diff options
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 35 |
1 files changed, 29 insertions, 6 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 1f2a764f2..838987c33 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -80,6 +80,7 @@ # when set to higher number than 0 #fsaa = 0 #vsync = false +#fov = 72 # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing @@ -95,9 +96,11 @@ # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 # When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive -#liquid_relax = 1 -# optimization: faster cave flood (and not true constant) +#liquid_relax = 2 +# Optimization: faster cave flood (and not true constant) #liquid_fast_flood = 1 +# Underground water and lava springs, its infnity sources if liquid_finite enabled +#underground_springs = 1 # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; @@ -125,6 +128,10 @@ #farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true +#cloud_height = 120 +#enable_3d_clouds = true +# Use a cloud animation for the main menu background +#menu_clouds = true # Path for screenshots #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) @@ -304,29 +311,45 @@ # Mapgen stuff # -# Name of map generator to be used. Currently only v6 is supported. +# Name of map generator to be used. Currently v6, indev and singlenode are supported. #mg_name = v6 # Water level of map. #water_level = 1 # Size of chunks to be generated. #chunksize = 5 -# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend +# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons #mg_flags = trees, caves, v6_biome_blend # How large deserts and beaches are #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 # Perlin noise attributes for different map generation parameters # Offset, scale, spread factor, seed offset, number of octaves, persistence -#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6 +#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 -#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 +#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 +#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 +#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 + #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 + +# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread +#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10 +#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10 +#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10 +#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1 +#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5 +#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5 +#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5 +#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10 + +# Float islands starts from height, 0 to disable +#mgindev_float_islands = 500 |