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-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef CLIENT_HEADER
-#define CLIENT_HEADER
-
-#include "connection.h"
-#include "environment.h"
-#include "irrlichttypes_extrabloated.h"
-#include "jmutex.h"
-#include <ostream>
-#include <map>
-#include <set>
-#include <vector>
-#include "clientobject.h"
-#include "gamedef.h"
-#include "inventorymanager.h"
-#include "filecache.h"
-#include "localplayer.h"
-#include "server.h"
-#include "particles.h"
-#include "util/pointedthing.h"
-#include <algorithm>
-
-struct MeshMakeData;
-class MapBlockMesh;
-class IGameDef;
-class IWritableTextureSource;
-class IWritableShaderSource;
-class IWritableItemDefManager;
-class IWritableNodeDefManager;
-//class IWritableCraftDefManager;
-class ClientEnvironment;
-struct MapDrawControl;
-class MtEventManager;
-
-class ClientNotReadyException : public BaseException
-{
-public:
- ClientNotReadyException(const char *s):
- BaseException(s)
- {}
-};
-
-struct QueuedMeshUpdate
-{
- v3s16 p;
- MeshMakeData *data;
- bool ack_block_to_server;
-
- QueuedMeshUpdate();
- ~QueuedMeshUpdate();
-};
-
-/*
- A thread-safe queue of mesh update tasks
-*/
-class MeshUpdateQueue
-{
-public:
- MeshUpdateQueue();
-
- ~MeshUpdateQueue();
-
- /*
- peer_id=0 adds with nobody to send to
- */
- void addBlock(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent);
-
- // Returned pointer must be deleted
- // Returns NULL if queue is empty
- QueuedMeshUpdate * pop();
-
- u32 size()
- {
- JMutexAutoLock lock(m_mutex);
- return m_queue.size();
- }
-
-private:
- std::vector<QueuedMeshUpdate*> m_queue;
- std::set<v3s16> m_urgents;
- JMutex m_mutex;
-};
-
-struct MeshUpdateResult
-{
- v3s16 p;
- MapBlockMesh *mesh;
- bool ack_block_to_server;
-
- MeshUpdateResult():
- p(-1338,-1338,-1338),
- mesh(NULL),
- ack_block_to_server(false)
- {
- }
-};
-
-class MeshUpdateThread : public SimpleThread
-{
-public:
-
- MeshUpdateThread(IGameDef *gamedef):
- m_gamedef(gamedef)
- {
- }
-
- void * Thread();
-
- MeshUpdateQueue m_queue_in;
-
- MutexedQueue<MeshUpdateResult> m_queue_out;
-
- IGameDef *m_gamedef;
-};
-
-class MediaFetchThread : public SimpleThread
-{
-public:
-
- MediaFetchThread(IGameDef *gamedef):
- m_gamedef(gamedef)
- {
- }
-
- void * Thread();
-
- std::list<MediaRequest> m_file_requests;
- MutexedQueue<std::pair<std::string, std::string> > m_file_data;
- std::list<MediaRequest> m_failed;
- std::string m_remote_url;
- IGameDef *m_gamedef;
-};
-
-enum ClientEventType
-{
- CE_NONE,
- CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE,
- CE_DEATHSCREEN,
- CE_TEXTURES_UPDATED,
- CE_SHOW_FORMSPEC,
- CE_SPAWN_PARTICLE,
- CE_ADD_PARTICLESPAWNER,
- CE_DELETE_PARTICLESPAWNER,
- CE_HUDADD,
- CE_HUDRM,
- CE_HUDCHANGE
-};
-
-struct ClientEvent
-{
- ClientEventType type;
- union{
- struct{
- } none;
- struct{
- u8 amount;
- } player_damage;
- struct{
- f32 pitch;
- f32 yaw;
- } player_force_move;
- struct{
- bool set_camera_point_target;
- f32 camera_point_target_x;
- f32 camera_point_target_y;
- f32 camera_point_target_z;
- } deathscreen;
- struct{
- std::string *formspec;
- std::string *formname;
- } show_formspec;
- struct{
- } textures_updated;
- struct{
- v3f *pos;
- v3f *vel;
- v3f *acc;
- f32 expirationtime;
- f32 size;
- bool collisiondetection;
- std::string *texture;
- } spawn_particle;
- struct{
- u16 amount;
- f32 spawntime;
- v3f *minpos;
- v3f *maxpos;
- v3f *minvel;
- v3f *maxvel;
- v3f *minacc;
- v3f *maxacc;
- f32 minexptime;
- f32 maxexptime;
- f32 minsize;
- f32 maxsize;
- bool collisiondetection;
- std::string *texture;
- u32 id;
- } add_particlespawner;
- struct{
- u32 id;
- } delete_particlespawner;
- struct{
- u32 id;
- u8 type;
- v2f *pos;
- std::string *name;
- v2f *scale;
- std::string *text;
- u32 number;
- u32 item;
- u32 dir;
- v2f *align;
- v2f *offset;
- } hudadd;
- struct{
- u32 id;
- } hudrm;
- struct{
- u32 id;
- HudElementStat stat;
- v2f *v2fdata;
- std::string *sdata;
- u32 data;
- } hudchange;
- };
-};
-
-/*
- Packet counter
-*/
-
-class PacketCounter
-{
-public:
- PacketCounter()
- {
- }
-
- void add(u16 command)
- {
- std::map<u16, u16>::iterator n = m_packets.find(command);
- if(n == m_packets.end())
- {
- m_packets[command] = 1;
- }
- else
- {
- n->second++;
- }
- }
-
- void clear()
- {
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- i->second = 0;
- }
- }
-
- void print(std::ostream &o)
- {
- for(std::map<u16, u16>::iterator
- i = m_packets.begin();
- i != m_packets.end(); ++i)
- {
- o<<"cmd "<<i->first
- <<" count "<<i->second
- <<std::endl;
- }
- }
-
-private:
- // command, count
- std::map<u16, u16> m_packets;
-};
-
-class Client : public con::PeerHandler, public InventoryManager, public IGameDef
-{
-public:
- /*
- NOTE: Nothing is thread-safe here.
- */
-
- Client(
- IrrlichtDevice *device,
- const char *playername,
- std::string password,
- MapDrawControl &control,
- IWritableTextureSource *tsrc,
- IWritableShaderSource *shsrc,
- IWritableItemDefManager *itemdef,
- IWritableNodeDefManager *nodedef,
- ISoundManager *sound,
- MtEventManager *event,
- bool ipv6
- );
-
- ~Client();
- /*
- The name of the local player should already be set when
- calling this, as it is sent in the initialization.
- */
- void connect(Address address);
- /*
- returns true when
- m_con.Connected() == true
- AND m_server_ser_ver != SER_FMT_VER_INVALID
- throws con::PeerNotFoundException if connection has been deleted,
- eg. timed out.
- */
- bool connectedAndInitialized();
- /*
- Stuff that references the environment is valid only as
- long as this is not called. (eg. Players)
- If this throws a PeerNotFoundException, the connection has
- timed out.
- */
- void step(float dtime);
-
- void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
- // Returns true if something was received
- bool AsyncProcessPacket();
- bool AsyncProcessData();
- void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
-
- void interact(u8 action, const PointedThing& pointed);
-
- void sendNodemetaFields(v3s16 p, const std::string &formname,
- const std::map<std::string, std::string> &fields);
- void sendInventoryFields(const std::string &formname,
- const std::map<std::string, std::string> &fields);
- void sendInventoryAction(InventoryAction *a);
- void sendChatMessage(const std::wstring &message);
- void sendChangePassword(const std::wstring oldpassword,
- const std::wstring newpassword);
- void sendDamage(u8 damage);
- void sendBreath(u16 breath);
- void sendRespawn();
-
- ClientEnvironment& getEnv()
- { return m_env; }
-
- // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
- void removeNode(v3s16 p);
- void addNode(v3s16 p, MapNode n);
-
- void setPlayerControl(PlayerControl &control);
-
- void selectPlayerItem(u16 item);
- u16 getPlayerItem() const
- { return m_playeritem; }
-
- // Returns true if the inventory of the local player has been
- // updated from the server. If it is true, it is set to false.
- bool getLocalInventoryUpdated();
- // Copies the inventory of the local player to parameter
- void getLocalInventory(Inventory &dst);
-
- /* InventoryManager interface */
- Inventory* getInventory(const InventoryLocation &loc);
- void inventoryAction(InventoryAction *a);
-
- // Gets closest object pointed by the shootline
- // Returns NULL if not found
- ClientActiveObject * getSelectedActiveObject(
- f32 max_d,
- v3f from_pos_f_on_map,
- core::line3d<f32> shootline_on_map
- );
-
- // Prints a line or two of info
- void printDebugInfo(std::ostream &os);
-
- std::list<std::string> getConnectedPlayerNames();
-
- float getAnimationTime();
-
- int getCrackLevel();
- void setCrack(int level, v3s16 pos);
-
- u16 getHP();
- u16 getBreath();
-
- bool checkPrivilege(const std::string &priv)
- { return (m_privileges.count(priv) != 0); }
-
- bool getChatMessage(std::wstring &message);
- void typeChatMessage(const std::wstring& message);
-
- u64 getMapSeed(){ return m_map_seed; }
-
- void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
- // Including blocks at appropriate edges
- void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
- void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
-
- // Get event from queue. CE_NONE is returned if queue is empty.
- ClientEvent getClientEvent();
-
- bool accessDenied()
- { return m_access_denied; }
-
- std::wstring accessDeniedReason()
- { return m_access_denied_reason; }
-
- float mediaReceiveProgress()
- {
- if (!m_media_receive_started) return 0;
- return 1.0 * m_media_received_count / m_media_count;
- }
-
- bool texturesReceived()
- { return m_media_receive_started && m_media_received_count == m_media_count; }
- bool itemdefReceived()
- { return m_itemdef_received; }
- bool nodedefReceived()
- { return m_nodedef_received; }
-
- void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
-
- float getRTT(void);
-
- // IGameDef interface
- virtual IItemDefManager* getItemDefManager();
- virtual INodeDefManager* getNodeDefManager();
- virtual ICraftDefManager* getCraftDefManager();
- virtual ITextureSource* getTextureSource();
- virtual IShaderSource* getShaderSource();
- virtual u16 allocateUnknownNodeId(const std::string &name);
- virtual ISoundManager* getSoundManager();
- virtual MtEventManager* getEventManager();
- virtual bool checkLocalPrivilege(const std::string &priv)
- { return checkPrivilege(priv); }
-
-private:
-
- // Insert a media file appropriately into the appropriate manager
- bool loadMedia(const std::string &data, const std::string &filename);
-
- void request_media(const std::list<MediaRequest> &file_requests);
-
- // Virtual methods from con::PeerHandler
- void peerAdded(con::Peer *peer);
- void deletingPeer(con::Peer *peer, bool timeout);
-
- void ReceiveAll();
- void Receive();
-
- void sendPlayerPos();
- // Send the item number 'item' as player item to the server
- void sendPlayerItem(u16 item);
-
- float m_packetcounter_timer;
- float m_connection_reinit_timer;
- float m_avg_rtt_timer;
- float m_playerpos_send_timer;
- float m_ignore_damage_timer; // Used after server moves player
- IntervalLimiter m_map_timer_and_unload_interval;
-
- IWritableTextureSource *m_tsrc;
- IWritableShaderSource *m_shsrc;
- IWritableItemDefManager *m_itemdef;
- IWritableNodeDefManager *m_nodedef;
- ISoundManager *m_sound;
- MtEventManager *m_event;
-
- MeshUpdateThread m_mesh_update_thread;
- std::list<MediaFetchThread*> m_media_fetch_threads;
- ClientEnvironment m_env;
- con::Connection m_con;
- IrrlichtDevice *m_device;
- // Server serialization version
- u8 m_server_ser_ver;
- u16 m_playeritem;
- bool m_inventory_updated;
- Inventory *m_inventory_from_server;
- float m_inventory_from_server_age;
- std::set<v3s16> m_active_blocks;
- PacketCounter m_packetcounter;
- // Block mesh animation parameters
- float m_animation_time;
- int m_crack_level;
- v3s16 m_crack_pos;
- // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
- //s32 m_daynight_i;
- //u32 m_daynight_ratio;
- Queue<std::wstring> m_chat_queue;
- // The seed returned by the server in TOCLIENT_INIT is stored here
- u64 m_map_seed;
- std::string m_password;
- bool m_access_denied;
- std::wstring m_access_denied_reason;
- Queue<ClientEvent> m_client_event_queue;
- FileCache m_media_cache;
- // Mapping from media file name to SHA1 checksum
- std::map<std::string, std::string> m_media_name_sha1_map;
- bool m_media_receive_started;
- u32 m_media_count;
- u32 m_media_received_count;
- bool m_itemdef_received;
- bool m_nodedef_received;
-
- // time_of_day speed approximation for old protocol
- bool m_time_of_day_set;
- float m_last_time_of_day_f;
- float m_time_of_day_update_timer;
-
- // An interval for generally sending object positions and stuff
- float m_recommended_send_interval;
-
- // Sounds
- float m_removed_sounds_check_timer;
- // Mapping from server sound ids to our sound ids
- std::map<s32, int> m_sounds_server_to_client;
- // And the other way!
- std::map<int, s32> m_sounds_client_to_server;
- // And relations to objects
- std::map<int, u16> m_sounds_to_objects;
-
- // Privileges
- std::set<std::string> m_privileges;
-
- // Detached inventories
- // key = name
- std::map<std::string, Inventory*> m_detached_inventories;
-};
-
-#endif // !CLIENT_HEADER
-