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-rw-r--r--src/client/game.cpp123
1 files changed, 41 insertions, 82 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 60ecb7d3e..27eaec3b8 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2643,48 +2643,32 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- u32 server_id = event->hudadd.server_id;
+ u32 server_id = event->hudadd->server_id;
// ignore if we already have a HUD with that ID
auto i = m_hud_server_to_client.find(server_id);
if (i != m_hud_server_to_client.end()) {
- delete event->hudadd.pos;
- delete event->hudadd.name;
- delete event->hudadd.scale;
- delete event->hudadd.text;
- delete event->hudadd.align;
- delete event->hudadd.offset;
- delete event->hudadd.world_pos;
- delete event->hudadd.size;
- delete event->hudadd.text2;
+ delete event->hudadd;
return;
}
HudElement *e = new HudElement;
- e->type = (HudElementType)event->hudadd.type;
- e->pos = *event->hudadd.pos;
- e->name = *event->hudadd.name;
- e->scale = *event->hudadd.scale;
- e->text = *event->hudadd.text;
- e->number = event->hudadd.number;
- e->item = event->hudadd.item;
- e->dir = event->hudadd.dir;
- e->align = *event->hudadd.align;
- e->offset = *event->hudadd.offset;
- e->world_pos = *event->hudadd.world_pos;
- e->size = *event->hudadd.size;
- e->z_index = event->hudadd.z_index;
- e->text2 = *event->hudadd.text2;
+ e->type = static_cast<HudElementType>(event->hudadd->type);
+ e->pos = event->hudadd->pos;
+ e->name = event->hudadd->name;
+ e->scale = event->hudadd->scale;
+ e->text = event->hudadd->text;
+ e->number = event->hudadd->number;
+ e->item = event->hudadd->item;
+ e->dir = event->hudadd->dir;
+ e->align = event->hudadd->align;
+ e->offset = event->hudadd->offset;
+ e->world_pos = event->hudadd->world_pos;
+ e->size = event->hudadd->size;
+ e->z_index = event->hudadd->z_index;
+ e->text2 = event->hudadd->text2;
m_hud_server_to_client[server_id] = player->addHud(e);
- delete event->hudadd.pos;
- delete event->hudadd.name;
- delete event->hudadd.scale;
- delete event->hudadd.text;
- delete event->hudadd.align;
- delete event->hudadd.offset;
- delete event->hudadd.world_pos;
- delete event->hudadd.size;
- delete event->hudadd.text2;
+ delete event->hudadd;
}
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
@@ -2706,77 +2690,52 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
HudElement *e = nullptr;
- auto i = m_hud_server_to_client.find(event->hudchange.id);
+ auto i = m_hud_server_to_client.find(event->hudchange->id);
if (i != m_hud_server_to_client.end()) {
e = player->getHud(i->second);
}
if (e == nullptr) {
- delete event->hudchange.v3fdata;
- delete event->hudchange.v2fdata;
- delete event->hudchange.sdata;
- delete event->hudchange.v2s32data;
+ delete event->hudchange;
return;
}
- switch (event->hudchange.stat) {
- case HUD_STAT_POS:
- e->pos = *event->hudchange.v2fdata;
- break;
+#define CASE_SET(statval, prop, dataprop) \
+ case statval: \
+ e->prop = event->hudchange->dataprop; \
+ break
- case HUD_STAT_NAME:
- e->name = *event->hudchange.sdata;
- break;
+ switch (event->hudchange->stat) {
+ CASE_SET(HUD_STAT_POS, pos, v2fdata);
- case HUD_STAT_SCALE:
- e->scale = *event->hudchange.v2fdata;
- break;
+ CASE_SET(HUD_STAT_NAME, name, sdata);
- case HUD_STAT_TEXT:
- e->text = *event->hudchange.sdata;
- break;
+ CASE_SET(HUD_STAT_SCALE, scale, v2fdata);
- case HUD_STAT_NUMBER:
- e->number = event->hudchange.data;
- break;
+ CASE_SET(HUD_STAT_TEXT, text, sdata);
- case HUD_STAT_ITEM:
- e->item = event->hudchange.data;
- break;
+ CASE_SET(HUD_STAT_NUMBER, number, data);
- case HUD_STAT_DIR:
- e->dir = event->hudchange.data;
- break;
+ CASE_SET(HUD_STAT_ITEM, item, data);
- case HUD_STAT_ALIGN:
- e->align = *event->hudchange.v2fdata;
- break;
+ CASE_SET(HUD_STAT_DIR, dir, data);
- case HUD_STAT_OFFSET:
- e->offset = *event->hudchange.v2fdata;
- break;
+ CASE_SET(HUD_STAT_ALIGN, align, v2fdata);
- case HUD_STAT_WORLD_POS:
- e->world_pos = *event->hudchange.v3fdata;
- break;
+ CASE_SET(HUD_STAT_OFFSET, offset, v2fdata);
- case HUD_STAT_SIZE:
- e->size = *event->hudchange.v2s32data;
- break;
+ CASE_SET(HUD_STAT_WORLD_POS, world_pos, v3fdata);
- case HUD_STAT_Z_INDEX:
- e->z_index = event->hudchange.data;
- break;
+ CASE_SET(HUD_STAT_SIZE, size, v2s32data);
- case HUD_STAT_TEXT2:
- e->text2 = *event->hudchange.sdata;
- break;
+ CASE_SET(HUD_STAT_Z_INDEX, z_index, data);
+
+ CASE_SET(HUD_STAT_TEXT2, text2, sdata);
}
- delete event->hudchange.v3fdata;
- delete event->hudchange.v2fdata;
- delete event->hudchange.sdata;
- delete event->hudchange.v2s32data;
+#undef CASE_SET
+
+ delete event->hudchange;
}
void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)