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-rw-r--r--src/biome.cpp160
1 files changed, 0 insertions, 160 deletions
diff --git a/src/biome.cpp b/src/biome.cpp
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index fc92ad603..000000000
--- a/src/biome.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "biome.h"
-#include "nodedef.h"
-#include "map.h" //for ManualMapVoxelManipulator
-#include "log.h"
-#include "util/numeric.h"
-#include "main.h"
-#include "util/mathconstants.h"
-#include "porting.h"
-
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
-
-
-BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
-{
- biome_registration_finished = false;
- np_heat = &nparams_biome_def_heat;
- np_humidity = &nparams_biome_def_humidity;
-
- // Create default biome to be used in case none exist
- Biome *b = new Biome;
-
- b->id = 0;
- b->name = "Default";
- b->flags = 0;
- b->depth_top = 0;
- b->depth_filler = 0;
- b->height_min = -MAP_GENERATION_LIMIT;
- b->height_max = MAP_GENERATION_LIMIT;
- b->heat_point = 0.0;
- b->humidity_point = 0.0;
-
- resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
- resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
- resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
- resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
- resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
-
- biomes.push_back(b);
-}
-
-
-BiomeDefManager::~BiomeDefManager()
-{
- //if (biomecache)
- // delete[] biomecache;
-
- for (size_t i = 0; i != biomes.size(); i++)
- delete biomes[i];
-}
-
-
-Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
-{
- /*switch (btt) {
- case BIOME_TERRAIN_NORMAL:
- return new Biome;
- case BIOME_TERRAIN_LIQUID:
- return new BiomeLiquid;
- case BIOME_TERRAIN_NETHER:
- return new BiomeHell;
- case BIOME_TERRAIN_AETHER:
- return new BiomeSky;
- case BIOME_TERRAIN_FLAT:
- return new BiomeSuperflat;
- }
- return NULL;*/
- return new Biome;
-}
-
-
-// just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
-{
- int i = 0;
- for (int y = 0; y != input->mapsize.Y; y++) {
- for (int x = 0; x != input->mapsize.X; x++, i++) {
- float heat = (input->heat_map[i] + 1) * 50;
- float humidity = (input->humidity_map[i] + 1) * 50;
- biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
- }
- }
-}
-
-
-bool BiomeDefManager::addBiome(Biome *b)
-{
- if (biome_registration_finished) {
- errorstream << "BiomeDefManager: biome registration already "
- "finished, dropping " << b->name << std::endl;
- return false;
- }
-
- size_t nbiomes = biomes.size();
- if (nbiomes >= 0xFF) {
- errorstream << "BiomeDefManager: too many biomes, dropping "
- << b->name << std::endl;
- return false;
- }
-
- b->id = (u8)nbiomes;
- biomes.push_back(b);
- verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
-
- return true;
-}
-
-
-Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
-{
- Biome *b, *biome_closest = NULL;
- float dist_min = FLT_MAX;
-
- for (size_t i = 1; i < biomes.size(); i++) {
- b = biomes[i];
- if (y > b->height_max || y < b->height_min)
- continue;
-
- float d_heat = heat - b->heat_point;
- float d_humidity = humidity - b->humidity_point;
- float dist = (d_heat * d_heat) +
- (d_humidity * d_humidity);
- if (dist < dist_min) {
- dist_min = dist;
- biome_closest = b;
- }
- }
-
- return biome_closest ? biome_closest : biomes[0];
-}
-
-
-u8 BiomeDefManager::getBiomeIdByName(const char *name)
-{
- for (size_t i = 0; i != biomes.size(); i++) {
- if (!strcasecmp(name, biomes[i]->name.c_str()))
- return i;
- }
-
- return 0;
-}