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-rw-r--r--src/client.cpp178
1 files changed, 11 insertions, 167 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 5ca51bd9c..7b962cd94 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -51,147 +51,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern gui::IGUIEnvironment* guienv;
/*
- QueuedMeshUpdate
-*/
-
-QueuedMeshUpdate::QueuedMeshUpdate():
- p(-1337,-1337,-1337),
- data(NULL),
- ack_block_to_server(false)
-{
-}
-
-QueuedMeshUpdate::~QueuedMeshUpdate()
-{
- if(data)
- delete data;
-}
-
-/*
- MeshUpdateQueue
-*/
-
-MeshUpdateQueue::MeshUpdateQueue()
-{
-}
-
-MeshUpdateQueue::~MeshUpdateQueue()
-{
- MutexAutoLock lock(m_mutex);
-
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); ++i)
- {
- QueuedMeshUpdate *q = *i;
- delete q;
- }
-}
-
-/*
- peer_id=0 adds with nobody to send to
-*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
-{
- DSTACK(FUNCTION_NAME);
-
- assert(data); // pre-condition
-
- MutexAutoLock lock(m_mutex);
-
- if(urgent)
- m_urgents.insert(p);
-
- /*
- Find if block is already in queue.
- If it is, update the data and quit.
- */
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); ++i)
- {
- QueuedMeshUpdate *q = *i;
- if(q->p == p)
- {
- if(q->data)
- delete q->data;
- q->data = data;
- if(ack_block_to_server)
- q->ack_block_to_server = true;
- return;
- }
- }
-
- /*
- Add the block
- */
- QueuedMeshUpdate *q = new QueuedMeshUpdate;
- q->p = p;
- q->data = data;
- q->ack_block_to_server = ack_block_to_server;
- m_queue.push_back(q);
-}
-
-// Returned pointer must be deleted
-// Returns NULL if queue is empty
-QueuedMeshUpdate *MeshUpdateQueue::pop()
-{
- MutexAutoLock lock(m_mutex);
-
- bool must_be_urgent = !m_urgents.empty();
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); ++i)
- {
- QueuedMeshUpdate *q = *i;
- if(must_be_urgent && m_urgents.count(q->p) == 0)
- continue;
- m_queue.erase(i);
- m_urgents.erase(q->p);
- return q;
- }
- return NULL;
-}
-
-/*
- MeshUpdateThread
-*/
-
-MeshUpdateThread::MeshUpdateThread() : UpdateThread("Mesh")
-{
- m_generation_interval = g_settings->getU16("mesh_generation_interval");
- m_generation_interval = rangelim(m_generation_interval, 0, 50);
-}
-
-void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent)
-{
- m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
- deferUpdate();
-}
-
-void MeshUpdateThread::doUpdate()
-{
- QueuedMeshUpdate *q;
- while ((q = m_queue_in.pop())) {
- if (m_generation_interval)
- sleep_ms(m_generation_interval);
- ScopeProfiler sp(g_profiler, "Client: Mesh making");
-
- MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
-
- MeshUpdateResult r;
- r.p = q->p;
- r.mesh = mesh_new;
- r.ack_block_to_server = q->ack_block_to_server;
-
- m_queue_out.push_back(r);
-
- delete q;
- }
-}
-
-/*
Client
*/
@@ -220,7 +79,7 @@ Client::Client(
m_nodedef(nodedef),
m_sound(sound),
m_event(event),
- m_mesh_update_thread(),
+ m_mesh_update_thread(this),
m_env(
new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
@@ -269,12 +128,6 @@ Client::Client(
m_minimap = new Minimap(device, this);
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
- m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
- m_cache_enable_shaders = g_settings->getBool("enable_shaders");
- m_cache_use_tangent_vertices = m_cache_enable_shaders && (
- g_settings->getBool("enable_bumpmapping") ||
- g_settings->getBool("enable_parallax_occlusion"));
-
m_modding_enabled = g_settings->getBool("enable_client_modding");
m_script = new ClientScripting(this);
m_env.setScript(m_script);
@@ -1605,6 +1458,11 @@ int Client::getCrackLevel()
return m_crack_level;
}
+v3s16 Client::getCrackPos()
+{
+ return m_crack_pos;
+}
+
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
@@ -1670,28 +1528,14 @@ void Client::typeChatMessage(const std::wstring &message)
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
+ // Check if the block exists to begin with. In the case when a non-existing
+ // neighbor is automatically added, it may not. In that case we don't want
+ // to tell the mesh update thread about it.
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
- if(b == NULL)
+ if (b == NULL)
return;
- /*
- Create a task to update the mesh of the block
- */
-
- MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders,
- m_cache_use_tangent_vertices);
-
- {
- //TimeTaker timer("data fill");
- // Release: ~0ms
- // Debug: 1-6ms, avg=2ms
- data->fill(b);
- data->setCrack(m_crack_level, m_crack_pos);
- data->setSmoothLighting(m_cache_smooth_lighting);
- }
-
- // Add task to queue
- m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
+ m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)