diff options
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 93 |
1 files changed, 48 insertions, 45 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index b252f4f70..3f4d01420 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -121,7 +121,7 @@ # joystick_id = 0 # The type of joystick -# type: enum values: auto, generic, xbox +# type: enum values: auto, generic, xbox, dragonrise_gamecube # joystick_type = auto # The time in seconds it takes between repeated events @@ -129,12 +129,12 @@ # type: float min: 0.001 # repeat_joystick_button_time = 0.17 -# The deadzone of the joystick +# The dead zone of the joystick # type: int # joystick_deadzone = 2048 # The sensitivity of the joystick axes for moving the -# ingame view frustum around. +# in-game view frustum around. # type: float # joystick_frustum_sensitivity = 170 @@ -503,7 +503,7 @@ ### Basic -# Whether nametag backgrounds should be shown by default. +# Whether name tag backgrounds should be shown by default. # Mods may still set a background. # type: bool # show_nametag_backgrounds = true @@ -551,7 +551,7 @@ ### Filtering -# Use mip mapping to scale textures. May slightly increase performance, +# Use mipmapping to scale textures. May slightly increase performance, # especially when using a high resolution texture pack. # Gamma correct downscaling is not supported. # type: bool @@ -580,7 +580,7 @@ # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. This setting is ONLY applies if +# memory. Powers of 2 are recommended. This setting is ONLY applied if # bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. @@ -679,7 +679,7 @@ # Texture size to render the shadow map on. # This must be a power of two. -# Bigger numbers create better shadowsbut it is also more expensive. +# Bigger numbers create better shadows but it is also more expensive. # type: int min: 128 max: 8192 # shadow_map_texture_size = 1024 @@ -689,37 +689,38 @@ # type: bool # shadow_map_texture_32bit = true -# Enable poisson disk filtering. -# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering. +# Enable Poisson disk filtering. +# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. # type: bool # shadow_poisson_filter = true -# Define shadow filtering quality -# This simulates the soft shadows effect by applying a PCF or poisson disk +# Define shadow filtering quality. +# This simulates the soft shadows effect by applying a PCF or Poisson disk # but also uses more resources. # type: enum values: 0, 1, 2 # shadow_filters = 1 -# Enable colored shadows. +# Enable colored shadows. # On true translucent nodes cast colored shadows. This is expensive. # type: bool # shadow_map_color = false -# Set the shadow update time. -# Lower value means shadows and map updates faster, but it consume more resources. -# Minimun value 0.001 seconds max value 0.2 seconds -# type: float min: 0.001 max: 0.2 -# shadow_update_time = 0.2 +# Spread a complete update of shadow map over given amount of frames. +# Higher values might make shadows laggy, lower values +# will consume more resources. +# Minimum value: 1; maximum value: 16 +# type: int min: 1 max: 16 +# shadow_update_frames = 8 # Set the soft shadow radius size. -# Lower values mean sharper shadows bigger values softer. -# Minimun value 1.0 and max value 10.0 +# Lower values mean sharper shadows, bigger values mean softer shadows. +# Minimum value: 1.0; maximum value: 10.0 # type: float min: 1 max: 10 # shadow_soft_radius = 1.0 -# Set the tilt of Sun/Moon orbit in degrees +# Set the tilt of Sun/Moon orbit in degrees. # Value of 0 means no tilt / vertical orbit. -# Minimun value 0.0 and max value 60.0 +# Minimum value: 0.0; maximum value: 60.0 # type: float min: 0 max: 60 # shadow_sky_body_orbit_tilt = 0.0 @@ -823,7 +824,7 @@ # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. # On other platforms, OpenGL is recommended. # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) -# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2 +# type: enum values: opengl, ogles1, ogles2 # video_driver = opengl # Radius of cloud area stated in number of 64 node cloud squares. @@ -900,7 +901,7 @@ # crosshair_color = (255,255,255) # Crosshair alpha (opaqueness, between 0 and 255). -# Also controls the object crosshair color +# This also applies to the object crosshair. # type: int min: 0 max: 255 # crosshair_alpha = 255 @@ -917,7 +918,7 @@ # type: float # hud_hotbar_max_width = 1.0 -# Modifies the size of the hudbar elements. +# Modifies the size of the HUD elements. # type: float # hud_scaling = 1.0 @@ -1108,7 +1109,7 @@ # screenshot_path = screenshots # Format of screenshots. -# type: enum values: png, jpg, bmp, pcx, ppm, tga +# type: enum values: png, jpg # screenshot_format = png # Screenshot quality. Only used for JPEG format. @@ -1123,6 +1124,10 @@ # type: int min: 1 # screen_dpi = 72 +# Adjust the detected display density, used for scaling UI elements. +# type: float +# display_density_factor = 1 + # Windows systems only: Start Minetest with the command line window in the background. # Contains the same information as the file debug.txt (default name). # type: bool @@ -1155,13 +1160,13 @@ # Client # -# If enabled, http links in chat can be middle-clicked or ctrl-left-clicked to open the link in the OS's default web browser. +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. # type: bool # clickable_chat_weblinks = false -# If clickable_chat_weblinks is enabled, specify the color (as 24-bit hexadecimal) of weblinks in chat. +# Optional override for chat weblink color. # type: string -# chat_weblink_color = #8888FF +# chat_weblink_color = ## Network @@ -1177,9 +1182,9 @@ # remote_port = 30000 # Prometheus listener address. -# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, # enable metrics listener for Prometheus on that address. -# Metrics can be fetch on http://127.0.0.1:30000/metrics +# Metrics can be fetched on http://127.0.0.1:30000/metrics # type: string # prometheus_listener_address = 127.0.0.1:30000 @@ -1314,11 +1319,10 @@ # type: int # max_packets_per_iteration = 1024 -# ZLib compression level to use when sending mapblocks to the client. -# -1 - Zlib's default compression level -# 0 - no compresson, fastest +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest # 9 - best compression, slowest -# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method) # type: int min: -1 max: 9 # map_compression_level_net = -1 @@ -1553,7 +1557,7 @@ # deprecated_lua_api_handling = log # Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between sqlite transaction overhead and +# This is a trade-off between SQLite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). # type: int # max_clearobjects_extra_loaded_blocks = 4096 @@ -1571,13 +1575,12 @@ # type: enum values: 0, 1, 2 # sqlite_synchronous = 2 -# ZLib compression level to use when saving mapblocks to disk. -# -1 - Zlib's default compression level -# 0 - no compresson, fastest +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest # 9 - best compression, slowest -# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method) # type: int min: -1 max: 9 -# map_compression_level_disk = 3 +# map_compression_level_disk = -1 # Length of a server tick and the interval at which objects are generally updated over # network. @@ -1705,7 +1708,7 @@ # type: bool # instrument.lbm = true -# Instrument chatcommands on registration. +# Instrument chat commands on registration. # type: bool # instrument.chatcommand = true @@ -1824,7 +1827,7 @@ # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. +# and jungle grass, in all other mapgens this flag controls all decorations. # type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores # mg_flags = caves,dungeons,light,decorations,biomes,ores @@ -3405,17 +3408,17 @@ # enable_mapgen_debug_info = false # Maximum number of blocks that can be queued for loading. -# type: int +# type: int min: 1 max: 1000000 # emergequeue_limit_total = 1024 # Maximum number of blocks to be queued that are to be loaded from file. # This limit is enforced per player. -# type: int +# type: int min: 1 max: 1000000 # emergequeue_limit_diskonly = 128 # Maximum number of blocks to be queued that are to be generated. # This limit is enforced per player. -# type: int +# type: int min: 1 max: 1000000 # emergequeue_limit_generate = 128 # Number of emerge threads to use. |