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-rw-r--r--src/client.h26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/client.h b/src/client.h
index d41603c9d..abbbed2f8 100644
--- a/src/client.h
+++ b/src/client.h
@@ -32,6 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
struct MeshMakeData;
+class IGameDef;
+class IWritableToolDefManager;
+class IWritableNodeDefManager;
class ClientNotReadyException : public BaseException
{
@@ -99,8 +102,8 @@ class MeshUpdateThread : public SimpleThread
{
public:
- MeshUpdateThread(ITextureSource *tsrc):
- m_tsrc(tsrc)
+ MeshUpdateThread(IGameDef *gamedef):
+ m_gamedef(gamedef)
{
}
@@ -110,7 +113,7 @@ public:
MutexedQueue<MeshUpdateResult> m_queue_out;
- ITextureSource *m_tsrc;
+ IGameDef *m_gamedef;
};
enum ClientEventType
@@ -155,8 +158,9 @@ public:
const char *playername,
std::string password,
MapDrawControl &control,
- ITextureSource *tsrc,
- IToolDefManager *toolmgr
+ IWritableTextureSource *tsrc,
+ IWritableToolDefManager *tooldef,
+ IWritableNodeDefManager *nodedef
);
~Client();
@@ -311,10 +315,9 @@ public:
// IGameDef interface
// Under envlock
- virtual IToolDefManager* getToolDefManager()
- { return m_toolmgr; }
- virtual INodeDefManager* getNodeDefManager()
- { assert(0); return NULL; } // TODO
+ virtual IToolDefManager* getToolDefManager();
+ virtual INodeDefManager* getNodeDefManager();
+ virtual ITextureSource* getTextureSource();
private:
@@ -338,8 +341,9 @@ private:
float m_ignore_damage_timer; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
- ITextureSource *m_tsrc;
- IToolDefManager *m_toolmgr;
+ IWritableTextureSource *m_tsrc;
+ IWritableToolDefManager *m_tooldef;
+ IWritableNodeDefManager *m_nodedef;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
con::Connection m_con;