diff options
Diffstat (limited to 'src/camera.h')
-rw-r--r-- | src/camera.h | 46 |
1 files changed, 33 insertions, 13 deletions
diff --git a/src/camera.h b/src/camera.h index 006f4b3ce..ce46c3190 100644 --- a/src/camera.h +++ b/src/camera.h @@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/tile.h" #include "util/numeric.h" #include <ICameraSceneNode.h> +#include <ISceneNode.h> +#include <list> #include "client.h" @@ -34,6 +36,20 @@ struct MapDrawControl; class IGameDef; class WieldMeshSceneNode; +struct Nametag { + Nametag(scene::ISceneNode *a_parent_node, + const std::string &a_nametag_text, + const video::SColor &a_nametag_color): + parent_node(a_parent_node), + nametag_text(a_nametag_text), + nametag_color(a_nametag_color) + { + } + scene::ISceneNode *parent_node; + std::string nametag_text; + video::SColor nametag_color; +}; + enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT}; /* @@ -84,7 +100,7 @@ public: { return m_camera_direction; } - + // Get the camera offset inline v3s16 getOffset() const { @@ -120,8 +136,8 @@ public: void update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_reload_ratio, ClientEnvironment &c_env); - // Render distance feedback loop - void updateViewingRange(f32 frametime_in, f32 busytime_in); + // Update render distance + void updateViewingRange(); // Start digging animation // Pass 0 for left click, 1 for right click @@ -151,6 +167,16 @@ public: return m_camera_mode; } + Nametag *addNametag(scene::ISceneNode *parent_node, + std::string nametag_text, video::SColor nametag_color); + + void removeNametag(Nametag *nametag); + + std::list<Nametag *> *getNametags() + { return &m_nametags; } + + void drawNametags(); + private: // Nodes scene::ISceneNode* m_playernode; @@ -162,8 +188,9 @@ private: // draw control MapDrawControl& m_draw_control; - + IGameDef *m_gamedef; + video::IVideoDriver *m_driver; // Absolute camera position v3f m_camera_position; @@ -177,14 +204,6 @@ private: f32 m_fov_x; f32 m_fov_y; - // Stuff for viewing range calculations - f32 m_added_busytime; - s16 m_added_frames; - f32 m_range_old; - f32 m_busytime_old; - f32 m_frametime_counter; - f32 m_time_per_range; - // View bobbing animation frame (0 <= m_view_bobbing_anim < 1) f32 m_view_bobbing_anim; // If 0, view bobbing is off (e.g. player is standing). @@ -211,9 +230,10 @@ private: f32 m_cache_fall_bobbing_amount; f32 m_cache_view_bobbing_amount; - f32 m_cache_wanted_fps; f32 m_cache_fov; bool m_cache_view_bobbing; + + std::list<Nametag *> m_nametags; }; #endif |