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Diffstat (limited to 'src/camera.cpp')
-rw-r--r--src/camera.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 6893b8cbf..43980db1c 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -103,6 +103,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
m_cache_fov = g_settings->getFloat("fov");
+ m_cache_zoom_fov = g_settings->getFloat("zoom_fov");
m_cache_view_bobbing = g_settings->getBool("view_bobbing");
m_nametags.clear();
}
@@ -387,8 +388,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
if (m_camera_mode == CAMERA_MODE_THIRD_FRONT)
m_camera_position = my_cp;
- // Get FOV setting
- f32 fov_degrees = m_cache_fov;
+ // Get FOV
+ f32 fov_degrees;
+ if (player->getPlayerControl().zoom && m_gamedef->checkLocalPrivilege("zoom")) {
+ fov_degrees = m_cache_zoom_fov;
+ } else {
+ fov_degrees = m_cache_fov;
+ }
fov_degrees = MYMAX(fov_degrees, 10.0);
fov_degrees = MYMIN(fov_degrees, 170.0);
@@ -466,7 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
{
// Start animation
m_view_bobbing_state = 1;
- m_view_bobbing_speed = MYMIN(speed.getLength(), 40);
+ m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
}
else if (m_view_bobbing_state == 1)
{
@@ -478,13 +484,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
void Camera::updateViewingRange()
{
+ f32 viewing_range = g_settings->getFloat("viewing_range");
+ m_draw_control.wanted_range = viewing_range;
if (m_draw_control.range_all) {
m_cameranode->setFarValue(100000.0);
return;
}
-
- f32 viewing_range = g_settings->getFloat("viewing_range");
- m_draw_control.wanted_range = viewing_range;
m_cameranode->setFarValue((viewing_range < 2000) ? 2000 * BS : viewing_range * BS);
}
@@ -546,7 +551,7 @@ void Camera::drawNametags()
// shadow can remain.
continue;
}
- v3f pos = nametag->parent_node->getPosition() + v3f(0.0, 1.1 * BS, 0.0);
+ v3f pos = nametag->parent_node->getAbsolutePosition() + v3f(0.0, 1.1 * BS, 0.0);
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] > 0) {