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-rw-r--r--src/biome.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/biome.cpp b/src/biome.cpp
index e68429eff..83d4e7a4c 100644
--- a/src/biome.cpp
+++ b/src/biome.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "map.h" //for ManualMapVoxelManipulator
#include "log.h"
+#include "util/numeric.h"
#include "main.h"
@@ -203,3 +204,54 @@ u8 BiomeDefManager::getBiomeIdByName(const char *name) {
return 0;
}
+
+
+///////////////////////////// Weather
+
+
+s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
+ //variant 1: full random
+ //f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);
+
+ //variant 2: season change based on default heat map
+ const f32 offset = 20; // = np_heat->offset
+ const f32 scale = 20; // = np_heat->scale
+ const f32 range = 20;
+ f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100
+
+ heat -= np_heat->offset; // -50..0..+50
+
+ // normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
+ if (np_heat->scale)
+ heat /= np_heat->scale / scale; // -20..0..+20
+
+ f32 seasonv = totaltime;
+ seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
+ seasonv += (f32)p.X / 3000; // you can walk to area with other season
+ seasonv = sin(seasonv * M_PI);
+ heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
+
+ heat += offset; // -40..0..50
+ heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
+
+ // daily change, hotter at sun +4, colder at night -4
+ heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
+
+ return heat;
+}
+
+
+s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {
+
+ f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);
+
+ f32 seasonv = totaltime;
+ seasonv /= 86400 * 2; // bad weather change speed (2 days)
+ seasonv += (f32)p.Z / 300;
+ humidity += 30 * sin(seasonv * M_PI);
+
+ humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
+ humidity = rangelim(humidity, 0, 100);
+
+ return humidity;
+}