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-rw-r--r--src/client.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 504297a6d..7f5421747 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound.h"
#include "util/string.h"
#include "hex.h"
+#include "IMeshCache.h"
static std::string getMediaCacheDir()
{
@@ -820,8 +821,8 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
name = removeStringEnd(filename, image_ext);
if(name != "")
{
- verbosestream<<"Client: Attempting to load image "
- <<"file \""<<filename<<"\""<<std::endl;
+ verbosestream<<"Client: Storing image into Irrlicht: "
+ <<"\""<<filename<<"\""<<std::endl;
io::IFileSystem *irrfs = m_device->getFileSystem();
video::IVideoDriver *vdrv = m_device->getVideoDriver();
@@ -854,28 +855,31 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
name = removeStringEnd(filename, sound_ext);
if(name != "")
{
- verbosestream<<"Client: Attempting to load sound "
- <<"file \""<<filename<<"\""<<std::endl;
+ verbosestream<<"Client: Storing sound into Irrlicht: "
+ <<"\""<<filename<<"\""<<std::endl;
m_sound->loadSoundData(name, data);
return true;
}
const char *model_ext[] = {
- ".b3d", ".md2", ".obj",
+ ".x", ".b3d", ".md2", ".obj",
NULL
};
name = removeStringEnd(filename, model_ext);
if(name != "")
{
verbosestream<<"Client: Storing model into Irrlicht: "
- <<"file \""<<filename<<"\""<<std::endl;
+ <<"\""<<filename<<"\""<<std::endl;
io::IFileSystem *irrfs = m_device->getFileSystem();
-
- // Create an irrlicht memory file
- io::IReadFile *rfile = irrfs->createMemoryReadFile(*data_rw, data_rw.getSize(), filename.c_str(), true);
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), filename.c_str());
assert(rfile);
- //rfile->drop();
+
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+ scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
+
return true;
}