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+-- default (Minetest 0.4 mod)
+-- Most default stuff
+
+-- Quick documentation about the API
+-- =================================
+--
+-- Helper functions defined by builtin.lua:
+-- dump2(obj, name="_", dumped={})
+-- dump(obj, dumped={})
+--
+-- Mod load path
+-- -------------
+-- Generic:
+-- $path_data/mods/
+-- $path_userdata/usermods/
+-- $mapdir/worldmods/
+--
+-- On a run-in-place version (eg. the distributed windows version):
+-- minetest-0.4.x/data/mods/
+-- minetest-0.4.x/usermods/
+-- minetest-0.4.x/world/worldmods/
+--
+-- On an installed version on linux:
+-- /usr/share/minetest/mods/
+-- ~/.minetest/usermods
+-- ~/.minetest/world/worldmods
+--
+-- Naming convention for registered textual names
+-- ----------------------------------------------
+-- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
+--
+-- This is to prevent conflicting names from corrupting maps and is
+-- enforced by the mod loader.
+--
+-- Example: mod "experimental", ideal item/node/entity name "tnt":
+-- -> the name should be "experimental:tnt".
+--
+-- Enforcement can be overridden by prefixing the name with ":". This can
+-- be used for overriding the registrations of some other mod.
+--
+-- Example: Any mod can redefine experimental:tnt by using the name
+-- ":experimental:tnt" when registering it.
+-- (also that mods is required to have "experimental" as a dependency)
+--
+-- The legacy mod uses ":" for maintaining backwards compatibility.
+--
+-- Textures
+-- --------
+-- Mods should generally prefix their textures with modname_, eg. given
+-- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
+--
+-- This is not crucial and a conflicting name will not corrupt maps.
+--
+-- Representations of simple things
+-- --------------------------------
+--
+-- MapNode representation:
+-- {name="name", param1=num, param2=num}
+--
+-- param1 and param2 are 8 bit and 4 bit integers, respectively. They
+-- are reserved for certain automated functions. If you don't use these
+-- functions, you can use them to store arbitrary values.
+--
+-- param1 is reserved for the engine when:
+-- paramtype != "none"
+-- param2 is reserved for the engine when any of these are used:
+-- liquidtype == "flowing"
+-- drawtype == "flowingliquid"
+-- drawtype == "torchlike"
+-- drawtype == "signlike"
+--
+-- Position representation:
+-- {x=num, y=num, z=num}
+--
+-- stackstring/itemstring: A stack of items in serialized format.
+-- eg. 'node "default:dirt" 5'
+-- eg. 'tool "default:pick_wood" 21323'
+-- eg. 'craft "default:apple" 2'
+--
+-- item: A stack of items in Lua table format.
+-- eg. {name="default:dirt", count=1, wear=0, metadata=""}
+-- ^ a single dirt node
+-- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
+-- ^ a wooden pick about 1/3 weared out
+-- eg. {name="default:apple", count=1, wear=0, metadata=""}
+-- ^ an apple.
+--
+-- Any time an item must be passed to a function, it can be an
+-- ItemStack (see below), an itemstring or a table in the above format.
+--
+-- Global functions:
+-- minetest.register_entity(name, prototype table)
+-- minetest.register_abm(abm definition)
+-- minetest.register_node(name, node definition)
+-- minetest.register_tool(name, item definition)
+-- minetest.register_craftitem(name, item definition)
+-- minetest.register_alias(name, convert_to)
+-- minetest.register_craft(recipe)
+-- minetest.register_globalstep(func(dtime))
+-- minetest.register_on_placenode(func(pos, newnode, placer))
+-- minetest.register_on_dignode(func(pos, oldnode, digger))
+-- minetest.register_on_punchnode(func(pos, node, puncher))
+-- minetest.register_on_generated(func(minp, maxp))
+-- minetest.register_on_newplayer(func(ObjectRef))
+-- minetest.register_on_dieplayer(func(ObjectRef))
+-- minetest.register_on_respawnplayer(func(ObjectRef))
+-- ^ return true in func to disable regular player placement
+-- ^ currently called _before_ repositioning of player occurs
+-- minetest.register_on_chat_message(func(name, message))
+-- minetest.add_to_creative_inventory(itemstring)
+-- minetest.setting_get(name) -> string or nil
+-- minetest.setting_getbool(name) -> boolean value or nil
+-- minetest.chat_send_all(text)
+-- minetest.chat_send_player(name, text)
+-- minetest.get_player_privs(name) -> set of privs
+-- minetest.get_inventory(location) -> InvRef
+-- ^ location = eg. {type="player", name="celeron55"}
+-- {type="node", pos={x=, y=, z=}}
+-- minetest.get_current_modname() -> string
+-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
+-- ^ Useful for loading additional .lua modules or static data from mod
+-- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
+-- ^ Useful for storing custom data
+--
+-- minetest.debug(line)
+-- ^ Goes to dstream
+-- minetest.log(line)
+-- minetest.log(loglevel, line)
+-- ^ loglevel one of "error", "action", "info", "verbose"
+--
+-- minetest.digprop_constanttime(time)
+-- minetest.digprop_stonelike(toughness)
+-- minetest.digprop_dirtlike(toughness)
+-- minetest.digprop_gravellike(toughness)
+-- minetest.digprop_woodlike(toughness)
+-- minetest.digprop_leaveslike(toughness)
+-- minetest.digprop_glasslike(toughness)
+--
+-- Global objects:
+-- minetest.env - environment reference
+--
+-- Global tables:
+-- minetest.registered_items
+-- ^ List of registered items, indexed by name
+-- minetest.registered_nodes
+-- ^ List of registered node definitions, indexed by name
+-- minetest.registered_craftitems
+-- ^ List of registered craft item definitions, indexed by name
+-- minetest.registered_tools
+-- ^ List of registered tool definitions, indexed by name
+-- minetest.registered_entities
+-- ^ List of registered entity prototypes, indexed by name
+-- minetest.object_refs
+-- ^ List of object references, indexed by active object id
+-- minetest.luaentities
+-- ^ List of lua entities, indexed by active object id
+--
+-- EnvRef is basically ServerEnvironment and ServerMap combined.
+-- EnvRef methods:
+-- - add_node(pos, node)
+-- - remove_node(pos)
+-- - get_node(pos)
+-- ^ Returns {name="ignore", ...} for unloaded area
+-- - get_node_or_nil(pos)
+-- ^ Returns nil for unloaded area
+-- - get_node_light(pos, timeofday) -> 0...15 or nil
+-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
+-- - add_entity(pos, name): Returns ObjectRef or nil if failed
+-- - add_item(pos, itemstring)
+-- - add_rat(pos)
+-- - add_firefly(pos)
+-- - get_meta(pos) -- Get a NodeMetaRef at that position
+-- - get_player_by_name(name) -- Get an ObjectRef to a player
+-- - get_objects_inside_radius(pos, radius)
+-- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
+-- - get_timeofday()
+--
+-- NodeMetaRef (this stuff is subject to change in a future version)
+-- - get_type()
+-- - allows_text_input()
+-- - set_text(text) -- eg. set the text of a sign
+-- - get_text()
+-- - get_owner()
+-- - set_owner(string)
+-- Generic node metadata specific:
+-- - set_infotext(infotext)
+-- - get_inventory() -> InvRef
+-- - set_inventory_draw_spec(string)
+-- - set_allow_text_input(bool)
+-- - set_allow_removal(bool)
+-- - set_enforce_owner(bool)
+-- - is_inventory_modified()
+-- - reset_inventory_modified()
+-- - is_text_modified()
+-- - reset_text_modified()
+-- - set_string(name, value)
+-- - get_string(name)
+--
+-- ObjectRef is basically ServerActiveObject.
+-- ObjectRef methods:
+-- - remove(): remove object (after returning from Lua)
+-- - getpos() -> {x=num, y=num, z=num}
+-- - setpos(pos); pos={x=num, y=num, z=num}
+-- - moveto(pos, continuous=false): interpolated move
+-- - punch(puncher, time_from_last_punch, tool_capabilities, direction)
+-- ^ puncher = an another ObjectRef,
+-- ^ time_from_last_punch = time since last punch action of the puncher
+-- - right_click(clicker); clicker = an another ObjectRef
+-- - get_hp(): returns number of hitpoints (2 * number of hearts)
+-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
+-- - get_inventory() -> InvRef
+-- - get_wield_list(): returns the name of the inventory list the wielded item is in
+-- - get_wield_index(): returns the index of the wielded item
+-- - get_wielded_item() -> ItemStack
+-- - set_wielded_item(item): replaces the wielded item, returns true if successful
+-- LuaEntitySAO-only: (no-op for other objects)
+-- - setvelocity({x=num, y=num, z=num})
+-- - getvelocity() -> {x=num, y=num, z=num}
+-- - setacceleration({x=num, y=num, z=num})
+-- - getacceleration() -> {x=num, y=num, z=num}
+-- - setyaw(radians)
+-- - getyaw() -> radians
+-- - settexturemod(mod)
+-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
+-- - select_horiz_by_yawpitch=false)
+-- - ^ Select sprite from spritesheet with optional animation and DM-style
+-- - texture selection based on yaw relative to camera
+-- - set_armor_groups({group1=rating, group2=rating, ...})
+-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
+-- - get_luaentity()
+-- Player-only: (no-op for other objects)
+-- - get_player_name(): will return nil if is not a player
+-- - get_look_dir(): get camera direction as a unit vector
+-- - get_look_pitch(): pitch in radians
+-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
+--
+-- InvRef methods:
+-- - get_size(listname): get size of a list
+-- - set_size(listname, size): set size of a list
+-- - get_stack(listname, i): get a copy of stack index i in list
+-- - set_stack(listname, i, stack): copy stack to index i in list
+-- - get_list(listname): return full list
+-- - set_list(listname, list): set full list (size will not change)
+-- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
+-- - room_for_item(listname, stack): returns true if the stack of items
+-- can be fully added to the list
+-- - contains_item(listname, stack): returns true if the stack of items
+-- can be fully taken from the list
+-- remove_item(listname, stack): take as many items as specified from the list,
+-- returns the items that were actually removed (as an ItemStack)
+--
+-- ItemStack methods:
+-- - is_empty(): return true if stack is empty
+-- - get_name(): returns item name (e.g. "default:stone")
+-- - get_count(): returns number of items on the stack
+-- - get_wear(): returns tool wear (0-65535), 0 for non-tools
+-- - get_metadata(): returns metadata (a string attached to an item stack)
+-- - clear(): removes all items from the stack, making it empty
+-- - replace(item): replace the contents of this stack (item can also
+-- be an itemstring or table)
+-- - to_string(): returns the stack in itemstring form
+-- - to_table(): returns the stack in Lua table form
+-- - get_stack_max(): returns the maximum size of the stack (depends on the item)
+-- - get_free_space(): returns get_stack_max() - get_count()
+-- - is_known(): returns true if the item name refers to a defined item type
+-- - get_definition(): returns the item definition table
+-- - get_tool_capabilities(): returns the digging properties of the item,
+-- ^ or those of the hand if none are defined for this item type
+-- - add_wear(amount): increases wear by amount if the item is a tool
+-- - add_item(item): put some item or stack onto this stack,
+-- ^ returns leftover ItemStack
+-- - item_fits(item): returns true if item or stack can be fully added to this one
+-- - take_item(n): take (and remove) up to n items from this stack
+-- ^ returns taken ItemStack
+-- ^ if n is omitted, n=1 is used
+-- - peek_item(n): copy (don't remove) up to n items from this stack
+-- ^ returns copied ItemStack
+-- ^ if n is omitted, n=1 is used
+--
+-- Registered entities:
+-- - Functions receive a "luaentity" as self:
+-- - It has the member .name, which is the registered name ("mod:thing")
+-- - It has the member .object, which is an ObjectRef pointing to the object
+-- - The original prototype stuff is visible directly via a metatable
+-- - Callbacks:
+-- - on_activate(self, staticdata)
+-- - on_step(self, dtime)
+-- - on_punch(self, hitter)
+-- - on_rightclick(self, clicker)
+-- - get_staticdata(self)
+-- ^ return string that will be passed to on_activate when the object
+-- is created next time
+--
+-- Entity prototype table:
+-- {
+-- physical = true,
+-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+-- visual = "cube"/"sprite",
+-- visual_size = {x=1, y=1},
+-- textures = {texture,texture,texture,texture,texture,texture},
+-- spritediv = {x=1, y=1},
+-- initial_sprite_basepos = {x=0, y=0},
+-- on_activate = function(self, staticdata),
+-- on_step = function(self, dtime),
+-- on_punch = function(self, hitter),
+-- on_rightclick = function(self, clicker),
+-- get_staticdata = function(self),
+-- # Also you can define arbitrary member variables here
+-- myvariable = whatever,
+-- }
+--
+-- Item definition options (register_node, register_craftitem, register_tool)
+-- {
+-- description = "Steel Axe",
+-- groups = {}, -- key=name, value=rating; rating=1..3.
+-- if rating not applicable, use 1.
+-- eg. {wool=1, fluffy=3}
+-- {soil=2, outerspace=1, crumbly=1}
+-- {bendy=2, snappy=1},
+-- {hard=1, metal=1, spikes=1}
+-- inventory_image = "default_tool_steelaxe.png",
+-- wield_image = "",
+-- wield_scale = {x=1,y=1,z=1},
+-- stack_max = 99,
+-- liquids_pointable = false,
+-- tool_capabilities = {
+-- full_punch_interval = 1.0,
+-- max_drop_level=0,
+-- groupcaps={
+-- -- For example:
+-- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+-- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+-- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
+-- }
+-- }
+-- on_drop = func(item, dropper, pos),
+-- on_place = func(item, placer, pointed_thing),
+-- on_use = func(item, user, pointed_thing),
+-- }
+--
+-- Node definition options (register_node):
+-- {
+-- <all fields allowed in item definitions>,
+-- drawtype = "normal",
+-- visual_scale = 1.0,
+-- tile_images = {"default_unknown_block.png"},
+-- special_materials = {
+-- {image="", backface_culling=true},
+-- {image="", backface_culling=true},
+-- },
+-- alpha = 255,
+-- post_effect_color = {a=0, r=0, g=0, b=0},
+-- paramtype = "none",
+-- paramtype2 = "none",
+-- is_ground_content = false,
+-- sunlight_propagates = false,
+-- walkable = true,
+-- pointable = true,
+-- diggable = true,
+-- climbable = false,
+-- buildable_to = false,
+-- drop = "",
+-- -- alternatively drop = { max_items = ..., items = { ... } }
+-- metadata_name = "",
+-- liquidtype = "none",
+-- liquid_alternative_flowing = "",
+-- liquid_alternative_source = "",
+-- liquid_viscosity = 0,
+-- light_source = 0,
+-- damage_per_second = 0,
+-- selection_box = {type="regular"},
+-- legacy_facedir_simple = false, -- Support maps made in and before January 2012
+-- legacy_wallmounted = false, -- Support maps made in and before January 2012
+-- }
+--
+-- Recipe:
+-- {
+-- output = 'default:pick_stone',
+-- recipe = {
+-- {'default:cobble', 'default:cobble', 'default:cobble'},
+-- {'', 'default:stick', ''},
+-- {'', 'default:stick', ''},
+-- },
+-- replacements = <optional list of item pairs,
+-- replace one input item with another item on crafting>
+-- }
+--
+-- Recipe (shapeless):
+-- {
+-- type = "shapeless",
+-- output = 'mushrooms:mushroom_stew',
+-- recipe = {
+-- "mushrooms:bowl",
+-- "mushrooms:mushroom_brown",
+-- "mushrooms:mushroom_red",
+-- },
+-- replacements = <optional list of item pairs,
+-- replace one input item with another item on crafting>
+-- }
+--
+-- Recipe (tool repair):
+-- {
+-- type = "toolrepair",
+-- additional_wear = -0.02,
+-- }
+--
+-- Recipe (cooking):
+-- {
+-- type = "cooking",
+-- output = "default:glass",
+-- recipe = "default:sand",
+-- cooktime = 3,
+-- }
+--
+-- Recipe (furnace fuel):
+-- {
+-- type = "fuel",
+-- recipe = "default:leaves",
+-- burntime = 1,
+-- }
+--
+-- ABM (ActiveBlockModifier) definition:
+-- {
+-- nodenames = {"default:lava_source"},
+-- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
+-- ^ If left out or empty, any neighbor will do
+-- ^ This might get removed in the future
+-- interval = 1.0, -- (operation interval)
+-- chance = 1, -- (chance of trigger is 1.0/this)
+-- action = func(pos, node, active_object_count, active_object_count_wider),
+-- }
+--
+-- Item groups:
+-- - Groups always have a rating associated with them. If there is no
+-- useful meaning for a rating for a given group, it shall be 1.
+-- - When not defined, the rating of a group defaults to 0.
+--
+-- Special groups:
+-- - dig_immediate:
+-- - 2: node is removed without tool wear after 1 second or so
+-- - 3: node is removed without tool wear immediately (like a torch)
+-- - level: Can be used to give an additional sense of progression in the game.
+-- - 0 is something that is directly accessible at the start of gameplay
+
+WATER_ALPHA = 160
+WATER_VISC = 1
+LAVA_VISC = 7
+LIGHT_MAX = 14
+
+-- Definitions made by this mod that other mods can use too
+default = {}
+
+--
+-- Tool definition
+--
+
+-- The hand
+minetest.register_item(":", {
+ type = "none",
+ wield_image = "wieldhand.png",
+ wield_scale = {x=1,y=1,z=2.5},
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level = 0,
+ groupcaps = {
+ fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
+ crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
+ snappy = {times={[3]=0.70}, maxwear=0, maxlevel=1},
+ }
+ }
+})
+
+minetest.register_tool("default:pick_wood", {
+ description = "Wooden Pickaxe",
+ inventory_image = "default_tool_woodpick.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:pick_stone", {
+ description = "Stone Pickaxe",
+ inventory_image = "default_tool_stonepick.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:pick_steel", {
+ description = "Steel Pickaxe",
+ inventory_image = "default_tool_steelpick.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2}
+ }
+ },
+})
+minetest.register_tool("default:pick_mese", {
+ description = "Mese Pickaxe",
+ inventory_image = "default_tool_mesepick.png",
+ tool_capabilities = {
+ max_drop_level=3,
+ groupcaps={
+ cracky={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
+ crumbly={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
+ snappy={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}
+ }
+ },
+})
+minetest.register_tool("default:shovel_wood", {
+ description = "Wooden Shovel",
+ inventory_image = "default_tool_woodshovel.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ crumbly={times={[1]=1.50, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:shovel_stone", {
+ description = "Stone Shovel",
+ inventory_image = "default_tool_stoneshovel.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ crumbly={times={[1]=0.80, [2]=0.50, [3]=0.30}, maxwear=0.05, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:shovel_steel", {
+ description = "Steel Shovel",
+ inventory_image = "default_tool_steelshovel.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ crumbly={times={[1]=0.50, [2]=0.35, [3]=0.30}, maxwear=0.1, maxlevel=2}
+ }
+ },
+})
+minetest.register_tool("default:axe_wood", {
+ description = "Wooden Axe",
+ inventory_image = "default_tool_woodaxe.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ choppy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1},
+ fleshy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:axe_stone", {
+ description = "Stone Axe",
+ inventory_image = "default_tool_stoneaxe.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, maxwear=0.05, maxlevel=1},
+ fleshy={times={[2]=1.30, [3]=0.70}, maxwear=0.05, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:axe_steel", {
+ description = "Steel Axe",
+ inventory_image = "default_tool_steelaxe.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=1.00, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2},
+ fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.03, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:sword_wood", {
+ description = "Wooden Sword",
+ inventory_image = "default_tool_woodsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ groupcaps={
+ fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1},
+ snappy={times={[2]=1.00, [3]=0.50}, maxwear=0.1, maxlevel=1},
+ choppy={times={[3]=1.00}, maxwear=0.05, maxlevel=0}
+ }
+ }
+})
+minetest.register_tool("default:sword_stone", {
+ description = "Stone Sword",
+ inventory_image = "default_tool_stonesword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ groupcaps={
+ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
+ }
+ }
+})
+minetest.register_tool("default:sword_steel", {
+ description = "Steel Sword",
+ inventory_image = "default_tool_steelsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ groupcaps={
+ fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2},
+ snappy={times={[2]=0.70, [3]=0.30}, maxwear=0.03, maxlevel=1},
+ choppy={times={[3]=0.70}, maxwear=0.03, maxlevel=0}
+ }
+ }
+})
+
+--
+-- Crafting definition
+--
+
+minetest.register_craft({
+ output = 'default:wood 4',
+ recipe = {
+ {'default:tree'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:stick 4',
+ recipe = {
+ {'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:fence_wood 2',
+ recipe = {
+ {'default:stick', 'default:stick', 'default:stick'},
+ {'default:stick', 'default:stick', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sign_wall',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:torch 4',
+ recipe = {
+ {'default:coal_lump'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_wood',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_stone',
+ recipe = {
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_steel',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_mese',
+ recipe = {
+ {'default:mese', 'default:mese', 'default:mese'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_wood',
+ recipe = {
+ {'default:wood'},
+ {'default:stick'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_stone',
+ recipe = {
+ {'default:cobble'},
+ {'default:stick'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_steel',
+ recipe = {
+ {'default:steel_ingot'},
+ {'default:stick'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_wood',
+ recipe = {
+ {'default:wood', 'default:wood'},
+ {'default:wood', 'default:stick'},
+ {'', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_stone',
+ recipe = {
+ {'default:cobble', 'default:cobble'},
+ {'default:cobble', 'default:stick'},
+ {'', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_steel',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:stick'},
+ {'', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_wood',
+ recipe = {
+ {'default:wood'},
+ {'default:wood'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_stone',
+ recipe = {
+ {'default:cobble'},
+ {'default:cobble'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_steel',
+ recipe = {
+ {'default:steel_ingot'},
+ {'default:steel_ingot'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:rail 15',
+ recipe = {
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:chest',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:wood', '', 'default:wood'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:chest_locked',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:wood', 'default:steel_ingot', 'default:wood'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:furnace',
+ recipe = {
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ {'default:cobble', '', 'default:cobble'},
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:steelblock',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sandstone',
+ recipe = {
+ {'default:sand', 'default:sand'},
+ {'default:sand', 'default:sand'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:clay',
+ recipe = {
+ {'default:clay_lump', 'default:clay_lump'},
+ {'default:clay_lump', 'default:clay_lump'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:brick',
+ recipe = {
+ {'default:clay_brick', 'default:clay_brick'},
+ {'default:clay_brick', 'default:clay_brick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:paper',
+ recipe = {
+ {'default:papyrus', 'default:papyrus', 'default:papyrus'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:book',
+ recipe = {
+ {'default:paper'},
+ {'default:paper'},
+ {'default:paper'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:bookshelf',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:book', 'default:book', 'default:book'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:ladder',
+ recipe = {
+ {'default:stick', '', 'default:stick'},
+ {'default:stick', 'default:stick', 'default:stick'},
+ {'default:stick', '', 'default:stick'},
+ }
+})
+
+--
+-- Crafting (tool repair)
+--
+minetest.register_craft({
+ type = "toolrepair",
+ additional_wear = -0.02,
+})
+
+--
+-- Cooking recipes
+--
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:glass",
+ recipe = "default:sand",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:coal_lump",
+ recipe = "default:tree",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:coal_lump",
+ recipe = "default:jungletree",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:stone",
+ recipe = "default:cobble",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:steel_ingot",
+ recipe = "default:iron_lump",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:clay_brick",
+ recipe = "default:clay_lump",
+})
+
+--
+-- Fuels
+--
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:tree",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:jungletree",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:junglegrass",
+ burntime = 2,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:leaves",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:cactus",
+ burntime = 15,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:papyrus",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:bookshelf",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:fence_wood",
+ burntime = 15,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:ladder",
+ burntime = 5,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:wood",
+ burntime = 7,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:mese",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:lava_source",
+ burntime = 60,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:torch",
+ burntime = 4,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:sign_wall",
+ burntime = 10,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:chest",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:chest_locked",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:nyancat",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:nyancat_rainbow",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:sapling",
+ burntime = 10,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:apple",
+ burntime = 3,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:coal_lump",
+ burntime = 40,
+})
+
+--
+-- Node definitions
+--
+
+minetest.register_node("default:stone", {
+ description = "Stone",
+ tile_images = {"default_stone.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:cobble',
+ legacy_mineral = true,
+})
+
+minetest.register_node("default:stone_with_coal", {
+ description = "Stone with coal",
+ tile_images = {"default_stone.png^default_mineral_coal.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:coal_lump',
+})
+
+minetest.register_node("default:stone_with_iron", {
+ description = "Stone with iron",
+ tile_images = {"default_stone.png^default_mineral_iron.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:iron_lump',
+})
+
+minetest.register_node("default:dirt_with_grass", {
+ description = "Dirt with grass",
+ tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+ drop = 'default:dirt',
+})
+
+minetest.register_node("default:dirt_with_grass_footsteps", {
+ description = "Dirt with grass and footsteps",
+ tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+ drop = 'default:dirt',
+})
+
+minetest.register_node("default:dirt", {
+ description = "Dirt",
+ tile_images = {"default_dirt.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+})
+
+minetest.register_node("default:sand", {
+ description = "Sand",
+ tile_images = {"default_sand.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+})
+
+minetest.register_node("default:gravel", {
+ description = "Gravel",
+ tile_images = {"default_gravel.png"},
+ is_ground_content = true,
+ groups = {crumbly=2},
+})
+
+minetest.register_node("default:sandstone", {
+ description = "Sandstone",
+ tile_images = {"default_sandstone.png"},
+ is_ground_content = true,
+ groups = {crumbly=2,cracky=2},
+ drop = 'default:sand',
+})
+
+minetest.register_node("default:clay", {
+ description = "Clay",
+ tile_images = {"default_clay.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+ drop = 'default:clay_lump 4',
+})
+
+minetest.register_node("default:brick", {
+ description = "Brick",
+ tile_images = {"default_brick.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:clay_brick 4',
+})
+
+minetest.register_node("default:tree", {
+ description = "Tree",
+ tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2},
+})
+
+minetest.register_node("default:jungletree", {
+ description = "Jungle Tree",
+ tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2},
+})
+
+minetest.register_node("default:junglegrass", {
+ description = "Jungle Grass",
+ drawtype = "plantlike",
+ visual_scale = 1.3,
+ tile_images = {"default_junglegrass.png"},
+ inventory_image = "default_junglegrass.png",
+ wield_image = "default_junglegrass.png",
+ paramtype = "light",
+ walkable = false,
+ groups = {snappy=3},
+})
+
+minetest.register_node("default:leaves", {
+ description = "Leaves",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tile_images = {"default_leaves.png"},
+ paramtype = "light",
+ groups = {snappy=3},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ -- player will get sapling with 1/20 chance
+ items = {'default:sapling'},
+ rarity = 20,
+ },
+ {
+ -- player will get leaves only if he get no saplings,
+ -- this is because max_items is 1
+ items = {'default:leaves'},
+ }
+ }
+ },
+})
+
+minetest.register_node("default:cactus", {
+ description = "Cactus",
+ tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=3},
+})
+
+minetest.register_node("default:papyrus", {
+ description = "Papyrus",
+ drawtype = "plantlike",
+ tile_images = {"default_papyrus.png"},
+ inventory_image = "default_papyrus.png",
+ wield_image = "default_papyrus.png",
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ groups = {snappy=3},
+})
+
+minetest.register_node("default:bookshelf", {
+ description = "Bookshelf",
+ tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=3},
+})
+
+minetest.register_node("default:glass", {
+ description = "Glass",
+ drawtype = "glasslike",
+ tile_images = {"default_glass.png"},
+ inventory_image = minetest.inventorycube("default_glass.png"),
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = true,
+ groups = {snappy=2,cracky=3},
+})
+
+minetest.register_node("default:fence_wood", {
+ description = "Wooden Fence",
+ drawtype = "fencelike",
+ tile_images = {"default_wood.png"},
+ inventory_image = "default_fence.png",
+ wield_image = "default_fence.png",
+ paramtype = "light",
+ is_ground_content = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+ },
+ groups = {snappy=2,choppy=2},
+})
+
+minetest.register_node("default:rail", {
+ description = "Rail",
+ drawtype = "raillike",
+ tile_images = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+ inventory_image = "default_rail.png",
+ wield_image = "default_rail.png",
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ --fixed = <default>
+ },
+ groups = {bendy=2,snappy=1},
+})
+
+minetest.register_node("default:ladder", {
+ description = "Ladder",
+ drawtype = "signlike",
+ tile_images = {"default_ladder.png"},
+ inventory_image = "default_ladder.png",
+ wield_image = "default_ladder.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ is_ground_content = true,
+ walkable = false,
+ climbable = true,
+ selection_box = {
+ type = "wallmounted",
+ --wall_top = = <default>
+ --wall_bottom = = <default>
+ --wall_side = = <default>
+ },
+ groups = {snappy=2,choppy=2},
+ legacy_wallmounted = true,
+})
+
+minetest.register_node("default:wood", {
+ description = "Wood",
+ tile_images = {"default_wood.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2},
+})
+
+minetest.register_node("default:mese", {
+ description = "Mese",
+ tile_images = {"default_mese.png"},
+ is_ground_content = true,
+ groups = {cracky=1},
+})
+
+minetest.register_node("default:cloud", {
+ description = "Cloud",
+ tile_images = {"default_cloud.png"},
+ is_ground_content = true,
+})
+
+minetest.register_node("default:water_flowing", {
+ description = "Water (flowing)",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "flowingliquid",
+ tile_images = {"default_water.png"},
+ alpha = WATER_ALPHA,
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "default:water_flowing",
+ liquid_alternative_source = "default:water_source",
+ liquid_viscosity = WATER_VISC,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ special_materials = {
+ {image="default_water.png", backface_culling=false},
+ {image="default_water.png", backface_culling=true},
+ },
+ groups = {water=3, liquid=3},
+})
+
+minetest.register_node("default:water_source", {
+ description = "Water",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "liquid",
+ tile_images = {"default_water.png"},
+ alpha = WATER_ALPHA,
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "source",
+ liquid_alternative_flowing = "default:water_flowing",
+ liquid_alternative_source = "default:water_source",
+ liquid_viscosity = WATER_VISC,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ special_materials = {
+ -- New-style water source material (mostly unused)
+ {image="default_water.png", backface_culling=false},
+ },
+ groups = {water=3, liquid=3},
+})
+
+minetest.register_node("default:lava_flowing", {
+ description = "Lava (flowing)",
+ inventory_image = minetest.inventorycube("default_lava.png"),
+ drawtype = "flowingliquid",
+ tile_images = {"default_lava.png"},
+ paramtype = "light",
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "default:lava_flowing",
+ liquid_alternative_source = "default:lava_source",
+ liquid_viscosity = LAVA_VISC,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ special_materials = {
+ {image="default_lava.png", backface_culling=false},
+ {image="default_lava.png", backface_culling=true},
+ },
+ groups = {lava=3, liquid=2, hot=3},
+})
+
+minetest.register_node("default:lava_source", {
+ description = "Lava",
+ inventory_image = minetest.inventorycube("default_lava.png"),
+ drawtype = "liquid",
+ tile_images = {"default_lava.png"},
+ paramtype = "light",
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "source",
+ liquid_alternative_flowing = "default:lava_flowing",
+ liquid_alternative_source = "default:lava_source",
+ liquid_viscosity = LAVA_VISC,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ special_materials = {
+ -- New-style lava source material (mostly unused)
+ {image="default_lava.png", backface_culling=false},
+ },
+ groups = {lava=3, liquid=2, hot=3},
+})
+
+minetest.register_node("default:torch", {
+ description = "Torch",
+ drawtype = "torchlike",
+ tile_images = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
+ inventory_image = "default_torch_on_floor.png",
+ wield_image = "default_torch_on_floor.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ light_source = LIGHT_MAX-1,
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+ wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+ wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+ },
+ groups = {dig_immediate=3},
+ legacy_wallmounted = true,
+})
+
+minetest.register_node("default:sign_wall", {
+ description = "Sign",
+ drawtype = "signlike",
+ tile_images = {"default_sign_wall.png"},
+ inventory_image = "default_sign_wall.png",
+ wield_image = "default_sign_wall.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ metadata_name = "sign",
+ selection_box = {
+ type = "wallmounted",
+ --wall_top = <default>
+ --wall_bottom = <default>
+ --wall_side = <default>
+ },
+ groups = {dig_immediate=2},
+ legacy_wallmounted = true,
+})
+
+minetest.register_node("default:chest", {
+ description = "Chest",
+ tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype2 = "facedir",
+ metadata_name = "chest",
+ groups = {snappy=2,choppy=2},
+ legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:chest_locked", {
+ description = "Locked Chest",
+ tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
+ paramtype2 = "facedir",
+ metadata_name = "locked_chest",
+ groups = {snappy=2,choppy=2},
+ legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:furnace", {
+ description = "Furnace",
+ tile_images = {"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
+ "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
+ paramtype2 = "facedir",
+ metadata_name = "furnace",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:cobble", {
+ description = "Cobble",
+ tile_images = {"default_cobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+})
+
+minetest.register_node("default:mossycobble", {
+ description = "Mossy Cobble",
+ tile_images = {"default_mossycobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+})
+
+minetest.register_node("default:steelblock", {
+ description = "Steel Block",
+ tile_images = {"default_steel_block.png"},
+ is_ground_content = true,
+ groups = {snappy=1,bendy=2},
+})
+
+minetest.register_node("default:nyancat", {
+ description = "Nyancat",
+ tile_images = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
+ "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
+ inventory_image = "default_nc_front.png",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:nyancat_rainbow", {
+ description = "Nyancat Rainbow",
+ tile_images = {"default_nc_rb.png"},
+ inventory_image = "default_nc_rb.png",
+ groups = {cracky=2},
+})
+
+minetest.register_node("default:sapling", {
+ description = "Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tile_images = {"default_sapling.png"},
+ inventory_image = "default_sapling.png",
+ wield_image = "default_sapling.png",
+ paramtype = "light",
+ walkable = false,
+ groups = {dig_immediate=3},
+})
+
+minetest.register_node("default:apple", {
+ description = "Apple",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tile_images = {"default_apple.png"},
+ inventory_image = "default_apple.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ groups = {dig_immediate=3},
+ on_use = minetest.item_eat(4),
+})
+
+--
+-- Crafting items
+--
+
+minetest.register_craftitem("default:stick", {
+ description = "Stick",
+ inventory_image = "default_stick.png",
+})
+
+minetest.register_craftitem("default:paper", {
+ description = "Paper",
+ inventory_image = "default_paper.png",
+})
+
+minetest.register_craftitem("default:book", {
+ description = "Book",
+ inventory_image = "default_book.png",
+})
+
+minetest.register_craftitem("default:coal_lump", {
+ description = "Lump of coal",
+ inventory_image = "default_coal_lump.png",
+})
+
+minetest.register_craftitem("default:iron_lump", {
+ description = "Lump of iron",
+ inventory_image = "default_iron_lump.png",
+})
+
+minetest.register_craftitem("default:clay_lump", {
+ description = "Lump of clay",
+ inventory_image = "default_clay_lump.png",
+})
+
+minetest.register_craftitem("default:steel_ingot", {
+ description = "Steel ingot",
+ inventory_image = "default_steel_ingot.png",
+})
+
+minetest.register_craftitem("default:clay_brick", {
+ description = "Clay brick",
+ inventory_image = "default_steel_ingot.png",
+ inventory_image = "default_clay_brick.png",
+})
+
+minetest.register_craftitem("default:scorched_stuff", {
+ description = "Scorched stuff",
+ inventory_image = "default_scorched_stuff.png",
+})
+
+--
+-- Creative inventory
+--
+
+minetest.add_to_creative_inventory('default:pick_mese')
+minetest.add_to_creative_inventory('default:pick_steel')
+minetest.add_to_creative_inventory('default:axe_steel')
+minetest.add_to_creative_inventory('default:shovel_steel')
+
+minetest.add_to_creative_inventory('default:torch')
+minetest.add_to_creative_inventory('default:cobble')
+minetest.add_to_creative_inventory('default:dirt')
+minetest.add_to_creative_inventory('default:stone')
+minetest.add_to_creative_inventory('default:sand')
+minetest.add_to_creative_inventory('default:sandstone')
+minetest.add_to_creative_inventory('default:clay')
+minetest.add_to_creative_inventory('default:brick')
+minetest.add_to_creative_inventory('default:tree')
+minetest.add_to_creative_inventory('default:wood')
+minetest.add_to_creative_inventory('default:leaves')
+minetest.add_to_creative_inventory('default:cactus')
+minetest.add_to_creative_inventory('default:papyrus')
+minetest.add_to_creative_inventory('default:bookshelf')
+minetest.add_to_creative_inventory('default:glass')
+minetest.add_to_creative_inventory('default:fence_wood')
+minetest.add_to_creative_inventory('default:rail')
+minetest.add_to_creative_inventory('default:mese')
+minetest.add_to_creative_inventory('default:chest')
+minetest.add_to_creative_inventory('default:furnace')
+minetest.add_to_creative_inventory('default:sign_wall')
+minetest.add_to_creative_inventory('default:water_source')
+minetest.add_to_creative_inventory('default:lava_source')
+minetest.add_to_creative_inventory('default:ladder')
+
+--
+-- Some common functions
+--
+
+default.falling_node_names = {}
+
+function nodeupdate_single(p)
+ n = minetest.env:get_node(p)
+ if default.falling_node_names[n.name] ~= nil then
+ p_bottom = {x=p.x, y=p.y-1, z=p.z}
+ n_bottom = minetest.env:get_node(p_bottom)
+ if n_bottom.name == "air" then
+ minetest.env:remove_node(p)
+ minetest.env:add_entity(p, "default:falling_"..n.name)
+ nodeupdate(p)
+ end
+ end
+end
+
+function nodeupdate(p)
+ for x = -1,1 do
+ for y = -1,1 do
+ for z = -1,1 do
+ p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
+ nodeupdate_single(p2)
+ end
+ end
+ end
+end
+
+--
+-- Falling stuff
+--
+
+function default.register_falling_node(nodename, texture)
+ default.falling_node_names[nodename] = true
+ -- Override naming conventions for stuff like :default:falling_default:sand
+ minetest.register_entity(":default:falling_"..nodename, {
+ -- Static definition
+ physical = true,
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "cube",
+ textures = {texture,texture,texture,texture,texture,texture},
+ -- State
+ -- Methods
+ on_step = function(self, dtime)
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
+ -- Turn to actual sand when collides to ground or just move
+ local pos = self.object:getpos()
+ local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
+ local bcn = minetest.env:get_node(bcp)
+ if bcn.name ~= "air" then
+ -- Turn to a sand node
+ local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
+ minetest.env:add_node(np, {name=nodename})
+ self.object:remove()
+ else
+ -- Do nothing
+ end
+ end
+ })
+end
+
+default.register_falling_node("default:sand", "default_sand.png")
+default.register_falling_node("default:gravel", "default_gravel.png")
+
+--
+-- Global callbacks
+--
+
+-- Global environment step function
+function on_step(dtime)
+ -- print("on_step")
+end
+minetest.register_globalstep(on_step)
+
+function on_placenode(p, node)
+ --print("on_placenode")
+ nodeupdate(p)
+end
+minetest.register_on_placenode(on_placenode)
+
+function on_dignode(p, node)
+ --print("on_dignode")
+ nodeupdate(p)
+end
+minetest.register_on_dignode(on_dignode)
+
+function on_punchnode(p, node)
+end
+minetest.register_on_punchnode(on_punchnode)
+
+local function handle_give_command(cmd, giver, receiver, stackstring)
+ if not minetest.get_player_privs(giver)["give"] then
+ minetest.chat_send_player(giver, "error: you don't have permission to give")
+ return
+ end
+ minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"')
+ minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
+ local itemstack = ItemStack(stackstring)
+ if itemstack:is_empty() then
+ minetest.chat_send_player(giver, 'error: cannot give an empty item')
+ return
+ elseif not itemstack:is_known() then
+ minetest.chat_send_player(giver, 'error: cannot give an unknown item')
+ return
+ end
+ local receiverref = minetest.env:get_player_by_name(receiver)
+ if receiverref == nil then
+ minetest.chat_send_player(giver, receiver..' is not a known player')
+ return
+ end
+ local leftover = receiverref:get_inventory():add_item("main", itemstack)
+ if leftover:is_empty() then
+ partiality = ""
+ elseif leftover:get_count() == itemstack:get_count() then
+ partiality = "could not be "
+ else
+ partiality = "partially "
+ end
+ -- The actual item stack string may be different from what the "giver"
+ -- entered (e.g. big numbers are always interpreted as 2^16-1).
+ stackstring = itemstack:to_string()
+ if giver == receiver then
+ minetest.chat_send_player(giver, '"'..stackstring
+ ..'" '..partiality..'added to inventory.');
+ else
+ minetest.chat_send_player(giver, '"'..stackstring
+ ..'" '..partiality..'added to '..receiver..'\'s inventory.');
+ minetest.chat_send_player(receiver, '"'..stackstring
+ ..'" '..partiality..'added to inventory.');
+ end
+end
+
+minetest.register_on_chat_message(function(name, message)
+ --print("default on_chat_message: name="..dump(name).." message="..dump(message))
+ local cmd = "/giveme"
+ if message:sub(0, #cmd) == cmd then
+ local stackstring = string.match(message, cmd.." (.*)")
+ if stackstring == nil then
+ minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
+ return true -- Handled chat message
+ end
+ handle_give_command(cmd, name, name, stackstring)
+ return true
+ end
+ local cmd = "/give"
+ if message:sub(0, #cmd) == cmd then
+ local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
+ if receiver == nil or stackstring == nil then
+ minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
+ return true -- Handled chat message
+ end
+ handle_give_command(cmd, name, receiver, stackstring)
+ return true
+ end
+ local cmd = "/spawnentity"
+ if message:sub(0, #cmd) == cmd then
+ if not minetest.get_player_privs(name)["give"] then
+ minetest.chat_send_player(name, "you don't have permission to spawn (give)")
+ return true -- Handled chat message
+ end
+ if not minetest.get_player_privs(name)["interact"] then
+ minetest.chat_send_player(name, "you don't have permission to interact")
+ return true -- Handled chat message
+ end
+ local entityname = string.match(message, cmd.." (.*)")
+ if entityname == nil then
+ minetest.chat_send_player(name, 'usage: '..cmd..' entityname')
+ return true -- Handled chat message
+ end
+ print(cmd..' invoked, entityname="'..entityname..'"')
+ local player = minetest.env:get_player_by_name(name)
+ if player == nil then
+ print("Unable to spawn entity, player is nil")
+ return true -- Handled chat message
+ end
+ local p = player:getpos()
+ p.y = p.y + 1
+ minetest.env:add_entity(p, entityname)
+ minetest.chat_send_player(name, '"'..entityname
+ ..'" spawned.');
+ return true -- Handled chat message
+ end
+ local cmd = "/pulverize"
+ if message:sub(0, #cmd) == cmd then
+ local player = minetest.env:get_player_by_name(name)
+ if player == nil then
+ print("Unable to pulverize, player is nil")
+ return true -- Handled chat message
+ end
+ if player:get_wielded_item():is_empty() then
+ minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
+ else
+ player:set_wielded_item(nil)
+ minetest.chat_send_player(name, 'An item was pulverized.')
+ end
+ return true
+ end
+end)
+
+--
+-- Done, print some random stuff
+--
+
+--print("minetest.registered_entities:")
+--dump2(minetest.registered_entities)
+
+-- END