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-rw-r--r--src/camera.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 62acbe26d..a64b903ae 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -72,8 +72,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client):
m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
m_cache_fov = g_settings->getFloat("fov");
- m_cache_zoom_fov = g_settings->getFloat("zoom_fov");
- m_arm_inertia = g_settings->getBool("arm_inertia");
+ m_arm_inertia = g_settings->getBool("arm_inertia");
m_nametags.clear();
}
@@ -453,12 +452,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
// Get FOV
f32 fov_degrees;
- if (player->getPlayerControl().zoom && player->getCanZoom()) {
- fov_degrees = m_cache_zoom_fov;
+ // Disable zoom with zoom FOV = 0
+ if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) {
+ fov_degrees = player->getZoomFOV();
} else {
fov_degrees = m_cache_fov;
}
- fov_degrees = rangelim(fov_degrees, 1.0, 160.0);
+ fov_degrees = rangelim(fov_degrees, 1.0f, 160.0f);
// FOV and aspect ratio
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();