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+// Copyright (C) 2002-2010 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__
+#define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__
+
+#include "IBillboardSceneNode.h"
+#include "S3DVertex.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element,
+//! which always looks to the camera.
+class MyBillboardSceneNode : virtual public IBillboardSceneNode
+{
+public:
+
+ //! constructor
+ MyBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
+ const core::vector3df& position, const core::dimension2d<f32>& size);
+
+ //! pre render event
+ virtual void OnRegisterSceneNode();
+
+ //! render
+ virtual void render();
+
+ //! returns the axis aligned bounding box of this node
+ virtual const core::aabbox3d<f32>& getBoundingBox() const;
+
+ //! sets the size of the billboard
+ virtual void setSize(const core::dimension2d<f32>& size);
+
+ //! gets the size of the billboard
+ virtual const core::dimension2d<f32>& getSize() const;
+
+ virtual video::SMaterial& getMaterial(u32 i);
+
+ //! returns amount of materials used by this scene node.
+ virtual u32 getMaterialCount() const;
+
+ //! Set the color of all vertices of the billboard
+ //! \param overallColor: the color to set
+ virtual void setColor(const video::SColor & overallColor);
+
+ //! Set the color of the top and bottom vertices of the billboard
+ //! \param topColor: the color to set the top vertices
+ //! \param bottomColor: the color to set the bottom vertices
+ virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor);
+
+ //! Gets the color of the top and bottom vertices of the billboard
+ //! \param[out] topColor: stores the color of the top vertices
+ //! \param[out] bottomColor: stores the color of the bottom vertices
+ virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const;
+
+ virtual void setTCoords(u32 i, core::vector2d<f32> c);
+
+private:
+
+ core::dimension2d<f32> Size;
+ core::aabbox3d<f32> BBox;
+ video::SMaterial Material;
+
+ video::S3DVertex vertices[4];
+ u16 indices[6];
+};
+
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+