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-rw-r--r--src/cavegen.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp
index dc7355fe0..bb6aa25a6 100644
--- a/src/cavegen.cpp
+++ b/src/cavegen.cpp
@@ -79,6 +79,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
for (s16 z = nmin.Z; z <= nmax.Z; z++)
for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
bool column_is_open = false; // Is column open to overground
+ bool is_under_river = false; // Is column under river water
bool is_tunnel = false; // Is tunnel or tunnel floor
u32 vi = vm->m_area.index(x, nmax.Y, z);
u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
@@ -99,6 +100,10 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
c == biome->c_water) {
column_is_open = true;
continue;
+ } else if (c == biome->c_river_water) {
+ column_is_open = true;
+ is_under_river = true;
+ continue;
}
// Ground
float d1 = contour(noise_cave1->result[index3d]);
@@ -111,9 +116,13 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
} else {
// Not in tunnel or not ground content
if (is_tunnel && column_is_open &&
- (c == biome->c_filler || c == biome->c_stone))
+ (c == biome->c_filler || c == biome->c_stone)) {
// Tunnel entrance floor
- vm->m_data[vi] = MapNode(biome->c_top);
+ if (is_under_river)
+ vm->m_data[vi] = MapNode(biome->c_riverbed);
+ else
+ vm->m_data[vi] = MapNode(biome->c_top);
+ }
column_is_open = false;
is_tunnel = false;