diff options
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 8959b5f15..4337d308e 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1740,7 +1740,7 @@ void Game::processQueues() void Game::updateDebugState() { - bool has_basic_debug = client->checkPrivilege("basic_debug"); + const bool has_basic_debug = true; bool has_debug = client->checkPrivilege("debug"); if (m_game_ui->m_flags.show_basic_debug) { @@ -2211,7 +2211,7 @@ void Game::toggleCinematic() void Game::toggleBlockBounds() { - if (client->checkPrivilege("basic_debug")) { + if (true /* basic_debug */) { enum Hud::BlockBoundsMode newmode = hud->toggleBlockBounds(); switch (newmode) { case Hud::BLOCK_BOUNDS_OFF: @@ -2307,26 +2307,24 @@ void Game::toggleDebug() // The debug text can be in 2 modes: minimal and basic. // * Minimal: Only technical client info that not gameplay-relevant // * Basic: Info that might give gameplay advantage, e.g. pos, angle - // Basic mode is used when player has "basic_debug" priv, - // otherwise the Minimal mode is used. + // Basic mode is always used. + + const bool has_basic_debug = true; if (!m_game_ui->m_flags.show_minimal_debug) { m_game_ui->m_flags.show_minimal_debug = true; - if (client->checkPrivilege("basic_debug")) { + if (has_basic_debug) m_game_ui->m_flags.show_basic_debug = true; - } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = false; m_game_ui->showTranslatedStatusText("Debug info shown"); } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) { - if (client->checkPrivilege("basic_debug")) { + if (has_basic_debug) m_game_ui->m_flags.show_basic_debug = true; - } m_game_ui->m_flags.show_profiler_graph = true; m_game_ui->showTranslatedStatusText("Profiler graph shown"); } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) { - if (client->checkPrivilege("basic_debug")) { + if (has_basic_debug) m_game_ui->m_flags.show_basic_debug = true; - } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = true; m_game_ui->showTranslatedStatusText("Wireframe shown"); |