
# type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
# type: noise_params
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+# Y-level of average terrain surface.
# type: noise_params
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
-# Noise parameters in group format, unsupported by advanced settings
-# menu but settable in minetest.conf.
-# See documentation of noise parameter formats above.
-# mgv5_np_ground = {
-# offset = 0,
-# scale = 40,
-# spread = (80, 80, 80),
-# seed = 983240,
-# octaves = 4,
-# persistence = 0.55,
-# lacunarity = 2.0,
-# flags = "eased"
-# }
+# 3D noise defining giant caverns.
+# type: noise_params
+# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
#### Mapgen v6
# Map generation attributes specific to Mapgen v6.
-# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
+# The 'snowbiomes' flag enables the new 5 biome system.
+# When the new biome system is enabled jungles are automatically enabled and
+# the 'jungles' flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
-# Controls size of deserts and beaches in Mapgen v6.
-# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
+# Deserts occur when np_biome exceeds this value.
+# When the new biome system is enabled, this is ignored.
# type: float
# mgv6_freq_desert = 0.45
+# Sandy beaches occur when np_beach exceeds this value.
# type: float
# mgv6_freq_beach = 0.15
+# Y-level of lower terrain and lakebeds.
# type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+# Y-level of higher (cliff-top) terrain.
# type: noise_params
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+# Varies steepness of cliffs.
# type: noise_params
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+# Defines areas of 'terrain_higher' (cliff-top terrain).
# type: noise_params
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+# Varies depth of biome surface nodes.
# type: noise_params
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+# Defines areas with sandy beaches.
# type: noise_params
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+# Temperature variation for biomes.
# type: noise_params
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+# Variation of number of caves.
# type: noise_params
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+# Humidity variation for biomes.
# type: noise_params
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+# Defines tree areas and tree density.
# type: noise_params
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+# Defines areas where trees have apples.
# type: noise_params
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
@@ -1234,8 +1365,8 @@
# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
-# mgv7_spflags = mountains,ridges
+# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
+# mgv7_spflags = mountains,ridges,nofloatlands,caverns
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
@@ -1258,42 +1389,74 @@
# type: int
# mgv7_shadow_limit = 1024
+# Y-level of cavern upper limit.
+# type: int
+# mgv7_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv7_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv7_cavern_threshold = 0.7
+
+# Y-level of higher (cliff-top) terrain.
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+# Y-level of lower terrain and lakebeds.
# type: noise_params
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+# Varies roughness of terrain.
+# Defines the 'persistence' value for terrain_base and terrain_alt noises.
# type: noise_params
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
# type: noise_params
# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
+# Variation of biome filler depth.
# type: noise_params
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# Variation of maximum mountain height (in nodes).
# type: noise_params
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+# Defines large-scale river channel structure.
# type: noise_params
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+# Defines areas of floatland smooth terrain.
+# Smooth floatlands occur when noise > 0.
# type: noise_params
# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+# Variation of hill height and lake depth on floatland smooth terrain.
# type: noise_params
# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+# 3D noise defining mountain structure and height.
+# Also defines structure of floatland mountain terrain.
# type: noise_params
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+# 3D noise defining structure of river canyon walls.
# type: noise_params
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+# 3D noise defining giant caverns.
+# type: noise_params
+# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
@@ -1303,8 +1466,8 @@
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: lakes, hills, , nolakes, nohills
-# mgflat_spflags =
+# type: flags possible values: lakes, hills, nolakes, nohills
+# mgflat_spflags = nolakes,nohills
# Y of flat ground.
# type: int
@@ -1338,18 +1501,19 @@
# type: float
# mgflat_hill_steepness = 64.0
-# Determines terrain shape.
-# The 3 numbers in brackets control the scale of the
-# terrain, the 3 numbers should be identical.
+# Defines location and terrain of optional hills and lakes.
# type: noise_params
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+# Variation of biome filler depth.
# type: noise_params
# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
@@ -1425,15 +1589,19 @@
# type: float
# mgfractal_julia_w = 0.33
+# Y-level of seabed.
# type: noise_params
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+# Variation of biome filler depth.
# type: noise_params
# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
@@ -1530,7 +1698,7 @@
# Prevent mods from doing insecure things like running shell commands.
# type: bool
-# secure.enable_security = false
+# secure.enable_security = true
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
@@ -1558,7 +1726,6 @@
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
-#
# type: string
# profiler.report_path = ""
@@ -1622,7 +1789,7 @@
# - action
# - info
# - verbose
-# type: enum values: , warning, action, info, verbose
+# type: enum values: , none, error, warning, action, info, verbose
# debug_log_level = action
# IPv6 support.
@@ -1674,4 +1841,3 @@
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
-