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-rw-r--r--src/client.cpp214
1 files changed, 131 insertions, 83 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 14f93a1a1..203a905bc 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -82,8 +82,9 @@ MeshUpdateQueue::~MeshUpdateQueue()
{
JMutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
delete q;
@@ -93,7 +94,7 @@ MeshUpdateQueue::~MeshUpdateQueue()
/*
peer_id=0 adds with nobody to send to
*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
DSTACK(__FUNCTION_NAME);
@@ -101,12 +102,16 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
JMutexAutoLock lock(m_mutex);
+ if(urgent)
+ m_urgents.insert(p);
+
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
- core::list<QueuedMeshUpdate*>::Iterator i;
- for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
@@ -136,12 +141,19 @@ QueuedMeshUpdate * MeshUpdateQueue::pop()
{
JMutexAutoLock lock(m_mutex);
- core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
- if(i == m_queue.end())
- return NULL;
- QueuedMeshUpdate *q = *i;
- m_queue.erase(i);
- return q;
+ bool must_be_urgent = !m_urgents.empty();
+ for(std::vector<QueuedMeshUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(must_be_urgent && m_urgents.count(q->p) == 0)
+ continue;
+ m_queue.erase(i);
+ m_urgents.erase(q->p);
+ return q;
+ }
+ return NULL;
}
/*
@@ -178,8 +190,12 @@ void * MeshUpdateThread::Thread()
ScopeProfiler sp(g_profiler, "Client: Mesh making");
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(q->data, m_gamedef);
+ MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
+ if(mesh_new->getMesh()->getMeshBufferCount() == 0)
+ {
+ delete mesh_new;
+ mesh_new = NULL;
+ }
MeshUpdateResult r;
r.p = q->p;
@@ -227,6 +243,9 @@ Client::Client(
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
+ m_animation_time(0),
+ m_crack_level(-1),
+ m_crack_pos(0,0,0),
m_time_of_day(0),
m_map_seed(0),
m_password(password),
@@ -309,6 +328,10 @@ void Client::step(float dtime)
else
m_ignore_damage_timer = 0.0;
+ m_animation_time += dtime;
+ if(m_animation_time > 60.0)
+ m_animation_time -= 60.0;
+
//infostream<<"Client steps "<<dtime<<std::endl;
{
@@ -635,7 +658,18 @@ void Client::step(float dtime)
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
- block->replaceMesh(r.mesh);
+ //JMutexAutoLock lock(block->mesh_mutex);
+
+ // Delete the old mesh
+ if(block->mesh != NULL)
+ {
+ // TODO: Remove hardware buffers of meshbuffers of block->mesh
+ delete block->mesh;
+ block->mesh = NULL;
+ }
+
+ // Replace with the new mesh
+ block->mesh = r.mesh;
}
if(r.ack_block_to_server)
{
@@ -868,9 +902,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//TimeTaker t1("TOCLIENT_REMOVENODE");
- // This will clear the cracking animation after digging
- ((ClientMap&)m_env.getMap()).clearTempMod(p);
-
removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
@@ -961,13 +992,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
#endif
/*
- Update Mesh of this block and blocks at x-, y- and z-.
- Environment should not be locked as it interlocks with the
- main thread, from which is will want to retrieve textures.
- */
-
- //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
- /*
Add it to mesh update queue and set it to be acknowledged after update.
*/
//infostream<<"Adding mesh update task for received block"<<std::endl;
@@ -1837,12 +1861,14 @@ void Client::removeNode(v3s16 p)
{
}
+ // add urgent task to update the modified node
+ addUpdateMeshTaskForNode(p, false, true);
+
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
addUpdateMeshTaskWithEdge(p);
}
}
@@ -1863,14 +1889,13 @@ void Client::addNode(v3s16 p, MapNode n)
catch(InvalidPositionException &e)
{}
- //TimeTaker timer2("Client::addNode(): updateMeshes");
+ //TimeTaker timer2("Client::addNode(): addUpdateMeshTaskWithEdge");
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
addUpdateMeshTaskWithEdge(p);
}
}
@@ -2051,51 +2076,47 @@ core::list<std::wstring> Client::getConnectedPlayerNames()
return playerNames;
}
-u32 Client::getDayNightRatio()
+float Client::getAnimationTime()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- return m_env.getDayNightRatio();
+ return m_animation_time;
}
-u16 Client::getHP()
+int Client::getCrackLevel()
{
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- return player->hp;
+ return m_crack_level;
}
-void Client::setTempMod(v3s16 p, NodeMod mod)
+void Client::setCrack(int level, v3s16 pos)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
+ int old_crack_level = m_crack_level;
+ v3s16 old_crack_pos = m_crack_pos;
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).setTempMod(p, mod,
- &affected_blocks);
+ m_crack_level = level;
+ m_crack_pos = pos;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
+ if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
+ {
+ // remove old crack
+ addUpdateMeshTaskForNode(old_crack_pos, false, true);
+ }
+ if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
{
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
+ // add new crack
+ addUpdateMeshTaskForNode(pos, false, true);
}
}
-void Client::clearTempMod(v3s16 p)
+u32 Client::getDayNightRatio()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
-
- core::map<v3s16, MapBlock*> affected_blocks;
- ((ClientMap&)m_env.getMap()).clearTempMod(p,
- &affected_blocks);
+ return m_env.getDayNightRatio();
+}
- for(core::map<v3s16, MapBlock*>::Iterator
- i = affected_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
- }
+u16 Client::getHP()
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->hp;
}
bool Client::getChatMessage(std::wstring &message)
@@ -2131,10 +2152,12 @@ void Client::typeChatMessage(const std::wstring &message)
}
}
-void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
/*infostream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<" ack_to_server="<<ack_to_server
+ <<" urgent="<<urgent
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
@@ -2145,45 +2168,29 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
Create a task to update the mesh of the block
*/
- MeshMakeData *data = new MeshMakeData;
+ MeshMakeData *data = new MeshMakeData(this);
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
- data->fill(getDayNightRatio(), b);
+ data->fill(b);
+ data->setCrack(m_crack_level, m_crack_pos);
+ data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}
// Debug wait
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
// Add task to queue
- m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
+ m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
/*infostream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
-
-#if 0
- // Temporary test: make mesh directly in here
- {
- //TimeTaker timer("make mesh");
- // 10ms
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(data);
- b->replaceMesh(mesh_new);
- delete data;
- }
-#endif
-
- /*
- Mark mesh as non-expired at this point so that it can already
- be marked as expired again if the data changes
- */
- b->setMeshExpired(false);
}
-void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
/*{
v3s16 p = blockpos;
@@ -2195,25 +2202,66 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
- addUpdateMeshTask(p, ack_to_server);
+ addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
try{
v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p);
+ addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p);
+ addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+}
+
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
+{
+ {
+ v3s16 p = nodepos;
+ infostream<<"Client::addUpdateMeshTaskForNode(): "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;
+ }
+
+ v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
+
+ try{
+ v3s16 p = blockpos + v3s16(0,0,0);
+ addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
+ // Leading edge
+ if(nodepos.X == blockpos_relative.X){
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+ if(nodepos.Y == blockpos_relative.Y){
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+ if(nodepos.Z == blockpos_relative.Z){
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
}
ClientEvent Client::getClientEvent()