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-rw-r--r--src/client/game.cpp37
1 files changed, 36 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index eb1dbb5a3..d240ebc0f 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -738,6 +738,7 @@ protected:
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const CameraOrientation &cam);
+ void updateShadows();
// Misc
void limitFps(FpsControl *fps_timings, f32 *dtime);
@@ -3831,13 +3832,20 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
*/
runData.update_draw_list_timer += dtime;
+ float update_draw_list_delta = 0.2f;
+ if (ShadowRenderer *shadow = RenderingEngine::get_shadow_renderer())
+ update_draw_list_delta = shadow->getUpdateDelta();
+
v3f camera_direction = camera->getDirection();
- if (runData.update_draw_list_timer >= 0.2
+ if (runData.update_draw_list_timer >= update_draw_list_delta
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|| m_camera_offset_changed) {
+
runData.update_draw_list_timer = 0;
client->getEnv().getClientMap().updateDrawList();
runData.update_draw_list_last_cam_dir = camera_direction;
+
+ updateShadows();
}
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
@@ -3968,7 +3976,34 @@ inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
graph->put(values);
}
+/****************************************************************************
+ * Shadows
+ *****************************************************************************/
+void Game::updateShadows()
+{
+ ShadowRenderer *shadow = RenderingEngine::get_shadow_renderer();
+ if (!shadow)
+ return;
+
+ float in_timeofday = fmod(runData.time_of_day_smooth, 1.0f);
+
+ float timeoftheday = fmod(getWickedTimeOfDay(in_timeofday) + 0.75f, 0.5f) + 0.25f;
+ const float offset_constant = 10000.0f;
+
+ v3f light(0.0f, 0.0f, -1.0f);
+ light.rotateXZBy(90);
+ light.rotateXYBy(timeoftheday * 360 - 90);
+ light.rotateYZBy(sky->getSkyBodyOrbitTilt());
+ v3f sun_pos = light * offset_constant;
+
+ if (shadow->getDirectionalLightCount() == 0)
+ shadow->addDirectionalLight();
+ shadow->getDirectionalLight().setDirection(sun_pos);
+ shadow->setTimeOfDay(in_timeofday);
+
+ shadow->getDirectionalLight().update_frustum(camera, client);
+}
/****************************************************************************
Misc