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-rw-r--r--src/client.cpp52
1 files changed, 34 insertions, 18 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 3726f5bc4..5a3dc5df7 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -930,13 +930,16 @@ void Client::Send(NetworkPacket* pkt)
}
// Will fill up 12 + 12 + 4 + 4 + 4 bytes
-void writePlayerPos(LocalPlayer *myplayer, NetworkPacket *pkt)
+void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
{
- v3f pf = myplayer->getPosition() * 100;
- v3f sf = myplayer->getSpeed() * 100;
- s32 pitch = myplayer->getPitch() * 100;
- s32 yaw = myplayer->getYaw() * 100;
- u32 keyPressed = myplayer->keyPressed;
+ v3f pf = myplayer->getPosition() * 100;
+ v3f sf = myplayer->getSpeed() * 100;
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+ // scaled by 80, so that pi can fit into a u8
+ u8 fov = clientMap->getCameraFov() * 80;
+ u8 wanted_range = clientMap->getControl().wanted_range / MAP_BLOCKSIZE;
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
@@ -948,9 +951,11 @@ void writePlayerPos(LocalPlayer *myplayer, NetworkPacket *pkt)
[12+12] s32 pitch*100
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
+ [12+12+4+4+1] u8 fov*80
+ [12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
*/
-
*pkt << position << speed << pitch << yaw << keyPressed;
+ *pkt << fov << wanted_range;
}
void Client::interact(u8 action, const PointedThing& pointed)
@@ -992,7 +997,7 @@ void Client::interact(u8 action, const PointedThing& pointed)
pkt.putLongString(tmp_os.str());
- writePlayerPos(myplayer, &pkt);
+ writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
Send(&pkt);
}
@@ -1296,19 +1301,30 @@ void Client::sendPlayerPos()
if(myplayer == NULL)
return;
+ ClientMap &map = m_env.getClientMap();
+
+ u8 camera_fov = map.getCameraFov();
+ u8 wanted_range = map.getControl().wanted_range;
+
// Save bandwidth by only updating position when something changed
if(myplayer->last_position == myplayer->getPosition() &&
- myplayer->last_speed == myplayer->getSpeed() &&
- myplayer->last_pitch == myplayer->getPitch() &&
- myplayer->last_yaw == myplayer->getYaw() &&
- myplayer->last_keyPressed == myplayer->keyPressed)
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
+ myplayer->last_keyPressed == myplayer->keyPressed &&
+ myplayer->last_camera_fov == camera_fov &&
+ myplayer->last_wanted_range == wanted_range)
return;
- myplayer->last_position = myplayer->getPosition();
- myplayer->last_speed = myplayer->getSpeed();
- myplayer->last_pitch = myplayer->getPitch();
- myplayer->last_yaw = myplayer->getYaw();
- myplayer->last_keyPressed = myplayer->keyPressed;
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_keyPressed = myplayer->keyPressed;
+ myplayer->last_camera_fov = camera_fov;
+ myplayer->last_wanted_range = wanted_range;
+
+ //infostream << "Sending Player Position information" << std::endl;
u16 our_peer_id;
{
@@ -1324,7 +1340,7 @@ void Client::sendPlayerPos()
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
- writePlayerPos(myplayer, &pkt);
+ writePlayerPos(myplayer, &map, &pkt);
Send(&pkt);
}