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-rw-r--r--src/client/client.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/client/client.h b/src/client/client.h
index 3bfb1631e..85456fe4d 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -274,9 +274,7 @@ public:
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
- bool getLocalInventoryUpdated();
- // Copies the inventory of the local player to parameter
- void getLocalInventory(Inventory &dst);
+ bool updateWieldedItem();
/* InventoryManager interface */
Inventory* getInventory(const InventoryLocation &loc) override;
@@ -504,7 +502,7 @@ private:
// If 0, server init hasn't been received yet.
u16 m_proto_ver = 0;
- bool m_inventory_updated = false;
+ bool m_update_wielded_item = false;
Inventory *m_inventory_from_server = nullptr;
float m_inventory_from_server_age = 0.0f;
PacketCounter m_packetcounter;