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-rw-r--r--src/client.h275
1 files changed, 207 insertions, 68 deletions
diff --git a/src/client.h b/src/client.h
index fb1e70722..1bfbe6296 100644
--- a/src/client.h
+++ b/src/client.h
@@ -37,80 +37,177 @@ public:
{}
};
-class Client;
-
-class ClientUpdateThread : public SimpleThread
+struct QueuedMeshUpdate
{
- Client *m_client;
+ v3s16 p;
+ MeshMakeData *data;
+ bool ack_block_to_server;
+
+ QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
+ {
+ }
+
+ ~QueuedMeshUpdate()
+ {
+ if(data)
+ delete data;
+ }
+};
+/*
+ A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
+{
public:
-
- ClientUpdateThread(Client *client):
- SimpleThread(),
- m_client(client)
+ MeshUpdateQueue()
{
+ m_mutex.Init();
}
- void * Thread();
-};
+ ~MeshUpdateQueue()
+ {
+ JMutexAutoLock lock(m_mutex);
-struct IncomingPacket
-{
- IncomingPacket()
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+ }
+
+ /*
+ peer_id=0 adds with nobody to send to
+ */
+ void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
{
- m_data = NULL;
- m_datalen = 0;
- m_refcount = NULL;
+ DSTACK(__FUNCTION_NAME);
+
+ assert(data);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
}
- IncomingPacket(const IncomingPacket &a)
+
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedMeshUpdate * pop()
{
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- if(m_refcount != NULL)
- (*m_refcount)++;
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
}
- IncomingPacket(u8 *data, u32 datalen)
+
+ u32 size()
{
- m_data = new u8[datalen];
- memcpy(m_data, data, datalen);
- m_datalen = datalen;
- m_refcount = new s32(1);
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
}
- ~IncomingPacket()
+
+private:
+ core::list<QueuedMeshUpdate*> m_queue;
+ JMutex m_mutex;
+};
+
+struct MeshUpdateResult
+{
+ v3s16 p;
+ scene::SMesh *mesh;
+ bool ack_block_to_server;
+
+ MeshUpdateResult():
+ p(-1338,-1338,-1338),
+ mesh(NULL),
+ ack_block_to_server(false)
{
- if(m_refcount != NULL){
- assert(*m_refcount > 0);
- (*m_refcount)--;
- if(*m_refcount == 0){
- if(m_data != NULL)
- delete[] m_data;
- delete m_refcount;
- }
- }
}
- /*IncomingPacket & operator=(IncomingPacket a)
+};
+
+class MeshUpdateThread : public SimpleThread
+{
+public:
+
+ MeshUpdateThread()
{
- m_data = a.m_data;
- m_datalen = a.m_datalen;
- m_refcount = a.m_refcount;
- (*m_refcount)++;
- return *this;
- }*/
- u8 *m_data;
- u32 m_datalen;
- s32 *m_refcount;
+ }
+
+ void * Thread();
+
+ MeshUpdateQueue m_queue_in;
+
+ MutexedQueue<MeshUpdateResult> m_queue_out;
+};
+
+enum ClientEventType
+{
+ CE_NONE,
+ CE_PLAYER_DAMAGE,
+ CE_PLAYER_FORCE_MOVE
+};
+
+struct ClientEvent
+{
+ ClientEventType type;
+ union{
+ struct{
+ } none;
+ struct{
+ u8 amount;
+ } player_damage;
+ struct{
+ f32 pitch;
+ f32 yaw;
+ } player_force_move;
+ };
};
-class Client : public con::PeerHandler
+class Client : public con::PeerHandler, public InventoryManager
{
public:
/*
- NOTE: Every public method should be thread-safe
+ NOTE: Nothing is thread-safe here.
*/
+
Client(
IrrlichtDevice *device,
const char *playername,
+ std::string password,
MapDrawControl &control
);
@@ -138,7 +235,7 @@ public:
// Called from updater thread
// Returns dtime
- float asyncStep();
+ //float asyncStep();
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
@@ -147,15 +244,20 @@ public:
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
// Pops out a packet from the packet queue
- IncomingPacket getPacket();
+ //IncomingPacket getPacket();
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
+ void clickActiveObject(u8 button, u16 id, u16 item);
void sendSignText(v3s16 blockpos, s16 id, std::string text);
+ void sendSignNodeText(v3s16 p, std::string text);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
+ void sendChangePassword(const std::wstring oldpassword,
+ const std::wstring newpassword);
+ void sendDamage(u8 damage);
// locks envlock
void removeNode(v3s16 p);
@@ -166,6 +268,8 @@ public:
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
+ // Wrapper to Map
+ NodeMetadata* getNodeMetadata(v3s16 p);
v3f getPlayerPosition();
@@ -177,6 +281,11 @@ public:
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
+ InventoryContext *getInventoryContext();
+
+ Inventory* getInventory(InventoryContext *c, std::string id);
+ void inventoryAction(InventoryAction *a);
+
// Gets closest object pointed by the shootline
// Returns NULL if not found
MapBlockObject * getSelectedObject(
@@ -185,16 +294,26 @@ public:
core::line3d<f32> shootline_on_map
);
+ // Gets closest object pointed by the shootline
+ // Returns NULL if not found
+ ClientActiveObject * getSelectedActiveObject(
+ f32 max_d,
+ v3f from_pos_f_on_map,
+ core::line3d<f32> shootline_on_map
+ );
+
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
u32 getDayNightRatio();
+ u16 getHP();
+
//void updateSomeExpiredMeshes();
void setTempMod(v3s16 p, NodeMod mod)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
@@ -210,7 +329,7 @@ public:
}
void clearTempMod(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
@@ -227,7 +346,7 @@ public:
float getAvgRtt()
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
if(peer == NULL)
return 0.0;
@@ -244,7 +363,7 @@ public:
void addChatMessage(const std::wstring &message)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
@@ -252,6 +371,25 @@ public:
(std::wstring)L"<"+name+L"> "+message);
}
+ u64 getMapSeed(){ return m_map_seed; }
+
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+
+ // Get event from queue. CE_NONE is returned if queue is empty.
+ ClientEvent getClientEvent();
+
+ inline bool accessDenied()
+ {
+ return m_access_denied;
+ }
+
+ inline std::wstring accessDeniedReason()
+ {
+ return m_access_denied_reason;
+ }
+
private:
// Virtual methods from con::PeerHandler
@@ -270,20 +408,13 @@ private:
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
+ float m_ignore_damage_timer; // Used after server moves player
- ClientUpdateThread m_thread;
+ MeshUpdateThread m_mesh_update_thread;
- // NOTE: If connection and environment are both to be locked,
- // environment shall be locked first.
-
ClientEnvironment m_env;
- JMutex m_env_mutex;
con::Connection m_con;
- JMutex m_con_mutex;
-
- core::list<IncomingPacket> m_incoming_queue;
- JMutex m_incoming_queue_mutex;
IrrlichtDevice *m_device;
@@ -293,9 +424,6 @@ private:
// Server serialization version
u8 m_server_ser_ver;
- float m_step_dtime;
- JMutex m_step_dtime_mutex;
-
// This is behind m_env_mutex.
bool m_inventory_updated;
@@ -304,13 +432,24 @@ private:
PacketCounter m_packetcounter;
// Received from the server. 0-23999
- MutexedVariable<u32> m_time_of_day;
+ u32 m_time_of_day;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
Queue<std::wstring> m_chat_queue;
+
+ // The seed returned by the server in TOCLIENT_INIT is stored here
+ u64 m_map_seed;
+
+ std::string m_password;
+ bool m_access_denied;
+ std::wstring m_access_denied_reason;
+
+ InventoryContext m_inventory_context;
+
+ Queue<ClientEvent> m_client_event_queue;
};
#endif // !SERVER