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diff --git a/src/cavegen.cpp b/src/cavegen.cpp
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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "util/numeric.h"
+#include "map.h"
+#include "mapgen.h"
+#include "cavegen.h"
+
+
+CaveV6::CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
+ bool is_large_cave, content_t c_water, content_t c_lava) {
+ this->vm = mg->vm;
+ this->water_level = mg->water_level;
+ this->large_cave = is_large_cave;
+ this->ps = ps;
+ this->ps2 = ps2;
+ this->c_water_source = c_water;
+ this->c_lava_source = c_lava;
+
+ min_tunnel_diameter = 2;
+ max_tunnel_diameter = ps->range(2, 6);
+ dswitchint = ps->range(1, 14);
+ flooded = true;
+
+ if (large_cave) {
+ part_max_length_rs = ps->range(2,4);
+ tunnel_routepoints = ps->range(5, ps->range(15,30));
+ min_tunnel_diameter = 5;
+ max_tunnel_diameter = ps->range(7, ps->range(8,24));
+ } else {
+ part_max_length_rs = ps->range(2,9);
+ tunnel_routepoints = ps->range(10, ps->range(15,30));
+ }
+
+ large_cave_is_flat = (ps->range(0,1) == 0);
+}
+
+
+void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
+ node_min = nmin;
+ node_max = nmax;
+ max_stone_y = max_stone_height;
+ main_direction = v3f(0, 0, 0);
+
+ // Allowed route area size in nodes
+ ar = node_max - node_min + v3s16(1, 1, 1);
+ // Area starting point in nodes
+ of = node_min;
+
+ // Allow a bit more
+ //(this should be more than the maximum radius of the tunnel)
+ const s16 max_spread_amount = MAP_BLOCKSIZE;
+ s16 insure = 10;
+ s16 more = max_spread_amount - max_tunnel_diameter / 2 - insure;
+ ar += v3s16(1,0,1) * more * 2;
+ of -= v3s16(1,0,1) * more;
+
+ route_y_min = 0;
+ // Allow half a diameter + 7 over stone surface
+ route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;
+
+ // Limit maximum to area
+ route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
+
+ if (large_cave) {
+ s16 min = 0;
+ if (node_min.Y < water_level && node_max.Y > water_level) {
+ min = water_level - max_tunnel_diameter/3 - of.Y;
+ route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
+ }
+ route_y_min = ps->range(min, min + max_tunnel_diameter);
+ route_y_min = rangelim(route_y_min, 0, route_y_max);
+ }
+
+ s16 route_start_y_min = route_y_min;
+ s16 route_start_y_max = route_y_max;
+
+ route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1);
+ route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y-1);
+
+ // Randomize starting position
+ orp = v3f(
+ (float)(ps->next() % ar.X) + 0.5,
+ (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5,
+ (float)(ps->next() % ar.Z) + 0.5
+ );
+
+ // Generate some tunnel starting from orp
+ for (u16 j = 0; j < tunnel_routepoints; j++)
+ makeTunnel(j % dswitchint == 0);
+}
+
+
+void CaveV6::makeTunnel(bool dirswitch) {
+ if (dirswitch && !large_cave) {
+ main_direction = v3f(
+ ((float)(ps->next() % 20) - (float)10) / 10,
+ ((float)(ps->next() % 20) - (float)10) / 30,
+ ((float)(ps->next() % 20) - (float)10) / 10
+ );
+ main_direction *= (float)ps->range(0, 10) / 10;
+ }
+
+ // Randomize size
+ s16 min_d = min_tunnel_diameter;
+ s16 max_d = max_tunnel_diameter;
+ rs = ps->range(min_d, max_d);
+
+ v3s16 maxlen;
+ if (large_cave) {
+ maxlen = v3s16(
+ rs * part_max_length_rs,
+ rs * part_max_length_rs / 2,
+ rs * part_max_length_rs
+ );
+ } else {
+ maxlen = v3s16(
+ rs * part_max_length_rs,
+ ps->range(1, rs * part_max_length_rs),
+ rs * part_max_length_rs
+ );
+ }
+
+ v3f vec(
+ (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+ (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2,
+ (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+ );
+
+ // Jump downward sometimes
+ if (!large_cave && ps->range(0, 12) == 0) {
+ vec = v3f(
+ (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+ (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y,
+ (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+ );
+ }
+
+ /*if(large_cave){
+ v3f p = orp + vec;
+ s16 h = find_ground_level_clever(vmanip, v2s16(p.X, p.Z), ndef);
+ route_y_min = h - rs/3;
+ route_y_max = h + rs;
+ }*/
+
+ vec += main_direction;
+
+ v3f rp = orp + vec;
+ if (rp.X < 0)
+ rp.X = 0;
+ else if (rp.X >= ar.X)
+ rp.X = ar.X - 1;
+
+ if (rp.Y < route_y_min)
+ rp.Y = route_y_min;
+ else if (rp.Y >= route_y_max)
+ rp.Y = route_y_max - 1;
+
+ if (rp.Z < 0)
+ rp.Z = 0;
+ else if (rp.Z >= ar.Z)
+ rp.Z = ar.Z - 1;
+
+ vec = rp - orp;
+
+ float veclen = vec.getLength();
+ // As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
+ if (veclen == 0.0)
+ veclen = 1.0;
+
+ // Every second section is rough
+ bool randomize_xz = (ps2->range(1, 2) == 1);
+
+ // Carve routes
+ for (float f = 0; f < 1.0; f += 1.0 / veclen)
+ carveRoute(vec, f, randomize_xz);
+
+ orp = rp;
+}
+
+
+void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
+ MapNode airnode(CONTENT_AIR);
+ MapNode waternode(c_water_source);
+ MapNode lavanode(c_lava_source);
+
+ v3s16 startp(orp.X, orp.Y, orp.Z);
+ startp += of;
+
+ v3f fp = orp + vec * f;
+ fp.X += 0.1 * ps->range(-10, 10);
+ fp.Z += 0.1 * ps->range(-10, 10);
+ v3s16 cp(fp.X, fp.Y, fp.Z);
+
+ s16 d0 = -rs/2;
+ s16 d1 = d0 + rs;
+ if (randomize_xz) {
+ d0 += ps->range(-1, 1);
+ d1 += ps->range(-1, 1);
+ }
+
+ for (s16 z0 = d0; z0 <= d1; z0++) {
+ s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
+ for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
+ s16 maxabsxz = MYMAX(abs(x0), abs(z0));
+ s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
+ for (s16 y0 = -si2; y0 <= si2; y0++) {
+ // Make better floors in small caves
+ //if(y0 <= -rs/2 && rs<=7)
+ // continue;
+
+ if (large_cave_is_flat) {
+ // Make large caves not so tall
+ if (rs > 7 && abs(y0) >= rs / 3)
+ continue;
+ }
+
+ v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
+ p += of;
+
+ if (vm->m_area.contains(p) == false)
+ continue;
+
+ u32 i = vm->m_area.index(p);
+
+ if (large_cave) {
+ int full_ymin = node_min.Y - MAP_BLOCKSIZE;
+ int full_ymax = node_max.Y + MAP_BLOCKSIZE;
+
+ if (flooded && full_ymin < water_level && full_ymax > water_level) {
+ vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
+ } else if (flooded && full_ymax < water_level) {
+ vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode;
+ } else {
+ vm->m_data[i] = airnode;
+ }
+ } else {
+ // Don't replace air or water or lava or ignore
+ content_t c = vm->m_data[i].getContent();
+ if (c == CONTENT_IGNORE || c == CONTENT_AIR ||
+ c == c_water_source || c == c_lava_source)
+ continue;
+
+ vm->m_data[i] = airnode;
+ vm->m_flags[i] |= VMANIP_FLAG_CAVE;
+ }
+ }
+ }
+ }
+}