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-rw-r--r--src/biome.cpp61
1 files changed, 45 insertions, 16 deletions
diff --git a/src/biome.cpp b/src/biome.cpp
index c66c2494c..07dad1f23 100644
--- a/src/biome.cpp
+++ b/src/biome.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "biome.h"
#include "nodedef.h"
#include "map.h" //for ManualMapVoxelManipulator
+#include "log.h"
#include "main.h"
#define BT_NONE 0
@@ -64,15 +65,15 @@ int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESE
float bg5_temps[] = {5.0, 40.0};
int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
-NoiseParams np_default = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
+NoiseParams np_default = {20.0, 15.0, v3f(250., 250., 250.), 82341, 5, 0.6};
BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
this->m_gamedef = gamedef;
this->ndef = gamedef->ndef();
- bgroups.push_back(new std::vector<Biome *>); //the initial biome group
- //addDefaultBiomes(); //can't do this in the ctor, too early
+ //the initial biome group
+ bgroups.push_back(new std::vector<Biome *>);
}
@@ -106,20 +107,26 @@ void BiomeDefManager::addBiomeGroup(float freq) {
newfreq += bgroup_freqs[size - 1];
bgroup_freqs.push_back(newfreq);
bgroups.push_back(new std::vector<Biome *>);
- printf("added biome with freq %f\n", newfreq);
+
+ verbosestream << "BiomeDefManager: added biome group with frequency " <<
+ newfreq << std::endl;
}
-void BiomeDefManager::addBiome(int groupid, Biome *b) {
+void BiomeDefManager::addBiome(Biome *b) {
std::vector<Biome *> *bgroup;
- if (groupid >= bgroups.size()) {
- printf("blahblahblah");
+ if (b->groupid >= bgroups.size()) {
+ errorstream << "BiomeDefManager: attempted to add biome '" << b->name
+ << "' to nonexistent biome group " << b->groupid << std::endl;
return;
}
- bgroup = bgroups[groupid];
+ bgroup = bgroups[b->groupid];
bgroup->push_back(b);
+
+ verbosestream << "BiomeDefManager: added biome '" << b->name <<
+ "' to biome group " << b->groupid << std::endl;
}
@@ -156,7 +163,7 @@ Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
int nbiomes = bgroup->size();
for (i = 0; i != nbiomes; i++) {
- b = bgroup->operator[](i);///////////////////////////
+ b = bgroup->operator[](i);
if (heat >= b->heat_min && heat <= b->heat_max &&
humidity >= b->humidity_min && humidity <= b->humidity_max)
return b;
@@ -174,9 +181,24 @@ int Biome::getSurfaceHeight(float noise_terrain) {
}
-void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
+void Biome::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
int surfaceh = np->offset + np->scale * mg->map_terrain[i];
+
+ /*///experimental
+ if (groupid > 0) {
+ float prevfreq = mg->biomedef->bgroup_freqs[groupid - 1];
+ float range = mg->biomedef->bgroup_freqs[groupid] - prevfreq;
+ float factor = (mg->map_bgroup[i] - prevfreq) / range;
+
+ std::vector<Biome *> *bg = mg->biomedef->bgroups[groupid - 1];
+ Biome *b = (*bg)[0];
+ int h1 = b->np->offset + b->np->scale * mg->map_terrain[i];
+ surfaceh += (int)round((surfaceh - h1) * factor);
+ //printf("h1: %d, surfaceh: %d, factor %f\n", h1, surfaceh, factor);
+ }*/
+
+
int y = y1;
i = mg->vmanip->m_area.index(x, y, z);
@@ -189,12 +211,10 @@ void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
}
-
///////////////////////////// [ Ocean biome ] /////////////////////////////////
-
-void BiomeLiquid::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
+void BiomeLiquid::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
int surfaceh = np->offset + np->scale * mg->map_terrain[i];
int y = y1;
@@ -219,7 +239,7 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
}
-void BiomeHell::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
+void BiomeHell::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
}
@@ -232,7 +252,7 @@ int BiomeAether::getSurfaceHeight(float noise_terrain) {
}
-void BiomeAether::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
+void BiomeAether::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
}
@@ -245,6 +265,15 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
}
-void BiomeSuperflat::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
+void BiomeSuperflat::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
+ int surfaceh = ntopnodes;
+ int y = y1;
+ int i = mg->vmanip->m_area.index(x, y, z);
+ for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
+ mg->vmanip->m_data[i] = n_filler;
+ for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
+ mg->vmanip->m_data[i] = n_top;
+ for (; y <= y2; y++, i += mg->ystride)
+ mg->vmanip->m_data[i] = mg->n_air;
}