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-rw-r--r--src/cavegen.cpp54
1 files changed, 35 insertions, 19 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp
index 0c14375ee..8372f70b5 100644
--- a/src/cavegen.cpp
+++ b/src/cavegen.cpp
@@ -31,7 +31,8 @@ NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0
///////////////////////////////////////// Caves V5
-CaveV5::CaveV5(MapgenV5 *mg, PseudoRandom *ps) {
+CaveV5::CaveV5(MapgenV5 *mg, PseudoRandom *ps)
+{
this->mg = mg;
this->vm = mg->vm;
this->ndef = mg->ndef;
@@ -54,7 +55,8 @@ CaveV5::CaveV5(MapgenV5 *mg, PseudoRandom *ps) {
}
-void CaveV5::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
+void CaveV5::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height)
+{
node_min = nmin;
node_max = nmax;
main_direction = v3f(0, 0, 0);
@@ -115,8 +117,8 @@ void CaveV5::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
}
-void CaveV5::makeTunnel(bool dirswitch) {
-
+void CaveV5::makeTunnel(bool dirswitch)
+{
// Randomize size
s16 min_d = min_tunnel_diameter;
s16 max_d = max_tunnel_diameter;
@@ -201,7 +203,8 @@ void CaveV5::makeTunnel(bool dirswitch) {
}
-void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz) {
+void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz)
+{
MapNode airnode(CONTENT_AIR);
MapNode waternode(c_water_source);
MapNode lavanode(c_lava_source);
@@ -271,7 +274,8 @@ void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz) {
///////////////////////////////////////// Caves V6
-CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
+CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave)
+{
this->mg = mg;
this->vm = mg->vm;
this->ndef = mg->ndef;
@@ -301,7 +305,8 @@ CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_
}
-void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
+void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height)
+{
node_min = nmin;
node_max = nmax;
max_stone_y = max_stone_height;
@@ -368,7 +373,8 @@ void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
}
-void CaveV6::makeTunnel(bool dirswitch) {
+void CaveV6::makeTunnel(bool dirswitch)
+{
if (dirswitch && !large_cave) {
main_direction = v3f(
((float)(ps->next() % 20) - (float)10) / 10,
@@ -414,7 +420,8 @@ void CaveV6::makeTunnel(bool dirswitch) {
);
}
- // Do not make caves that are entirely above ground.
+ // Do not make caves that are entirely above ground, to fix
+ // shadow bugs caused by overgenerated large caves.
// It is only necessary to check the startpoint and endpoint.
v3s16 orpi(orp.X, orp.Y, orp.Z);
v3s16 veci(vec.X, vec.Y, vec.Z);
@@ -441,8 +448,11 @@ void CaveV6::makeTunnel(bool dirswitch) {
h2 = water_level;
}
- if (p1.Y > h1 && p2.Y > h2) // If startpoint and endpoint are above ground
- return;
+ // If startpoint and endpoint are above ground,
+ // disable placing of nodes in carveRoute while
+ // still running all pseudorandom calls to ensure
+ // caves consistent with existing worlds.
+ bool tunnel_above_ground = p1.Y > h1 && p2.Y > h2;
vec += main_direction;
@@ -474,13 +484,14 @@ void CaveV6::makeTunnel(bool dirswitch) {
// Carve routes
for (float f = 0; f < 1.0; f += 1.0 / veclen)
- carveRoute(vec, f, randomize_xz);
+ carveRoute(vec, f, randomize_xz, tunnel_above_ground);
orp = rp;
}
-void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
+void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground)
+{
MapNode airnode(CONTENT_AIR);
MapNode waternode(c_water_source);
MapNode lavanode(c_lava_source);
@@ -503,6 +514,9 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
for (s16 z0 = d0; z0 <= d1; z0++) {
s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
+ if (tunnel_above_ground)
+ continue;
+
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
for (s16 y0 = -si2; y0 <= si2; y0++) {
@@ -553,7 +567,8 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
///////////////////////////////////////// Caves V7
-CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps) {
+CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps)
+{
this->mg = mg;
this->vm = mg->vm;
this->ndef = mg->ndef;
@@ -576,7 +591,8 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps) {
}
-void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
+void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height)
+{
node_min = nmin;
node_max = nmax;
max_stone_y = max_stone_height;
@@ -638,8 +654,8 @@ void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
}
-void CaveV7::makeTunnel(bool dirswitch) {
-
+void CaveV7::makeTunnel(bool dirswitch)
+{
// Randomize size
s16 min_d = min_tunnel_diameter;
s16 max_d = max_tunnel_diameter;
@@ -724,7 +740,8 @@ void CaveV7::makeTunnel(bool dirswitch) {
}
-void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz) {
+void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz)
+{
MapNode airnode(CONTENT_AIR);
MapNode waternode(c_water_source);
MapNode lavanode(c_lava_source);
@@ -790,4 +807,3 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz) {
}
}
}
-