diff options
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 2104 |
1 files changed, 578 insertions, 1526 deletions
diff --git a/src/client.cpp b/src/client.cpp index 2f70d624c..946f4f1c4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -22,40 +22,36 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <sstream> #include <IFileSystem.h> #include "jthread/jmutexautolock.h" +#include "util/auth.h" #include "util/directiontables.h" #include "util/pointedthing.h" #include "util/serialize.h" #include "util/string.h" -#include "strfnd.h" +#include "util/srp.h" #include "client.h" -#include "clientserver.h" -#include "main.h" +#include "network/clientopcodes.h" #include "filesys.h" #include "porting.h" -#include "mapsector.h" #include "mapblock_mesh.h" #include "mapblock.h" +#include "minimap.h" #include "settings.h" #include "profiler.h" #include "gettext.h" #include "log.h" #include "nodemetadata.h" -#include "nodedef.h" #include "itemdef.h" #include "shader.h" -#include "base64.h" #include "clientmap.h" #include "clientmedia.h" #include "sound.h" #include "IMeshCache.h" -#include "serialization.h" #include "config.h" #include "version.h" #include "drawscene.h" -#include "subgame.h" -#include "server.h" -#include "database.h" #include "database-sqlite3.h" +#include "serialization.h" +#include "guiscalingfilter.h" extern gui::IGUIEnvironment* guienv; @@ -104,7 +100,7 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se { DSTACK(__FUNCTION_NAME); - assert(data); + assert(data); // pre-condition JMutexAutoLock lock(m_mutex); @@ -143,7 +139,7 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se // Returned pointer must be deleted // Returns NULL if queue is empty -QueuedMeshUpdate * MeshUpdateQueue::pop() +QueuedMeshUpdate *MeshUpdateQueue::pop() { JMutexAutoLock lock(m_mutex); @@ -166,35 +162,21 @@ QueuedMeshUpdate * MeshUpdateQueue::pop() MeshUpdateThread */ -void * MeshUpdateThread::Thread() +void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data, + bool ack_block_to_server, bool urgent) { - ThreadStarted(); - - log_register_thread("MeshUpdateThread"); - - DSTACK(__FUNCTION_NAME); - - BEGIN_DEBUG_EXCEPTION_HANDLER - - porting::setThreadName("MeshUpdateThread"); + m_queue_in.addBlock(p, data, ack_block_to_server, urgent); + deferUpdate(); +} - while(!StopRequested()) - { - QueuedMeshUpdate *q = m_queue_in.pop(); - if(q == NULL) - { - sleep_ms(3); - continue; - } +void MeshUpdateThread::doUpdate() +{ + QueuedMeshUpdate *q; + while ((q = m_queue_in.pop())) { ScopeProfiler sp(g_profiler, "Client: Mesh making"); MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset); - if(mesh_new->getMesh()->getMeshBufferCount() == 0) - { - delete mesh_new; - mesh_new = NULL; - } MeshUpdateResult r; r.p = q->p; @@ -205,10 +187,6 @@ void * MeshUpdateThread::Thread() delete q; } - - END_DEBUG_EXCEPTION_HANDLER(errorstream) - - return NULL; } /* @@ -239,7 +217,7 @@ Client::Client( m_nodedef(nodedef), m_sound(sound), m_event(event), - m_mesh_update_thread(this), + m_mesh_update_thread(), m_env( new ClientMap(this, this, control, device->getSceneManager()->getRootSceneNode(), @@ -251,6 +229,7 @@ Client::Client( m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this), m_device(device), m_server_ser_ver(SER_FMT_VER_INVALID), + m_proto_ver(0), m_playeritem(0), m_inventory_updated(false), m_inventory_from_server(NULL), @@ -262,7 +241,10 @@ Client::Client( m_highlighted_pos(0,0,0), m_map_seed(0), m_password(password), + m_chosen_auth_mech(AUTH_MECHANISM_NONE), + m_auth_data(NULL), m_access_denied(false), + m_access_denied_reconnect(false), m_itemdef_received(false), m_nodedef_received(false), m_media_downloader(new ClientMediaDownloader()), @@ -271,28 +253,27 @@ Client::Client( m_time_of_day_update_timer(0), m_recommended_send_interval(0.1), m_removed_sounds_check_timer(0), - m_state(LC_Created) + m_state(LC_Created), + m_localdb(NULL) { - /* - Add local player - */ - { - Player *player = new LocalPlayer(this, playername); + // Add local player + m_env.addPlayer(new LocalPlayer(this, playername)); - m_env.addPlayer(player); - } + m_mapper = new Mapper(device, this); + m_cache_save_interval = g_settings->getU16("server_map_save_interval"); m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); + m_cache_enable_shaders = g_settings->getBool("enable_shaders"); } void Client::Stop() { //request all client managed threads to stop m_mesh_update_thread.Stop(); - if (localdb != NULL) { - actionstream << "Local map saving ended" << std::endl; - localdb->endSave(); - delete localserver; + // Save local server map + if (m_localdb) { + infostream << "Local map saving ended." << std::endl; + m_localdb->endSave(); } } @@ -310,7 +291,7 @@ Client::~Client() m_mesh_update_thread.Stop(); m_mesh_update_thread.Wait(); - while(!m_mesh_update_thread.m_queue_out.empty()) { + while (!m_mesh_update_thread.m_queue_out.empty()) { MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx(); delete r.mesh; } @@ -319,20 +300,22 @@ Client::~Client() delete m_inventory_from_server; // Delete detached inventories - for(std::map<std::string, Inventory*>::iterator + for (std::map<std::string, Inventory*>::iterator i = m_detached_inventories.begin(); - i != m_detached_inventories.end(); i++){ + i != m_detached_inventories.end(); ++i) { delete i->second; } // cleanup 3d model meshes on client shutdown while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) { - scene::IAnimatedMesh * mesh = + scene::IAnimatedMesh *mesh = m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0); if (mesh != NULL) m_device->getSceneManager()->getMeshCache()->removeMesh(mesh); } + + delete m_mapper; } void Client::connect(Address address, @@ -385,139 +368,41 @@ void Client::step(float dtime) } } -#if 0 - { - /* - Delete unused sectors - - NOTE: This jams the game for a while because deleting sectors - clear caches - */ - - float &counter = m_delete_unused_sectors_timer; - counter -= dtime; - if(counter <= 0.0) - { - // 3 minute interval - //counter = 180.0; - counter = 60.0; - - //JMutexAutoLock lock(m_env_mutex); //bulk comment-out - - core::list<v3s16> deleted_blocks; - - float delete_unused_sectors_timeout = - g_settings->getFloat("client_delete_unused_sectors_timeout"); - - // Delete sector blocks - /*u32 num = m_env.getMap().unloadUnusedData - (delete_unused_sectors_timeout, - true, &deleted_blocks);*/ - - // Delete whole sectors - m_env.getMap().unloadUnusedData - (delete_unused_sectors_timeout, - &deleted_blocks); - - if(deleted_blocks.size() > 0) - { - /*infostream<<"Client: Deleted blocks of "<<num - <<" unused sectors"<<std::endl;*/ - /*infostream<<"Client: Deleted "<<num - <<" unused sectors"<<std::endl;*/ - - /* - Send info to server - */ - - // Env is locked so con can be locked. - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - - core::list<v3s16>::Iterator i = deleted_blocks.begin(); - core::list<v3s16> sendlist; - for(;;) - { - if(sendlist.size() == 255 || i == deleted_blocks.end()) - { - if(sendlist.size() == 0) - break; - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - u32 replysize = 2+1+6*sendlist.size(); - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); - reply[2] = sendlist.size(); - u32 k = 0; - for(core::list<v3s16>::Iterator - j = sendlist.begin(); - j != sendlist.end(); j++) - { - writeV3S16(&reply[2+1+6*k], *j); - k++; - } - m_con.Send(PEER_ID_SERVER, 1, reply, true); - - if(i == deleted_blocks.end()) - break; - - sendlist.clear(); - } - - sendlist.push_back(*i); - i++; - } - } - } - } -#endif // UGLY hack to fix 2 second startup delay caused by non existent // server client startup synchronization in local server or singleplayer mode static bool initial_step = true; if (initial_step) { initial_step = false; } - else if(m_state == LC_Created) - { + else if(m_state == LC_Created) { float &counter = m_connection_reinit_timer; counter -= dtime; - if(counter <= 0.0) - { + if(counter <= 0.0) { counter = 2.0; - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out - Player *myplayer = m_env.getLocalPlayer(); - assert(myplayer != NULL); - // Send TOSERVER_INIT - // [0] u16 TOSERVER_INIT + FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment."); + + // Send TOSERVER_INIT_LEGACY + // [0] u16 TOSERVER_INIT_LEGACY // [2] u8 SER_FMT_VER_HIGHEST_READ // [3] u8[20] player_name // [23] u8[28] password (new in some version) // [51] u16 minimum supported network protocol version (added sometime) // [53] u16 maximum supported network protocol version (added later than the previous one) - SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2); - writeU16(&data[0], TOSERVER_INIT); - writeU8(&data[2], SER_FMT_VER_HIGHEST_READ); - - memset((char*)&data[3], 0, PLAYERNAME_SIZE); - snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); - /*infostream<<"Client: sending initial password hash: \""<<m_password<<"\"" - <<std::endl;*/ + char pName[PLAYERNAME_SIZE]; + char pPassword[PASSWORD_SIZE]; + memset(pName, 0, PLAYERNAME_SIZE * sizeof(char)); + memset(pPassword, 0, PASSWORD_SIZE * sizeof(char)); - memset((char*)&data[23], 0, PASSWORD_SIZE); - snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str()); + std::string hashed_password = translatePassword(myplayer->getName(), m_password); + snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName()); + snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str()); - writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN); - writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX); - - // Send as unreliable - Send(1, data, false); + sendLegacyInit(pName, pPassword); + if (LATEST_PROTOCOL_VERSION >= 25) + sendInit(myplayer->getName()); } // Not connected, return @@ -532,29 +417,23 @@ void Client::step(float dtime) Run Map's timers and unload unused data */ const float map_timer_and_unload_dtime = 5.25; - if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) - { + if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { ScopeProfiler sp(g_profiler, "Client: map timer and unload"); - std::list<v3s16> deleted_blocks; + std::vector<v3s16> deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, - g_settings->getFloat("client_unload_unused_data_timeout"), - &deleted_blocks); - - /*if(deleted_blocks.size() > 0) - infostream<<"Client: Unloaded "<<deleted_blocks.size() - <<" unused blocks"<<std::endl;*/ + g_settings->getFloat("client_unload_unused_data_timeout"), + g_settings->getS32("client_mapblock_limit"), + &deleted_blocks); /* Send info to server NOTE: This loop is intentionally iterated the way it is. */ - std::list<v3s16>::iterator i = deleted_blocks.begin(); - std::list<v3s16> sendlist; - for(;;) - { - if(sendlist.size() == 255 || i == deleted_blocks.end()) - { + std::vector<v3s16>::iterator i = deleted_blocks.begin(); + std::vector<v3s16> sendlist; + for(;;) { + if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.empty()) break; /* @@ -564,19 +443,8 @@ void Client::step(float dtime) [3+6] v3s16 pos_1 ... */ - u32 replysize = 2+1+6*sendlist.size(); - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); - reply[2] = sendlist.size(); - u32 k = 0; - for(std::list<v3s16>::iterator - j = sendlist.begin(); - j != sendlist.end(); ++j) - { - writeV3S16(&reply[2+1+6*k], *j); - k++; - } - m_con.Send(PEER_ID_SERVER, 2, reply, true); + + sendDeletedBlocks(sendlist); if(i == deleted_blocks.end()) break; @@ -592,62 +460,52 @@ void Client::step(float dtime) /* Handle environment */ - { - // Control local player (0ms) - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - player->applyControl(dtime); + // Control local player (0ms) + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->applyControl(dtime); - // Step environment - m_env.step(dtime); + // Step environment + m_env.step(dtime); - /* - Get events - */ - for(;;) - { - ClientEnvEvent event = m_env.getClientEvent(); - if(event.type == CEE_NONE) - { - break; - } - else if(event.type == CEE_PLAYER_DAMAGE) - { - if(m_ignore_damage_timer <= 0) - { - u8 damage = event.player_damage.amount; - - if(event.player_damage.send_to_server) - sendDamage(damage); - - // Add to ClientEvent queue - ClientEvent event; - event.type = CE_PLAYER_DAMAGE; - event.player_damage.amount = damage; - m_client_event_queue.push_back(event); - } - } - else if(event.type == CEE_PLAYER_BREATH) - { - u16 breath = event.player_breath.amount; - sendBreath(breath); + /* + Get events + */ + for(;;) { + ClientEnvEvent event = m_env.getClientEvent(); + if(event.type == CEE_NONE) { + break; + } + else if(event.type == CEE_PLAYER_DAMAGE) { + if(m_ignore_damage_timer <= 0) { + u8 damage = event.player_damage.amount; + + if(event.player_damage.send_to_server) + sendDamage(damage); + + // Add to ClientEvent queue + ClientEvent event; + event.type = CE_PLAYER_DAMAGE; + event.player_damage.amount = damage; + m_client_event_queue.push(event); } } + else if(event.type == CEE_PLAYER_BREATH) { + u16 breath = event.player_breath.amount; + sendBreath(breath); + } } /* Print some info */ - { - float &counter = m_avg_rtt_timer; - counter += dtime; - if(counter >= 10) - { - counter = 0.0; - // connectedAndInitialized() is true, peer exists. - float avg_rtt = getRTT(); - infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl; - } + float &counter = m_avg_rtt_timer; + counter += dtime; + if(counter >= 10) { + counter = 0.0; + // connectedAndInitialized() is true, peer exists. + float avg_rtt = getRTT(); + infostream << "Client: avg_rtt=" << avg_rtt << std::endl; } /* @@ -668,48 +526,52 @@ void Client::step(float dtime) */ { int num_processed_meshes = 0; - while(!m_mesh_update_thread.m_queue_out.empty()) + while (!m_mesh_update_thread.m_queue_out.empty()) { num_processed_meshes++; + + MinimapMapblock *minimap_mapblock = NULL; + bool do_mapper_update = true; + MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx(); MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); - if(block) - { + if (block) { // Delete the old mesh - if(block->mesh != NULL) - { - // TODO: Remove hardware buffers of meshbuffers of block->mesh + if (block->mesh != NULL) { delete block->mesh; block->mesh = NULL; } - // Replace with the new mesh - block->mesh = r.mesh; + if (r.mesh) { + minimap_mapblock = r.mesh->moveMinimapMapblock(); + if (minimap_mapblock == NULL) + do_mapper_update = false; + } + + if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) { + delete r.mesh; + } else { + // Replace with the new mesh + block->mesh = r.mesh; + } } else { delete r.mesh; } - if(r.ack_block_to_server) - { + + if (do_mapper_update) + m_mapper->addBlock(r.p, minimap_mapblock); + + if (r.ack_block_to_server) { /* Acknowledge block + [0] u8 count + [1] v3s16 pos_0 */ - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - u32 replysize = 2+1+6; - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_GOTBLOCKS); - reply[2] = 1; - writeV3S16(&reply[3], r.p); - // Send as reliable - m_con.Send(PEER_ID_SERVER, 2, reply, true); + sendGotBlocks(r.p); } } - if(num_processed_meshes > 0) + + if (num_processed_meshes > 0) g_profiler->graphAdd("num_processed_meshes", num_processed_meshes); } @@ -771,42 +633,36 @@ void Client::step(float dtime) Handle removed remotely initiated sounds */ m_removed_sounds_check_timer += dtime; - if(m_removed_sounds_check_timer >= 2.32) - { + if(m_removed_sounds_check_timer >= 2.32) { m_removed_sounds_check_timer = 0; // Find removed sounds and clear references to them - std::set<s32> removed_server_ids; + std::vector<s32> removed_server_ids; for(std::map<s32, int>::iterator i = m_sounds_server_to_client.begin(); - i != m_sounds_server_to_client.end();) - { + i != m_sounds_server_to_client.end();) { s32 server_id = i->first; int client_id = i->second; i++; - if(!m_sound->soundExists(client_id)){ + if(!m_sound->soundExists(client_id)) { m_sounds_server_to_client.erase(server_id); m_sounds_client_to_server.erase(client_id); m_sounds_to_objects.erase(client_id); - removed_server_ids.insert(server_id); + removed_server_ids.push_back(server_id); } } + // Sync to server - if(!removed_server_ids.empty()) - { - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_REMOVED_SOUNDS); - size_t server_ids = removed_server_ids.size(); - assert(server_ids <= 0xFFFF); - writeU16(os, (u16) (server_ids & 0xFFFF)); - for(std::set<s32>::iterator i = removed_server_ids.begin(); - i != removed_server_ids.end(); i++) - writeS32(os, *i); - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(1, data, true); + if(!removed_server_ids.empty()) { + sendRemovedSounds(removed_server_ids); } } + + // Write server map + if (m_localdb && m_localdb_save_interval.step(dtime, + m_cache_save_interval)) { + m_localdb->endSave(); + m_localdb->beginSave(); + } } bool Client::loadMedia(const std::string &data, const std::string &filename) @@ -833,7 +689,9 @@ bool Client::loadMedia(const std::string &data, const std::string &filename) // Create an irrlicht memory file io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), "_tempreadfile"); - assert(rfile); + + FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file."); + // Read image video::IImage *img = vdrv->createImageFromFile(rfile); if(!img){ @@ -888,14 +746,19 @@ bool Client::loadMedia(const std::string &data, const std::string &filename) // Virtual methods from con::PeerHandler void Client::peerAdded(con::Peer *peer) { - infostream<<"Client::peerAdded(): peer->id=" - <<peer->id<<std::endl; + infostream << "Client::peerAdded(): peer->id=" + << peer->id << std::endl; } void Client::deletingPeer(con::Peer *peer, bool timeout) { - infostream<<"Client::deletingPeer(): " + infostream << "Client::deletingPeer(): " "Server Peer is getting deleted " - <<"(timeout="<<timeout<<")"<<std::endl; + << "(timeout=" << timeout << ")" << std::endl; + + if (timeout) { + m_access_denied = true; + m_access_denied_reason = gettext("Connection timed out."); + } } /* @@ -906,73 +769,55 @@ void Client::deletingPeer(con::Peer *peer, bool timeout) string name } */ -void Client::request_media(const std::list<std::string> &file_requests) +void Client::request_media(const std::vector<std::string> &file_requests) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REQUEST_MEDIA); size_t file_requests_size = file_requests.size(); - assert(file_requests_size <= 0xFFFF); - writeU16(os, (u16) (file_requests_size & 0xFFFF)); - for(std::list<std::string>::const_iterator i = file_requests.begin(); + FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests"); + + // Packet dynamicly resized + NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0); + + pkt << (u16) (file_requests_size & 0xFFFF); + + for(std::vector<std::string>::const_iterator i = file_requests.begin(); i != file_requests.end(); ++i) { - os<<serializeString(*i); + pkt << (*i); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(1, data, true); - infostream<<"Client: Sending media request list to server (" - <<file_requests.size()<<" files)"<<std::endl; + Send(&pkt); + + infostream << "Client: Sending media request list to server (" + << file_requests.size() << " files. packet size)" << std::endl; } void Client::received_media() { - // notify server we received everything - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_RECEIVED_MEDIA); - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(1, data, true); - infostream<<"Client: Notifying server that we received all media" - <<std::endl; + NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0); + Send(&pkt); + infostream << "Client: Notifying server that we received all media" + << std::endl; } void Client::initLocalMapSaving(const Address &address, const std::string &hostname, bool is_local_server) { - localdb = NULL; - - if (!g_settings->getBool("enable_local_map_saving") || is_local_server) + if (!g_settings->getBool("enable_local_map_saving") || is_local_server) { return; + } const std::string world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "server_" + hostname + "_" + to_string(address.getPort()); - SubgameSpec gamespec; - - if (!getWorldExists(world_path)) { - gamespec = findSubgame(g_settings->get("default_game")); - if (!gamespec.isValid()) - gamespec = findSubgame("minimal"); - } else { - gamespec = findWorldSubgame(world_path); - } + fs::CreateAllDirs(world_path); - if (!gamespec.isValid()) { - errorstream << "Couldn't find subgame for local map saving." << std::endl; - return; - } - - localserver = new Server(world_path, gamespec, false, false); - localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path); - localdb->beginSave(); + m_localdb = new Database_SQLite3(world_path); + m_localdb->beginSave(); actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl; } @@ -987,16 +832,14 @@ void Client::ReceiveAll() if(porting::getTimeMs() > start_ms + 100) break; - try{ + try { Receive(); g_profiler->graphAdd("client_received_packets", 1); } - catch(con::NoIncomingDataException &e) - { + catch(con::NoIncomingDataException &e) { break; } - catch(con::InvalidIncomingDataException &e) - { + catch(con::InvalidIncomingDataException &e) { infostream<<"Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" <<e.what()<<std::endl; @@ -1007,27 +850,26 @@ void Client::ReceiveAll() void Client::Receive() { DSTACK(__FUNCTION_NAME); - SharedBuffer<u8> data; - u16 sender_peer_id; - u32 datasize = m_con.Receive(sender_peer_id, data); - ProcessData(*data, datasize, sender_peer_id); + NetworkPacket pkt; + m_con.Receive(&pkt); + ProcessData(&pkt); +} + +inline void Client::handleCommand(NetworkPacket* pkt) +{ + const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()]; + (this->*opHandle.handler)(pkt); } /* sender_peer_id given to this shall be quaranteed to be a valid peer */ -void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) +void Client::ProcessData(NetworkPacket *pkt) { DSTACK(__FUNCTION_NAME); - // Ignore packets that don't even fit a command - if(datasize < 2) - { - m_packetcounter.add(60000); - return; - } - - ToClientCommand command = (ToClientCommand)readU16(&data[0]); + ToClientCommand command = (ToClientCommand) pkt->getCommand(); + u32 sender_peer_id = pkt->getPeerId(); //infostream<<"Client: received command="<<command<<std::endl; m_packetcounter.add((u16)command); @@ -1036,1231 +878,374 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) If this check is removed, be sure to change the queue system to know the ids */ - if(sender_peer_id != PEER_ID_SERVER) - { - infostream<<"Client::ProcessData(): Discarding data not " - "coming from server: peer_id="<<sender_peer_id - <<std::endl; + if(sender_peer_id != PEER_ID_SERVER) { + infostream << "Client::ProcessData(): Discarding data not " + "coming from server: peer_id=" << sender_peer_id + << std::endl; return; } - u8 ser_version = m_server_ser_ver; - - if(command == TOCLIENT_INIT) - { - if(datasize < 3) - return; - - u8 deployed = data[2]; - - infostream<<"Client: TOCLIENT_INIT received with " - "deployed="<<((int)deployed&0xff)<<std::endl; - - if(!ser_ver_supported(deployed)) - { - infostream<<"Client: TOCLIENT_INIT: Server sent " - <<"unsupported ser_fmt_ver"<<std::endl; - return; - } - - m_server_ser_ver = deployed; - - // Get player position - v3s16 playerpos_s16(0, BS*2+BS*20, 0); - if(datasize >= 2+1+6) - playerpos_s16 = readV3S16(&data[2+1]); - v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0); - - - // Set player position - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - player->setPosition(playerpos_f); - - if(datasize >= 2+1+6+8) - { - // Get map seed - m_map_seed = readU64(&data[2+1+6]); - infostream<<"Client: received map seed: "<<m_map_seed<<std::endl; - } - - if(datasize >= 2+1+6+8+4) - { - // Get map seed - m_recommended_send_interval = readF1000(&data[2+1+6+8]); - infostream<<"Client: received recommended send interval " - <<m_recommended_send_interval<<std::endl; - } - - // Reply to server - u32 replysize = 2; - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_INIT2); - // Send as reliable - m_con.Send(PEER_ID_SERVER, 1, reply, true); - - m_state = LC_Init; - + // Command must be handled into ToClientCommandHandler + if (command >= TOCLIENT_NUM_MSG_TYPES) { + infostream << "Client: Ignoring unknown command " + << command << std::endl; return; } - if(command == TOCLIENT_ACCESS_DENIED) - { - // The server didn't like our password. Note, this needs - // to be processed even if the serialisation format has - // not been agreed yet, the same as TOCLIENT_INIT. - m_access_denied = true; - m_access_denied_reason = L"Unknown"; - if(datasize >= 4) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - m_access_denied_reason = deSerializeWideString(is); - } + /* + * Those packets are handled before m_server_ser_ver is set, it's normal + * But we must use the new ToClientConnectionState in the future, + * as a byte mask + */ + if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) { + handleCommand(pkt); return; } - if(ser_version == SER_FMT_VER_INVALID) - { - infostream<<"Client: Server serialization" + if(m_server_ser_ver == SER_FMT_VER_INVALID) { + infostream << "Client: Server serialization" " format invalid or not initialized." - " Skipping incoming command="<<command<<std::endl; + " Skipping incoming command=" << command << std::endl; return; } /* Handle runtime commands */ - // there's no sane reason why we shouldn't have a player and - // almost everyone needs a player reference - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - if(command == TOCLIENT_REMOVENODE) - { - if(datasize < 8) - return; - v3s16 p; - p.X = readS16(&data[2]); - p.Y = readS16(&data[4]); - p.Z = readS16(&data[6]); - removeNode(p); - } - else if(command == TOCLIENT_ADDNODE) - { - if(datasize < 8 + MapNode::serializedLength(ser_version)) - return; - - v3s16 p; - p.X = readS16(&data[2]); - p.Y = readS16(&data[4]); - p.Z = readS16(&data[6]); - - MapNode n; - n.deSerialize(&data[8], ser_version); - - bool remove_metadata = true; - u32 index = 8 + MapNode::serializedLength(ser_version); - if ((datasize >= index+1) && data[index]){ - remove_metadata = false; - } - - addNode(p, n, remove_metadata); - } - else if(command == TOCLIENT_BLOCKDATA) - { - // Ignore too small packet - if(datasize < 8) - return; - - v3s16 p; - p.X = readS16(&data[2]); - p.Y = readS16(&data[4]); - p.Z = readS16(&data[6]); - - std::string datastring((char*)&data[8], datasize-8); - std::istringstream istr(datastring, std::ios_base::binary); - - MapSector *sector; - MapBlock *block; - - v2s16 p2d(p.X, p.Z); - sector = m_env.getMap().emergeSector(p2d); - - assert(sector->getPos() == p2d); - - block = sector->getBlockNoCreateNoEx(p.Y); - if(block) - { - /* - Update an existing block - */ - block->deSerialize(istr, ser_version, false); - block->deSerializeNetworkSpecific(istr); - } - else - { - /* - Create a new block - */ - block = new MapBlock(&m_env.getMap(), p, this); - block->deSerialize(istr, ser_version, false); - block->deSerializeNetworkSpecific(istr); - sector->insertBlock(block); - } - - if (localdb != NULL) { - ((ServerMap&) localserver->getMap()).saveBlock(block, localdb); - } - - /* - Add it to mesh update queue and set it to be acknowledged after update. - */ - addUpdateMeshTaskWithEdge(p, true); - } - else if(command == TOCLIENT_INVENTORY) - { - if(datasize < 3) - return; - - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - player->inventory.deSerialize(is); - - m_inventory_updated = true; - - delete m_inventory_from_server; - m_inventory_from_server = new Inventory(player->inventory); - m_inventory_from_server_age = 0.0; - - } - else if(command == TOCLIENT_TIME_OF_DAY) - { - if(datasize < 4) - return; - - u16 time_of_day = readU16(&data[2]); - time_of_day = time_of_day % 24000; - float time_speed = 0; - - if(datasize >= 2 + 2 + 4) - { - time_speed = readF1000(&data[4]); - } - else { - // Old message; try to approximate speed of time by ourselves - float time_of_day_f = (float)time_of_day / 24000.0; - float tod_diff_f = 0; - - if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) - tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; - else - tod_diff_f = time_of_day_f - m_last_time_of_day_f; - - m_last_time_of_day_f = time_of_day_f; - float time_diff = m_time_of_day_update_timer; - m_time_of_day_update_timer = 0; - - if(m_time_of_day_set){ - time_speed = (3600.0*24.0) * tod_diff_f / time_diff; - infostream<<"Client: Measured time_of_day speed (old format): " - <<time_speed<<" tod_diff_f="<<tod_diff_f - <<" time_diff="<<time_diff<<std::endl; - } - } - - // Update environment - m_env.setTimeOfDay(time_of_day); - m_env.setTimeOfDaySpeed(time_speed); - m_time_of_day_set = true; - - u32 dr = m_env.getDayNightRatio(); - infostream<<"Client: time_of_day="<<time_of_day - <<" time_speed="<<time_speed - <<" dr="<<dr<<std::endl; - } - else if(command == TOCLIENT_CHAT_MESSAGE) - { - /* - u16 command - u16 length - wstring message - */ - u8 buf[6]; - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - // Read stuff - is.read((char*) buf, 2); - u16 len = readU16(buf); - - std::wstring message; - for(unsigned int i=0; i<len; i++) - { - is.read((char*)buf, 2); - message += (wchar_t)readU16(buf); - } - - m_chat_queue.push_back(message); - } - else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD) - { - /* - u16 command - u16 count of removed objects - for all removed objects { - u16 id - } - u16 count of added objects - for all added objects { - u16 id - u8 type - u32 initialization data length - string initialization data - } - */ - - char buf[6]; - // Get all data except the command number - std::string datastring((char*)&data[2], datasize-2); - // Throw them in an istringstream - std::istringstream is(datastring, std::ios_base::binary); - - // Read removed objects - is.read(buf, 2); - u16 removed_count = readU16((u8*)buf); - for(unsigned int i=0; i<removed_count; i++) - { - is.read(buf, 2); - u16 id = readU16((u8*)buf); - m_env.removeActiveObject(id); - } - - // Read added objects - is.read(buf, 2); - u16 added_count = readU16((u8*)buf); - for(unsigned int i=0; i<added_count; i++) - { - is.read(buf, 2); - u16 id = readU16((u8*)buf); - is.read(buf, 1); - u8 type = readU8((u8*)buf); - std::string data = deSerializeLongString(is); - // Add it - m_env.addActiveObject(id, type, data); - } - } - else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES) - { - /* - u16 command - for all objects - { - u16 id - u16 message length - string message - } - */ - char buf[6]; - // Get all data except the command number - std::string datastring((char*)&data[2], datasize-2); - // Throw them in an istringstream - std::istringstream is(datastring, std::ios_base::binary); - - while(is.eof() == false) - { - is.read(buf, 2); - u16 id = readU16((u8*)buf); - if(is.eof()) - break; - is.read(buf, 2); - size_t message_size = readU16((u8*)buf); - std::string message; - message.reserve(message_size); - for(unsigned int i=0; i<message_size; i++) - { - is.read(buf, 1); - message.append(buf, 1); - } - // Pass on to the environment - m_env.processActiveObjectMessage(id, message); - } - } - else if(command == TOCLIENT_MOVEMENT) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - player->movement_acceleration_default = readF1000(is) * BS; - player->movement_acceleration_air = readF1000(is) * BS; - player->movement_acceleration_fast = readF1000(is) * BS; - player->movement_speed_walk = readF1000(is) * BS; - player->movement_speed_crouch = readF1000(is) * BS; - player->movement_speed_fast = readF1000(is) * BS; - player->movement_speed_climb = readF1000(is) * BS; - player->movement_speed_jump = readF1000(is) * BS; - player->movement_liquid_fluidity = readF1000(is) * BS; - player->movement_liquid_fluidity_smooth = readF1000(is) * BS; - player->movement_liquid_sink = readF1000(is) * BS; - player->movement_gravity = readF1000(is) * BS; - } - else if(command == TOCLIENT_HP) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - u8 oldhp = player->hp; - u8 hp = readU8(is); - player->hp = hp; - - if(hp < oldhp) - { - // Add to ClientEvent queue - ClientEvent event; - event.type = CE_PLAYER_DAMAGE; - event.player_damage.amount = oldhp - hp; - m_client_event_queue.push_back(event); - } - } - else if(command == TOCLIENT_BREATH) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - player->setBreath(readU16(is)); - } - else if(command == TOCLIENT_MOVE_PLAYER) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - v3f pos = readV3F1000(is); - f32 pitch = readF1000(is); - f32 yaw = readF1000(is); - player->setPosition(pos); - - infostream<<"Client got TOCLIENT_MOVE_PLAYER" - <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")" - <<" pitch="<<pitch - <<" yaw="<<yaw - <<std::endl; - - /* - Add to ClientEvent queue. - This has to be sent to the main program because otherwise - it would just force the pitch and yaw values to whatever - the camera points to. - */ - ClientEvent event; - event.type = CE_PLAYER_FORCE_MOVE; - event.player_force_move.pitch = pitch; - event.player_force_move.yaw = yaw; - m_client_event_queue.push_back(event); - - // Ignore damage for a few seconds, so that the player doesn't - // get damage from falling on ground - m_ignore_damage_timer = 3.0; - } - else if(command == TOCLIENT_PLAYERITEM) - { - infostream<<"Client: WARNING: Ignoring TOCLIENT_PLAYERITEM"<<std::endl; - } - else if(command == TOCLIENT_DEATHSCREEN) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); + handleCommand(pkt); +} - bool set_camera_point_target = readU8(is); - v3f camera_point_target = readV3F1000(is); +void Client::Send(NetworkPacket* pkt) +{ + m_con.Send(PEER_ID_SERVER, + serverCommandFactoryTable[pkt->getCommand()].channel, + pkt, + serverCommandFactoryTable[pkt->getCommand()].reliable); +} - ClientEvent event; - event.type = CE_DEATHSCREEN; - event.deathscreen.set_camera_point_target = set_camera_point_target; - event.deathscreen.camera_point_target_x = camera_point_target.X; - event.deathscreen.camera_point_target_y = camera_point_target.Y; - event.deathscreen.camera_point_target_z = camera_point_target.Z; - m_client_event_queue.push_back(event); +void Client::interact(u8 action, const PointedThing& pointed) +{ + if(m_state != LC_Ready) { + errorstream << "Client::interact() " + "Canceled (not connected)" + << std::endl; + return; } - else if(command == TOCLIENT_ANNOUNCE_MEDIA) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - int num_files = readU16(is); - - infostream<<"Client: Received media announcement: packet size: " - <<datasize<<std::endl; - - if (m_media_downloader == NULL || - m_media_downloader->isStarted()) { - const char *problem = m_media_downloader ? - "we already saw another announcement" : - "all media has been received already"; - errorstream<<"Client: Received media announcement but " - <<problem<<"! " - <<" files="<<num_files - <<" size="<<datasize<<std::endl; - return; - } - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); + /* + [0] u16 command + [2] u8 action + [3] u16 item + [5] u32 length of the next item + [9] serialized PointedThing + actions: + 0: start digging (from undersurface) or use + 1: stop digging (all parameters ignored) + 2: digging completed + 3: place block or item (to abovesurface) + 4: use item + */ - for(int i=0; i<num_files; i++) - { - std::string name = deSerializeString(is); - std::string sha1_base64 = deSerializeString(is); - std::string sha1_raw = base64_decode(sha1_base64); - m_media_downloader->addFile(name, sha1_raw); - } + NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0); - std::vector<std::string> remote_media; - try { - Strfnd sf(deSerializeString(is)); - while(!sf.atend()) { - std::string baseurl = trim(sf.next(",")); - if(baseurl != "") - m_media_downloader->addRemoteServer(baseurl); - } - } - catch(SerializationError& e) { - // not supported by server or turned off - } + pkt << action; + pkt << (u16)getPlayerItem(); - m_media_downloader->step(this); - } - else if(command == TOCLIENT_MEDIA) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); + std::ostringstream tmp_os(std::ios::binary); + pointed.serialize(tmp_os); - /* - u16 command - u16 total number of file bunches - u16 index of this bunch - u32 number of files in this bunch - for each file { - u16 length of name - string name - u32 length of data - data - } - */ - int num_bunches = readU16(is); - int bunch_i = readU16(is); - u32 num_files = readU32(is); - infostream<<"Client: Received files: bunch "<<bunch_i<<"/" - <<num_bunches<<" files="<<num_files - <<" size="<<datasize<<std::endl; - - if (num_files == 0) - return; + pkt.putLongString(tmp_os.str()); - if (m_media_downloader == NULL || - !m_media_downloader->isStarted()) { - const char *problem = m_media_downloader ? - "media has not been requested" : - "all media has been received already"; - errorstream<<"Client: Received media but " - <<problem<<"! " - <<" bunch "<<bunch_i<<"/"<<num_bunches - <<" files="<<num_files - <<" size="<<datasize<<std::endl; - return; - } + Send(&pkt); +} - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); +void Client::deleteAuthData() +{ + if (!m_auth_data) + return; - for(unsigned int i=0; i<num_files; i++){ - std::string name = deSerializeString(is); - std::string data = deSerializeLongString(is); - m_media_downloader->conventionalTransferDone( - name, data, this); - } - } - else if(command == TOCLIENT_TOOLDEF) - { - infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl; - } - else if(command == TOCLIENT_NODEDEF) - { - infostream<<"Client: Received node definitions: packet size: " - <<datasize<<std::endl; - - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); - - // Decompress node definitions - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - std::ostringstream tmp_os; - decompressZlib(tmp_is, tmp_os); - - // Deserialize node definitions - std::istringstream tmp_is2(tmp_os.str()); - m_nodedef->deSerialize(tmp_is2); - m_nodedef_received = true; - } - else if(command == TOCLIENT_CRAFTITEMDEF) - { - infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl; - } - else if(command == TOCLIENT_ITEMDEF) - { - infostream<<"Client: Received item definitions: packet size: " - <<datasize<<std::endl; - - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); - - // Decompress item definitions - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - std::ostringstream tmp_os; - decompressZlib(tmp_is, tmp_os); - - // Deserialize node definitions - std::istringstream tmp_is2(tmp_os.str()); - m_itemdef->deSerialize(tmp_is2); - m_itemdef_received = true; - } - else if(command == TOCLIENT_PLAY_SOUND) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - s32 server_id = readS32(is); - std::string name = deSerializeString(is); - float gain = readF1000(is); - int type = readU8(is); // 0=local, 1=positional, 2=object - v3f pos = readV3F1000(is); - u16 object_id = readU16(is); - bool loop = readU8(is); - // Start playing - int client_id = -1; - switch(type){ - case 0: // local - client_id = m_sound->playSound(name, loop, gain); + switch (m_chosen_auth_mech) { + case AUTH_MECHANISM_FIRST_SRP: break; - case 1: // positional - client_id = m_sound->playSoundAt(name, loop, gain, pos); + case AUTH_MECHANISM_SRP: + case AUTH_MECHANISM_LEGACY_PASSWORD: + srp_user_delete((SRPUser *) m_auth_data); + m_auth_data = NULL; break; - case 2: { // object - ClientActiveObject *cao = m_env.getActiveObject(object_id); - if(cao) - pos = cao->getPosition(); - client_id = m_sound->playSoundAt(name, loop, gain, pos); - // TODO: Set up sound to move with object - break; } - default: + case AUTH_MECHANISM_NONE: break; - } - if(client_id != -1){ - m_sounds_server_to_client[server_id] = client_id; - m_sounds_client_to_server[client_id] = server_id; - if(object_id != 0) - m_sounds_to_objects[client_id] = object_id; - } - } - else if(command == TOCLIENT_STOP_SOUND) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - s32 server_id = readS32(is); - std::map<s32, int>::iterator i = - m_sounds_server_to_client.find(server_id); - if(i != m_sounds_server_to_client.end()){ - int client_id = i->second; - m_sound->stopSound(client_id); - } } - else if(command == TOCLIENT_PRIVILEGES) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - m_privileges.clear(); - infostream<<"Client: Privileges updated: "; - u16 num_privileges = readU16(is); - for(unsigned int i=0; i<num_privileges; i++){ - std::string priv = deSerializeString(is); - m_privileges.insert(priv); - infostream<<priv<<" "; - } - infostream<<std::endl; - } - else if(command == TOCLIENT_INVENTORY_FORMSPEC) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - // Store formspec in LocalPlayer - player->inventory_formspec = deSerializeLongString(is); - } - else if(command == TOCLIENT_DETACHED_INVENTORY) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - std::string name = deSerializeString(is); + m_chosen_auth_mech = AUTH_MECHANISM_NONE; +} - infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl; - Inventory *inv = NULL; - if(m_detached_inventories.count(name) > 0) - inv = m_detached_inventories[name]; - else{ - inv = new Inventory(m_itemdef); - m_detached_inventories[name] = inv; - } - inv->deSerialize(is); - } - else if(command == TOCLIENT_SHOW_FORMSPEC) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); +AuthMechanism Client::choseAuthMech(const u32 mechs) +{ + if (mechs & AUTH_MECHANISM_SRP) + return AUTH_MECHANISM_SRP; - std::string formspec = deSerializeLongString(is); - std::string formname = deSerializeString(is); + if (mechs & AUTH_MECHANISM_FIRST_SRP) + return AUTH_MECHANISM_FIRST_SRP; - ClientEvent event; - event.type = CE_SHOW_FORMSPEC; - // pointer is required as event is a struct only! - // adding a std:string to a struct isn't possible - event.show_formspec.formspec = new std::string(formspec); - event.show_formspec.formname = new std::string(formname); - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_SPAWN_PARTICLE) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - v3f pos = readV3F1000(is); - v3f vel = readV3F1000(is); - v3f acc = readV3F1000(is); - float expirationtime = readF1000(is); - float size = readF1000(is); - bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); - bool vertical = false; - try { - vertical = readU8(is); - } catch (...) {} - - ClientEvent event; - event.type = CE_SPAWN_PARTICLE; - event.spawn_particle.pos = new v3f (pos); - event.spawn_particle.vel = new v3f (vel); - event.spawn_particle.acc = new v3f (acc); - event.spawn_particle.expirationtime = expirationtime; - event.spawn_particle.size = size; - event.spawn_particle.collisiondetection = collisiondetection; - event.spawn_particle.vertical = vertical; - event.spawn_particle.texture = new std::string(texture); - - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_ADD_PARTICLESPAWNER) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - u16 amount = readU16(is); - float spawntime = readF1000(is); - v3f minpos = readV3F1000(is); - v3f maxpos = readV3F1000(is); - v3f minvel = readV3F1000(is); - v3f maxvel = readV3F1000(is); - v3f minacc = readV3F1000(is); - v3f maxacc = readV3F1000(is); - float minexptime = readF1000(is); - float maxexptime = readF1000(is); - float minsize = readF1000(is); - float maxsize = readF1000(is); - bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); - u32 id = readU32(is); - bool vertical = false; - try { - vertical = readU8(is); - } catch (...) {} - - ClientEvent event; - event.type = CE_ADD_PARTICLESPAWNER; - event.add_particlespawner.amount = amount; - event.add_particlespawner.spawntime = spawntime; - event.add_particlespawner.minpos = new v3f (minpos); - event.add_particlespawner.maxpos = new v3f (maxpos); - event.add_particlespawner.minvel = new v3f (minvel); - event.add_particlespawner.maxvel = new v3f (maxvel); - event.add_particlespawner.minacc = new v3f (minacc); - event.add_particlespawner.maxacc = new v3f (maxacc); - event.add_particlespawner.minexptime = minexptime; - event.add_particlespawner.maxexptime = maxexptime; - event.add_particlespawner.minsize = minsize; - event.add_particlespawner.maxsize = maxsize; - event.add_particlespawner.collisiondetection = collisiondetection; - event.add_particlespawner.vertical = vertical; - event.add_particlespawner.texture = new std::string(texture); - event.add_particlespawner.id = id; - - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_DELETE_PARTICLESPAWNER) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); + if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD) + return AUTH_MECHANISM_LEGACY_PASSWORD; - u32 id = readU16(is); + return AUTH_MECHANISM_NONE; +} - ClientEvent event; - event.type = CE_DELETE_PARTICLESPAWNER; - event.delete_particlespawner.id = id; +void Client::sendLegacyInit(const char* playerName, const char* playerPassword) +{ + NetworkPacket pkt(TOSERVER_INIT_LEGACY, + 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2); - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_HUDADD) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); - - u32 id = readU32(is); - u8 type = readU8(is); - v2f pos = readV2F1000(is); - std::string name = deSerializeString(is); - v2f scale = readV2F1000(is); - std::string text = deSerializeString(is); - u32 number = readU32(is); - u32 item = readU32(is); - u32 dir = readU32(is); - v2f align = readV2F1000(is); - v2f offset = readV2F1000(is); - v3f world_pos; - v2s32 size; - try{ - world_pos = readV3F1000(is); - }catch(SerializationError &e) {}; - try{ - size = readV2S32(is); - } catch(SerializationError &e) {}; - - ClientEvent event; - event.type = CE_HUDADD; - event.hudadd.id = id; - event.hudadd.type = type; - event.hudadd.pos = new v2f(pos); - event.hudadd.name = new std::string(name); - event.hudadd.scale = new v2f(scale); - event.hudadd.text = new std::string(text); - event.hudadd.number = number; - event.hudadd.item = item; - event.hudadd.dir = dir; - event.hudadd.align = new v2f(align); - event.hudadd.offset = new v2f(offset); - event.hudadd.world_pos = new v3f(world_pos); - event.hudadd.size = new v2s32(size); - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_HUDRM) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); + pkt << (u8) SER_FMT_VER_HIGHEST_READ; + pkt.putRawString(playerName,PLAYERNAME_SIZE); + pkt.putRawString(playerPassword, PASSWORD_SIZE); + pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX; - u32 id = readU32(is); + Send(&pkt); +} - ClientEvent event; - event.type = CE_HUDRM; - event.hudrm.id = id; - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_HUDCHANGE) - { - std::string sdata; - v2f v2fdata; - v3f v3fdata; - u32 intdata = 0; - v2s32 v2s32data; - - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); - - u32 id = readU32(is); - u8 stat = (HudElementStat)readU8(is); - - if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || - stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) - v2fdata = readV2F1000(is); - else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) - sdata = deSerializeString(is); - else if (stat == HUD_STAT_WORLD_POS) - v3fdata = readV3F1000(is); - else if (stat == HUD_STAT_SIZE ) - v2s32data = readV2S32(is); - else - intdata = readU32(is); - - ClientEvent event; - event.type = CE_HUDCHANGE; - event.hudchange.id = id; - event.hudchange.stat = (HudElementStat)stat; - event.hudchange.v2fdata = new v2f(v2fdata); - event.hudchange.v3fdata = new v3f(v3fdata); - event.hudchange.sdata = new std::string(sdata); - event.hudchange.data = intdata; - event.hudchange.v2s32data = new v2s32(v2s32data); - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_HUD_SET_FLAGS) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); +void Client::sendInit(const std::string &playerName) +{ + NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size())); - u32 flags = readU32(is); - u32 mask = readU32(is); + // we don't support network compression yet + u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE; + pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes; + pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX; + pkt << playerName; - player->hud_flags &= ~mask; - player->hud_flags |= flags; - } - else if(command == TOCLIENT_HUD_SET_PARAM) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); + Send(&pkt); +} - u16 param = readU16(is); - std::string value = deSerializeString(is); +void Client::startAuth(AuthMechanism chosen_auth_mechanism) +{ + m_chosen_auth_mech = chosen_auth_mechanism; - if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { - s32 hotbar_itemcount = readS32((u8*) value.c_str()); - if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) - player->hud_hotbar_itemcount = hotbar_itemcount; - } - else if (param == HUD_PARAM_HOTBAR_IMAGE) { - ((LocalPlayer *) player)->hotbar_image = value; - } - else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { - ((LocalPlayer *) player)->hotbar_selected_image = value; + switch (chosen_auth_mechanism) { + case AUTH_MECHANISM_FIRST_SRP: { + // send srp verifier to server + NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0); + char *salt, *bytes_v; + std::size_t len_salt, len_v; + salt = NULL; + getSRPVerifier(getPlayerName(), m_password, + &salt, &len_salt, &bytes_v, &len_v); + resp_pkt + << std::string((char*)salt, len_salt) + << std::string((char*)bytes_v, len_v) + << (u8)((m_password == "") ? 1 : 0); + free(salt); + free(bytes_v); + Send(&resp_pkt); + break; } - } - else if(command == TOCLIENT_SET_SKY) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); - - video::SColor *bgcolor = new video::SColor(readARGB8(is)); - std::string *type = new std::string(deSerializeString(is)); - u16 count = readU16(is); - std::vector<std::string> *params = new std::vector<std::string>; + case AUTH_MECHANISM_SRP: + case AUTH_MECHANISM_LEGACY_PASSWORD: { + u8 based_on = 1; - for(size_t i=0; i<count; i++) - params->push_back(deSerializeString(is)); + if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) { + m_password = translatePassword(getPlayerName(), m_password); + based_on = 0; + } - ClientEvent event; - event.type = CE_SET_SKY; - event.set_sky.bgcolor = bgcolor; - event.set_sky.type = type; - event.set_sky.params = params; - m_client_event_queue.push_back(event); + std::string playername_u = lowercase(getPlayerName()); + m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048, + getPlayerName().c_str(), playername_u.c_str(), + (const unsigned char *) m_password.c_str(), + m_password.length(), NULL, NULL); + char *bytes_A = 0; + size_t len_A = 0; + srp_user_start_authentication((struct SRPUser *) m_auth_data, + NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A); + + NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0); + resp_pkt << std::string(bytes_A, len_A) << based_on; + Send(&resp_pkt); + break; + } + case AUTH_MECHANISM_NONE: + break; // not handled in this method } - else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); - - bool do_override = readU8(is); - float day_night_ratio_f = (float)readU16(is) / 65536; +} - ClientEvent event; - event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; - event.override_day_night_ratio.do_override = do_override; - event.override_day_night_ratio.ratio_f = day_night_ratio_f; - m_client_event_queue.push_back(event); - } - else if(command == TOCLIENT_LOCAL_PLAYER_ANIMATIONS) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); +void Client::sendDeletedBlocks(std::vector<v3s16> &blocks) +{ + NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size()); - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); + pkt << (u8) blocks.size(); - player->local_animations[0] = readV2S32(is); - player->local_animations[1] = readV2S32(is); - player->local_animations[2] = readV2S32(is); - player->local_animations[3] = readV2S32(is); - player->local_animation_speed = readF1000(is); + u32 k = 0; + for(std::vector<v3s16>::iterator + j = blocks.begin(); + j != blocks.end(); ++j) { + pkt << *j; + k++; } - else if(command == TOCLIENT_EYE_OFFSET) - { - std::string datastring((char *)&data[2], datasize - 2); - std::istringstream is(datastring, std::ios_base::binary); - - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - player->eye_offset_first = readV3F1000(is); - player->eye_offset_third = readV3F1000(is); - } - else - { - infostream<<"Client: Ignoring unknown command " - <<command<<std::endl; - } + Send(&pkt); } -void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable) +void Client::sendGotBlocks(v3s16 block) { - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); + NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6); + pkt << (u8) 1 << block; + Send(&pkt); } -void Client::interact(u8 action, const PointedThing& pointed) +void Client::sendRemovedSounds(std::vector<s32> &soundList) { - if(m_state != LC_Ready){ - infostream<<"Client::interact() " - "cancelled (not connected)" - <<std::endl; - return; - } + size_t server_ids = soundList.size(); + assert(server_ids <= 0xFFFF); - std::ostringstream os(std::ios_base::binary); + NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4); - /* - [0] u16 command - [2] u8 action - [3] u16 item - [5] u32 length of the next item - [9] serialized PointedThing - actions: - 0: start digging (from undersurface) or use - 1: stop digging (all parameters ignored) - 2: digging completed - 3: place block or item (to abovesurface) - 4: use item - */ - writeU16(os, TOSERVER_INTERACT); - writeU8(os, action); - writeU16(os, getPlayerItem()); - std::ostringstream tmp_os(std::ios::binary); - pointed.serialize(tmp_os); - os<<serializeLongString(tmp_os.str()); + pkt << (u16) (server_ids & 0xFFFF); - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + for(std::vector<s32>::iterator i = soundList.begin(); + i != soundList.end(); i++) + pkt << *i; - // Send as reliable - Send(0, data, true); + Send(&pkt); } void Client::sendNodemetaFields(v3s16 p, const std::string &formname, - const std::map<std::string, std::string> &fields) + const StringMap &fields) { - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOSERVER_NODEMETA_FIELDS); - writeV3S16(os, p); - os<<serializeString(formname); size_t fields_size = fields.size(); - assert(fields_size <= 0xFFFF); - writeU16(os, (u16) (fields_size & 0xFFFF)); - for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; - const std::string &value = i->second; - os<<serializeString(name); - os<<serializeLongString(value); + + FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields"); + + NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0); + + pkt << p << formname << (u16) (fields_size & 0xFFFF); + + StringMap::const_iterator it; + for (it = fields.begin(); it != fields.end(); ++it) { + const std::string &name = it->first; + const std::string &value = it->second; + pkt << name; + pkt.putLongString(value); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + Send(&pkt); } void Client::sendInventoryFields(const std::string &formname, - const std::map<std::string, std::string> &fields) + const StringMap &fields) { - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOSERVER_INVENTORY_FIELDS); - os<<serializeString(formname); size_t fields_size = fields.size(); - assert(fields_size <= 0xFFFF); - writeU16(os, (u16) (fields_size & 0xFFFF)); - for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; - const std::string &value = i->second; - os<<serializeString(name); - os<<serializeLongString(value); + FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields"); + + NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0); + pkt << formname << (u16) (fields_size & 0xFFFF); + + StringMap::const_iterator it; + for (it = fields.begin(); it != fields.end(); ++it) { + const std::string &name = it->first; + const std::string &value = it->second; + pkt << name; + pkt.putLongString(value); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + Send(&pkt); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); - u8 buf[12]; - - // Write command - writeU16(buf, TOSERVER_INVENTORY_ACTION); - os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + + NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size()); + pkt.putRawString(s.c_str(),s.size()); + + Send(&pkt); } void Client::sendChatMessage(const std::wstring &message) { - std::ostringstream os(std::ios_base::binary); - u8 buf[12]; + NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16)); - // Write command - writeU16(buf, TOSERVER_CHAT_MESSAGE); - os.write((char*)buf, 2); + pkt << message; - // Write length - size_t messagesize = message.size(); - if (messagesize > 0xFFFF) { - messagesize = 0xFFFF; - } - writeU16(buf, (u16) messagesize); - os.write((char*)buf, 2); - - // Write string - for(unsigned int i=0; i<message.size(); i++) - { - u16 w = message[i]; - writeU16(buf, w); - os.write((char*)buf, 2); - } - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + Send(&pkt); } -void Client::sendChangePassword(const std::wstring &oldpassword, - const std::wstring &newpassword) +void Client::sendChangePassword(const std::string &oldpassword, + const std::string &newpassword) { Player *player = m_env.getLocalPlayer(); - if(player == NULL) + if (player == NULL) return; std::string playername = player->getName(); - std::string oldpwd = translatePassword(playername, oldpassword); - std::string newpwd = translatePassword(playername, newpassword); + if (m_proto_ver >= 25) { + // get into sudo mode and then send new password to server + m_password = oldpassword; + m_new_password = newpassword; + startAuth(choseAuthMech(m_sudo_auth_methods)); + } else { + std::string oldpwd = translatePassword(playername, oldpassword); + std::string newpwd = translatePassword(playername, newpassword); - std::ostringstream os(std::ios_base::binary); - u8 buf[2+PASSWORD_SIZE*2]; - /* - [0] u16 TOSERVER_PASSWORD - [2] u8[28] old password - [30] u8[28] new password - */ + NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE); - writeU16(buf, TOSERVER_PASSWORD); - for(unsigned int i=0;i<PASSWORD_SIZE-1;i++) - { - buf[2+i] = i<oldpwd.length()?oldpwd[i]:0; - buf[30+i] = i<newpwd.length()?newpwd[i]:0; - } - buf[2+PASSWORD_SIZE-1] = 0; - buf[30+PASSWORD_SIZE-1] = 0; - os.write((char*)buf, 2+PASSWORD_SIZE*2); + for (u8 i = 0; i < PASSWORD_SIZE; i++) { + pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0); + } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + for (u8 i = 0; i < PASSWORD_SIZE; i++) { + pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0); + } + Send(&pkt); + } } void Client::sendDamage(u8 damage) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_DAMAGE); - writeU8(os, damage); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8)); + pkt << damage; + Send(&pkt); } void Client::sendBreath(u16 breath) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_BREATH); - writeU16(os, breath); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16)); + pkt << breath; + Send(&pkt); } void Client::sendRespawn() { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOSERVER_RESPAWN); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + NetworkPacket pkt(TOSERVER_RESPAWN, 0); + Send(&pkt); } void Client::sendReady() { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_CLIENT_READY); - writeU8(os,VERSION_MAJOR); - writeU8(os,VERSION_MINOR); - writeU8(os,VERSION_PATCH_ORIG); - writeU8(os,0); + NetworkPacket pkt(TOSERVER_CLIENT_READY, + 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash)); - writeU16(os,strlen(minetest_version_hash)); - os.write(minetest_version_hash,strlen(minetest_version_hash)); + pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH + << (u8) 0 << (u16) strlen(g_version_hash); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash)); + Send(&pkt); } void Client::sendPlayerPos() @@ -2292,7 +1277,7 @@ void Client::sendPlayerPos() // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; - // Check that an existing peer_id is the same as the connection's + assert(myplayer->peer_id == our_peer_id); v3f pf = myplayer->getPosition(); @@ -2305,22 +1290,18 @@ void Client::sendPlayerPos() v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); /* Format: - [0] u16 command - [2] v3s32 position*100 - [2+12] v3s32 speed*100 - [2+12+12] s32 pitch*100 - [2+12+12+4] s32 yaw*100 - [2+12+12+4+4] u32 keyPressed + [0] v3s32 position*100 + [12] v3s32 speed*100 + [12+12] s32 pitch*100 + [12+12+4] s32 yaw*100 + [12+12+4+4] u32 keyPressed */ - SharedBuffer<u8> data(2+12+12+4+4+4); - writeU16(&data[0], TOSERVER_PLAYERPOS); - writeV3S32(&data[2], position); - writeV3S32(&data[2+12], speed); - writeS32(&data[2+12+12], pitch); - writeS32(&data[2+12+12+4], yaw); - writeU32(&data[2+12+12+4+4], keyPressed); - // Send as unreliable - Send(0, data, false); + + NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4); + + pkt << position << speed << pitch << yaw << keyPressed; + + Send(&pkt); } void Client::sendPlayerItem(u16 item) @@ -2334,33 +1315,28 @@ void Client::sendPlayerItem(u16 item) // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; - // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); - SharedBuffer<u8> data(2+2); - writeU16(&data[0], TOSERVER_PLAYERITEM); - writeU16(&data[2], item); + NetworkPacket pkt(TOSERVER_PLAYERITEM, 2); - // Send as reliable - Send(0, data, true); + pkt << item; + + Send(&pkt); } void Client::removeNode(v3s16 p) { std::map<v3s16, MapBlock*> modified_blocks; - try - { + try { m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } - catch(InvalidPositionException &e) - { + catch(InvalidPositionException &e) { } - for(std::map<v3s16, MapBlock * >::iterator + for(std::map<v3s16, MapBlock *>::iterator i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { + i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first, false, true); } } @@ -2371,18 +1347,16 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) std::map<v3s16, MapBlock*> modified_blocks; - try - { + try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata); } - catch(InvalidPositionException &e) - {} + catch(InvalidPositionException &e) { + } - for(std::map<v3s16, MapBlock * >::iterator + for(std::map<v3s16, MapBlock *>::iterator i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { + i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first, false, true); } } @@ -2455,7 +1429,8 @@ Inventory* Client::getInventory(const InventoryLocation &loc) } break; default: - assert(0); + FATAL_ERROR("Invalid inventory location type."); + break; } return NULL; } @@ -2576,7 +1551,8 @@ bool Client::getChatMessage(std::wstring &message) { if(m_chat_queue.size() == 0) return false; - message = m_chat_queue.pop_front(); + message = m_chat_queue.front(); + m_chat_queue.pop(); return true; } @@ -2592,14 +1568,14 @@ void Client::typeChatMessage(const std::wstring &message) // Show locally if (message[0] == L'/') { - m_chat_queue.push_back((std::wstring)L"issued command: " + message); + m_chat_queue.push((std::wstring)L"issued command: " + message); } else { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); std::wstring name = narrow_to_wide(player->getName()); - m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message); + m_chat_queue.push((std::wstring)L"<" + name + L"> " + message); } } @@ -2613,7 +1589,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) Create a task to update the mesh of the block */ - MeshMakeData *data = new MeshMakeData(this); + MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders); { //TimeTaker timer("data fill"); @@ -2626,7 +1602,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) } // Add task to queue - m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent); + m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent); } void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent) @@ -2662,7 +1638,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur try{ addUpdateMeshTask(blockpos, ack_to_server, urgent); } - catch(InvalidPositionException &e){} + catch(InvalidPositionException &e) {} // Leading edge if(nodepos.X == blockpos_relative.X){ @@ -2692,13 +1668,15 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur ClientEvent Client::getClientEvent() { - if(m_client_event_queue.size() == 0) - { - ClientEvent event; + ClientEvent event; + if(m_client_event_queue.size() == 0) { event.type = CE_NONE; - return event; } - return m_client_event_queue.pop_front(); + else { + event = m_client_event_queue.front(); + m_client_event_queue.pop(); + } + return event; } float Client::mediaReceiveProgress() @@ -2709,15 +1687,52 @@ float Client::mediaReceiveProgress() return 1.0; // downloader only exists when not yet done } -void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font) +typedef struct TextureUpdateArgs { + IrrlichtDevice *device; + gui::IGUIEnvironment *guienv; + u32 last_time_ms; + u16 last_percent; + const wchar_t* text_base; +} TextureUpdateArgs; + +void texture_update_progress(void *args, u32 progress, u32 max_progress) +{ + TextureUpdateArgs* targs = (TextureUpdateArgs*) args; + u16 cur_percent = ceil(progress / (double) max_progress * 100.); + + // update the loading menu -- if neccessary + bool do_draw = false; + u32 time_ms = targs->last_time_ms; + if (cur_percent != targs->last_percent) { + targs->last_percent = cur_percent; + time_ms = getTimeMs(); + // only draw when the user will notice something: + do_draw = (time_ms - targs->last_time_ms > 100); + } + + if (do_draw) { + targs->last_time_ms = time_ms; + std::basic_stringstream<wchar_t> strm; + strm << targs->text_base << " " << targs->last_percent << "%..."; + draw_load_screen(strm.str(), targs->device, targs->guienv, 0, + 72 + (u16) ((18. / 100.) * (double) targs->last_percent)); + } +} + +void Client::afterContentReceived(IrrlichtDevice *device) { infostream<<"Client::afterContentReceived() started"<<std::endl; - assert(m_itemdef_received); - assert(m_nodedef_received); - assert(mediaReceived()); + assert(m_itemdef_received); // pre-condition + assert(m_nodedef_received); // pre-condition + assert(mediaReceived()); // pre-condition const wchar_t* text = wgettext("Loading textures..."); + // Clear cached pre-scaled 2D GUI images, as this cache + // might have images with the same name but different + // content from previous sessions. + guiScalingCacheClear(device->getVideoDriver()); + // Rebuild inherited images and recreate textures infostream<<"- Rebuilding images and textures"<<std::endl; draw_load_screen(text,device, guienv, 0, 70); @@ -2727,22 +1742,32 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font) // Rebuild shaders infostream<<"- Rebuilding shaders"<<std::endl; text = wgettext("Rebuilding shaders..."); - draw_load_screen(text, device, guienv, 0, 75); + draw_load_screen(text, device, guienv, 0, 71); m_shsrc->rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<<std::endl; text = wgettext("Initializing nodes..."); - draw_load_screen(text, device, guienv, 0, 80); + draw_load_screen(text, device, guienv, 0, 72); m_nodedef->updateAliases(m_itemdef); + std::string texture_path = g_settings->get("texture_path"); + if (texture_path != "" && fs::IsDir(texture_path)) + m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt"); m_nodedef->setNodeRegistrationStatus(true); - m_nodedef->runNodeResolverCallbacks(); + m_nodedef->runNodeResolveCallbacks(); delete[] text; // Update node textures and assign shaders to each tile infostream<<"- Updating node textures"<<std::endl; - m_nodedef->updateTextures(this); + TextureUpdateArgs tu_args; + tu_args.device = device; + tu_args.guienv = guienv; + tu_args.last_time_ms = getTimeMs(); + tu_args.last_percent = 0; + tu_args.text_base = wgettext("Initializing nodes"); + m_nodedef->updateTextures(this, texture_update_progress, &tu_args); + delete[] tu_args.text_base; // Preload item textures and meshes if configured to if(g_settings->getBool("preload_item_visuals")) @@ -2800,28 +1825,56 @@ void Client::makeScreenshot(IrrlichtDevice *device) { irr::video::IVideoDriver *driver = device->getVideoDriver(); irr::video::IImage* const raw_image = driver->createScreenShot(); - if (raw_image) { - irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8, - raw_image->getDimension()); + + if (!raw_image) + return; + + time_t t = time(NULL); + struct tm *tm = localtime(&t); + + char timetstamp_c[64]; + strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm); + + std::string filename_base = g_settings->get("screenshot_path") + + DIR_DELIM + + std::string("screenshot_") + + std::string(timetstamp_c); + std::string filename_ext = ".png"; + std::string filename; + + // Try to find a unique filename + unsigned serial = 0; + + while (serial < SCREENSHOT_MAX_SERIAL_TRIES) { + filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext; + std::ifstream tmp(filename.c_str()); + if (!tmp.good()) + break; // File did not apparently exist, we'll go with it + serial++; + } + + if (serial == SCREENSHOT_MAX_SERIAL_TRIES) { + infostream << "Could not find suitable filename for screenshot" << std::endl; + } else { + irr::video::IImage* const image = + driver->createImage(video::ECF_R8G8B8, raw_image->getDimension()); if (image) { raw_image->copyTo(image); - irr::c8 filename[256]; - snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png", - g_settings->get("screenshot_path").c_str(), - device->getTimer()->getRealTime()); + std::ostringstream sstr; - if (driver->writeImageToFile(image, filename)) { + if (driver->writeImageToFile(image, filename.c_str())) { sstr << "Saved screenshot to '" << filename << "'"; } else { sstr << "Failed to save screenshot '" << filename << "'"; } - m_chat_queue.push_back(narrow_to_wide(sstr.str())); + m_chat_queue.push(narrow_to_wide(sstr.str())); infostream << sstr.str() << std::endl; image->drop(); } - raw_image->drop(); } + + raw_image->drop(); } // IGameDef interface @@ -2853,9 +1906,10 @@ scene::ISceneManager* Client::getSceneManager() } u16 Client::allocateUnknownNodeId(const std::string &name) { - errorstream<<"Client::allocateUnknownNodeId(): " - <<"Client cannot allocate node IDs"<<std::endl; - assert(0); + errorstream << "Client::allocateUnknownNodeId(): " + << "Client cannot allocate node IDs" << std::endl; + FATAL_ERROR("Client allocated unknown node"); + return CONTENT_IGNORE; } ISoundManager* Client::getSoundManager() @@ -2874,14 +1928,13 @@ ParticleManager* Client::getParticleManager() scene::IAnimatedMesh* Client::getMesh(const std::string &filename) { - std::map<std::string, std::string>::const_iterator i = - m_mesh_data.find(filename); - if(i == m_mesh_data.end()){ - errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\"" - <<std::endl; + StringMap::const_iterator it = m_mesh_data.find(filename); + if (it == m_mesh_data.end()) { + errorstream << "Client::getMesh(): Mesh not found: \"" << filename + << "\"" << std::endl; return NULL; } - const std::string &data = i->second; + const std::string &data = it->second; scene::ISceneManager *smgr = m_device->getSceneManager(); // Create the mesh, remove it from cache and return it @@ -2890,7 +1943,7 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename) io::IFileSystem *irrfs = m_device->getFileSystem(); io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), filename.c_str()); - assert(rfile); + FATAL_ERROR_IF(!rfile, "Could not create/open RAM file"); scene::IAnimatedMesh *mesh = smgr->getMesh(rfile); rfile->drop(); @@ -2900,4 +1953,3 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename) smgr->getMeshCache()->removeMesh(mesh); return mesh; } - |