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-rw-r--r--src/client.cpp134
1 files changed, 122 insertions, 12 deletions
diff --git a/src/client.cpp b/src/client.cpp
index ceea56ba0..8cfcc85a7 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -22,10 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <sstream>
#include <IFileSystem.h>
#include "jthread/jmutexautolock.h"
+#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
+#include "util/srp.h"
#include "client.h"
#include "network/clientopcodes.h"
#include "filesys.h"
@@ -255,6 +257,8 @@ Client::Client(
m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
+ m_chosen_auth_mech(AUTH_MECHANISM_NONE),
+ m_auth_data(NULL),
m_access_denied(false),
m_itemdef_received(false),
m_nodedef_received(false),
@@ -404,10 +408,13 @@ void Client::step(float dtime)
memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
+ std::string hashed_password = translatePassword(myplayer->getName(), m_password);
snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
- snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
+ snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
sendLegacyInit(pName, pPassword);
+ if (LATEST_PROTOCOL_VERSION >= 25)
+ sendInit(myplayer->getName());
}
// Not connected, return
@@ -943,6 +950,39 @@ void Client::interact(u8 action, const PointedThing& pointed)
Send(&pkt);
}
+void Client::deleteAuthData()
+{
+ if (!m_auth_data)
+ return;
+
+ switch (m_chosen_auth_mech) {
+ case AUTH_MECHANISM_FIRST_SRP:
+ break;
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD:
+ srp_user_delete((SRPUser *) m_auth_data);
+ m_auth_data = NULL;
+ break;
+ case AUTH_MECHANISM_NONE:
+ break;
+ }
+}
+
+
+AuthMechanism Client::choseAuthMech(const u32 mechs)
+{
+ if (mechs & AUTH_MECHANISM_SRP)
+ return AUTH_MECHANISM_SRP;
+
+ if (mechs & AUTH_MECHANISM_FIRST_SRP)
+ return AUTH_MECHANISM_FIRST_SRP;
+
+ if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
+ return AUTH_MECHANISM_LEGACY_PASSWORD;
+
+ return AUTH_MECHANISM_NONE;
+}
+
void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
{
NetworkPacket pkt(TOSERVER_INIT_LEGACY,
@@ -956,6 +996,70 @@ void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
Send(&pkt);
}
+void Client::sendInit(const std::string &playerName)
+{
+ NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
+
+ // TODO (later) actually send supported compression modes
+ pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u8) 42;
+ pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+ pkt << playerName;
+
+ Send(&pkt);
+}
+
+void Client::startAuth(AuthMechanism chosen_auth_mechanism)
+{
+ m_chosen_auth_mech = chosen_auth_mechanism;
+
+ switch (chosen_auth_mechanism) {
+ case AUTH_MECHANISM_FIRST_SRP: {
+ // send srp verifier to server
+ NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
+ char *salt, *bytes_v;
+ std::size_t len_salt, len_v;
+ salt = NULL;
+ getSRPVerifier(getPlayerName(), m_password,
+ &salt, &len_salt, &bytes_v, &len_v);
+ resp_pkt
+ << std::string((char*)salt, len_salt)
+ << std::string((char*)bytes_v, len_v)
+ << (u8)((m_password == "") ? 1 : 0);
+ free(salt);
+ free(bytes_v);
+ Send(&resp_pkt);
+ break;
+ }
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD: {
+ u8 based_on = 1;
+
+ if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
+ m_password = translatePassword(getPlayerName(), m_password);
+ based_on = 0;
+ }
+
+ std::string playername_u = lowercase(getPlayerName());
+ m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
+ getPlayerName().c_str(), playername_u.c_str(),
+ (const unsigned char *) m_password.c_str(),
+ m_password.length(), NULL, NULL);
+ char *bytes_A = 0;
+ size_t len_A = 0;
+ srp_user_start_authentication((struct SRPUser *) m_auth_data,
+ NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A);
+
+ NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
+ resp_pkt << std::string(bytes_A, len_A) << based_on;
+ free(bytes_A);
+ Send(&resp_pkt);
+ break;
+ }
+ case AUTH_MECHANISM_NONE:
+ break; // not handled in this method
+ }
+}
+
void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
{
NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
@@ -1066,24 +1170,30 @@ void Client::sendChangePassword(const std::string &oldpassword,
const std::string &newpassword)
{
Player *player = m_env.getLocalPlayer();
- if(player == NULL)
+ if (player == NULL)
return;
std::string playername = player->getName();
- std::string oldpwd = translatePassword(playername, oldpassword);
- std::string newpwd = translatePassword(playername, newpassword);
+ if (m_proto_ver >= 25) {
+ // get into sudo mode and then send new password to server
+ m_password = oldpassword;
+ m_new_password = newpassword;
+ startAuth(choseAuthMech(m_sudo_auth_methods));
+ } else {
+ std::string oldpwd = translatePassword(playername, oldpassword);
+ std::string newpwd = translatePassword(playername, newpassword);
- NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
+ NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
- for(u8 i = 0; i < PASSWORD_SIZE; i++) {
- pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
- }
+ for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+ pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
+ }
- for(u8 i = 0; i < PASSWORD_SIZE; i++) {
- pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+ for (u8 i = 0; i < PASSWORD_SIZE; i++) {
+ pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
+ }
+ Send(&pkt);
}
-
- Send(&pkt);
}