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-rw-r--r--src/client.cpp340
1 files changed, 116 insertions, 224 deletions
diff --git a/src/client.cpp b/src/client.cpp
index e2877f5fc..702247f66 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -90,6 +90,7 @@ Client::Client(
m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
+ m_ignore_damage_timer = 0.0;
//m_env_mutex.Init();
//m_con_mutex.Init();
@@ -154,6 +155,10 @@ void Client::step(float dtime)
if(dtime > 2.0)
dtime = 2.0;
+ if(m_ignore_damage_timer > dtime)
+ m_ignore_damage_timer -= dtime;
+ else
+ m_ignore_damage_timer = 0.0;
//dstream<<"Client steps "<<dtime<<std::endl;
@@ -311,6 +316,9 @@ void Client::step(float dtime)
Do stuff if connected
*/
+ /*
+ Handle environment
+ */
{
// 0ms
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
@@ -341,8 +349,37 @@ void Client::step(float dtime)
{
}
}
- }
+ /*
+ Get events
+ */
+ for(;;)
+ {
+ ClientEnvEvent event = m_env.getClientEvent();
+ if(event.type == CEE_NONE)
+ {
+ break;
+ }
+ else if(event.type == CEE_PLAYER_DAMAGE)
+ {
+ if(m_ignore_damage_timer <= 0)
+ {
+ u8 damage = event.player_damage.amount;
+ sendDamage(damage);
+
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push_back(event);
+ }
+ }
+ }
+ }
+
+ /*
+ Print some info
+ */
{
float &counter = m_avg_rtt_timer;
counter += dtime;
@@ -355,6 +392,10 @@ void Client::step(float dtime)
dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
}
}
+
+ /*
+ Send player position to server
+ */
{
float &counter = m_playerpos_send_timer;
counter += dtime;
@@ -388,6 +429,8 @@ void Client::step(float dtime)
}
if(r.ack_block_to_server)
{
+ /*dstream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
+ <<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
@@ -447,7 +490,7 @@ void Client::ReceiveAll()
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
- u32 data_maxsize = 10000;
+ u32 data_maxsize = 200000;
Buffer<u8> data(data_maxsize);
u16 sender_peer_id;
u32 datasize;
@@ -1294,219 +1337,56 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
}
}
- else
- {
- dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
- <<command<<std::endl;
- }
-#if 0
- // Default to queueing it (for slow commands)
- else
+ else if(command == TOCLIENT_HP)
{
- JMutexAutoLock lock(m_incoming_queue_mutex);
-
- IncomingPacket packet(data, datasize);
- m_incoming_queue.push_back(packet);
- }
-#endif
-}
-
-#if 0
-/*
- Returns true if there was something in queue
-*/
-bool Client::AsyncProcessPacket()
-{
- DSTACK(__FUNCTION_NAME);
-
- try //for catching con::PeerNotFoundException
- {
-
- con::Peer *peer;
- {
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- // All data is coming from the server
- peer = m_con.GetPeer(PEER_ID_SERVER);
- }
-
- u8 ser_version = m_server_ser_ver;
-
- IncomingPacket packet = getPacket();
- u8 *data = packet.m_data;
- u32 datasize = packet.m_datalen;
-
- // An empty packet means queue is empty
- if(data == NULL){
- return false;
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ u8 hp = readU8(is);
+ player->hp = hp;
}
-
- if(datasize < 2)
- return true;
-
- ToClientCommand command = (ToClientCommand)readU16(&data[0]);
-
- if(command == TOCLIENT_BLOCKDATA)
+ else if(command == TOCLIENT_MOVE_PLAYER)
{
- // Ignore too small packet
- if(datasize < 8)
- return true;
-
- v3s16 p;
- p.X = readS16(&data[2]);
- p.Y = readS16(&data[4]);
- p.Z = readS16(&data[6]);
-
- /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
- std::string datastring((char*)&data[8], datasize-8);
- std::istringstream istr(datastring, std::ios_base::binary);
-
- MapSector *sector;
- MapBlock *block;
-
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- v2s16 sp = sector->getPos();
- if(sp != p2d)
- {
- dstream<<"ERROR: Got sector with getPos()="
- <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
- <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
- }
-
- assert(sp == p2d);
- //assert(sector->getPos() == p2d);
-
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
-
- try{
- block = sector->getBlockNoCreate(p.Y);
- /*
- Update an existing block
- */
- //dstream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
- //block->setChangedFlag();
- }
- catch(InvalidPositionException &e)
- {
- /*
- Create a new block
- */
- //dstream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p);
- block->deSerialize(istr, ser_version);
- sector->insertBlock(block);
- //block->setChangedFlag();
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
-#if 0
- /*
- Add some coulds
- Well, this is a dumb way to do it, they should just
- be drawn as separate objects. But the looks of them
- can be tested this way.
- */
- if(p.Y == 3)
- {
- NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_CLOUD;
- v3s16 p2;
- p2.Y = 8;
- for(p2.X=3; p2.X<=13; p2.X++)
- for(p2.Z=3; p2.Z<=13; p2.Z++)
- {
- block->setTempMod(p2, mod);
- }
- }
-#endif
- }
- } //envlock
-
- /*
- Acknowledge block.
- */
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ v3f pos = readV3F1000(is);
+ f32 pitch = readF1000(is);
+ f32 yaw = readF1000(is);
+ player->setPosition(pos);
+ /*player->setPitch(pitch);
+ player->setYaw(yaw);*/
+
+ dstream<<"Client got TOCLIENT_MOVE_PLAYER"
+ <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
+ <<" pitch="<<pitch
+ <<" yaw="<<yaw
+ <<std::endl;
/*
- Update Mesh of this block and blocks at x-, y- and z-.
- Environment should not be locked as it interlocks with the
- main thread, from which is will want to retrieve textures.
+ Add to ClientEvent queue.
+ This has to be sent to the main program because otherwise
+ it would just force the pitch and yaw values to whatever
+ the camera points to.
*/
-
- //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-
- MeshMakeData data;
- {
- //TimeTaker timer("data fill");
- // 0ms
- data.fill(getDayNightRatio(), block);
- }
- {
- TimeTaker timer("make mesh");
- scene::SMesh *mesh_new = NULL;
- mesh_new = makeMapBlockMesh(&data);
- block->replaceMesh(mesh_new);
- }
+ ClientEvent event;
+ event.type = CE_PLAYER_FORCE_MOVE;
+ event.player_force_move.pitch = pitch;
+ event.player_force_move.yaw = yaw;
+ m_client_event_queue.push_back(event);
+
+ // Ignore damage for a few seconds, so that the player doesn't
+ // get damage from falling on ground
+ m_ignore_damage_timer = 3.0;
}
else
{
dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
<<command<<std::endl;
}
-
- return true;
-
- } //try
- catch(con::PeerNotFoundException &e)
- {
- /*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
- " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
- return false;
- }
-}
-
-bool Client::AsyncProcessData()
-{
- for(;;)
- {
- bool r = AsyncProcessPacket();
- if(r == false)
- break;
- }
- return false;
}
-#endif
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
@@ -1514,28 +1394,6 @@ void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
-#if 0
-IncomingPacket Client::getPacket()
-{
- JMutexAutoLock lock(m_incoming_queue_mutex);
-
- core::list<IncomingPacket>::Iterator i;
- // Refer to first one
- i = m_incoming_queue.begin();
-
- // If queue is empty, return empty packet
- if(i == m_incoming_queue.end()){
- IncomingPacket packet;
- return packet;
- }
-
- // Pop out first packet and return it
- IncomingPacket packet = *i;
- m_incoming_queue.erase(i);
- return packet;
-}
-#endif
-
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
{
@@ -1739,6 +1597,21 @@ void Client::sendChatMessage(const std::wstring &message)
Send(0, data, true);
}
+void Client::sendDamage(u8 damage)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOSERVER_DAMAGE);
+ writeU8(os, damage);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ Send(0, data, true);
+}
+
void Client::sendPlayerPos()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
@@ -2061,6 +1934,13 @@ u32 Client::getDayNightRatio()
return m_env.getDayNightRatio();
}
+u16 Client::getHP()
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ return player->hp;
+}
+
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
/*dstream<<"Client::addUpdateMeshTask(): "
@@ -2141,3 +2021,15 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
catch(InvalidPositionException &e){}
}
+ClientEvent Client::getClientEvent()
+{
+ if(m_client_event_queue.size() == 0)
+ {
+ ClientEvent event;
+ event.type = CE_NONE;
+ return event;
+ }
+ return m_client_event_queue.pop_front();
+}
+
+