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-rw-r--r--src/client.h169
1 files changed, 144 insertions, 25 deletions
diff --git a/src/client.h b/src/client.h
index c6002a469..d46b51a0a 100644
--- a/src/client.h
+++ b/src/client.h
@@ -37,23 +37,144 @@ public:
{}
};
-class Client;
+struct QueuedMeshUpdate
+{
+ v3s16 p;
+ MeshMakeData *data;
+ bool ack_block_to_server;
+
+ QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
+ {
+ }
+
+ ~QueuedMeshUpdate()
+ {
+ if(data)
+ delete data;
+ }
+};
+
+/*
+ A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
+{
+public:
+ MeshUpdateQueue()
+ {
+ m_mutex.Init();
+ }
+
+ ~MeshUpdateQueue()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+ }
+
+ /*
+ peer_id=0 adds with nobody to send to
+ */
+ void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+ {
+ DSTACK(__FUNCTION_NAME);
+
+ assert(data);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
+ }
+
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedMeshUpdate * pop()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+ }
+
+ u32 size()
+ {
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
+ }
+
+private:
+ core::list<QueuedMeshUpdate*> m_queue;
+ JMutex m_mutex;
+};
-class ClientUpdateThread : public SimpleThread
+struct MeshUpdateResult
{
- Client *m_client;
+ v3s16 p;
+ scene::SMesh *mesh;
+ bool ack_block_to_server;
+
+ MeshUpdateResult():
+ p(-1338,-1338,-1338),
+ mesh(NULL),
+ ack_block_to_server(false)
+ {
+ }
+};
+class MeshUpdateThread : public SimpleThread
+{
public:
- ClientUpdateThread(Client *client):
- SimpleThread(),
- m_client(client)
+ MeshUpdateThread()
{
}
void * Thread();
+
+ MeshUpdateQueue m_queue_in;
+
+ MutexedQueue<MeshUpdateResult> m_queue_out;
};
+#if 0
struct IncomingPacket
{
IncomingPacket()
@@ -101,13 +222,15 @@ struct IncomingPacket
u32 m_datalen;
s32 *m_refcount;
};
+#endif
class Client : public con::PeerHandler
{
public:
/*
- NOTE: Every public method should be thread-safe
+ NOTE: Nothing is thread-safe here.
*/
+
Client(
IrrlichtDevice *device,
const char *playername,
@@ -147,7 +270,7 @@ public:
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
// Pops out a packet from the packet queue
- IncomingPacket getPacket();
+ //IncomingPacket getPacket();
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
@@ -196,7 +319,7 @@ public:
void setTempMod(v3s16 p, NodeMod mod)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
@@ -212,7 +335,7 @@ public:
}
void clearTempMod(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
@@ -229,7 +352,7 @@ public:
float getAvgRtt()
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
if(peer == NULL)
return 0.0;
@@ -246,7 +369,7 @@ public:
void addChatMessage(const std::wstring &message)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
@@ -256,6 +379,13 @@ public:
u64 getMapSeed(){ return m_map_seed; }
+ /*
+ These are not thread-safe
+ */
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+
private:
// Virtual methods from con::PeerHandler
@@ -275,19 +405,11 @@ private:
float m_avg_rtt_timer;
float m_playerpos_send_timer;
- ClientUpdateThread m_thread;
+ MeshUpdateThread m_mesh_update_thread;
- // NOTE: If connection and environment are both to be locked,
- // environment shall be locked first.
-
ClientEnvironment m_env;
- JMutex m_env_mutex;
con::Connection m_con;
- JMutex m_con_mutex;
-
- core::list<IncomingPacket> m_incoming_queue;
- JMutex m_incoming_queue_mutex;
IrrlichtDevice *m_device;
@@ -297,9 +419,6 @@ private:
// Server serialization version
u8 m_server_ser_ver;
- float m_step_dtime;
- JMutex m_step_dtime_mutex;
-
// This is behind m_env_mutex.
bool m_inventory_updated;
@@ -308,7 +427,7 @@ private:
PacketCounter m_packetcounter;
// Received from the server. 0-23999
- MutexedVariable<u32> m_time_of_day;
+ u32 m_time_of_day;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;