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+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2017 red-001 <red-001@outlook.ie>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CLIENT_HUD_HEADER
+#define CLIENT_HUD_HEADER
+
+#include <vector>
+#include <IGUIFont.h>
+#include "irr_aabb3d.h"
+#include "../hud.h"
+
+class Client;
+class ITextureSource;
+class Inventory;
+class InventoryList;
+class LocalPlayer;
+struct ItemStack;
+
+class Hud
+{
+public:
+ video::IVideoDriver *driver;
+ scene::ISceneManager *smgr;
+ gui::IGUIEnvironment *guienv;
+ Client *client;
+ LocalPlayer *player;
+ Inventory *inventory;
+ ITextureSource *tsrc;
+
+ video::SColor crosshair_argb;
+ video::SColor selectionbox_argb;
+ bool use_crosshair_image = false;
+ std::string hotbar_image = "";
+ bool use_hotbar_image = false;
+ std::string hotbar_selected_image = "";
+ bool use_hotbar_selected_image = false;
+
+ Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
+ Inventory *inventory);
+ ~Hud();
+
+ void drawHotbar(u16 playeritem);
+ void resizeHotbar();
+ void drawCrosshair();
+ void drawSelectionMesh();
+ void updateSelectionMesh(const v3s16 &camera_offset);
+
+ std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; }
+
+ void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
+
+ v3f getSelectionPos() const { return m_selection_pos; }
+
+ void setSelectionMeshColor(const video::SColor &color)
+ {
+ m_selection_mesh_color = color;
+ }
+
+ void setSelectedFaceNormal(const v3f &face_normal)
+ {
+ m_selected_face_normal = face_normal;
+ }
+
+ void drawLuaElements(const v3s16 &camera_offset);
+
+private:
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+ s32 count, v2s32 offset, v2s32 size = v2s32());
+
+ void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+ s32 inv_offset, InventoryList *mainlist, u16 selectitem,
+ u16 direction);
+
+ void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
+
+ float m_hud_scaling; // cached minetest setting
+ v3s16 m_camera_offset;
+ v2u32 m_screensize;
+ v2s32 m_displaycenter;
+ s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
+ s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
+ video::SColor hbar_colors[4];
+
+ std::vector<aabb3f> m_selection_boxes;
+ std::vector<aabb3f> m_halo_boxes;
+ v3f m_selection_pos;
+ v3f m_selection_pos_with_offset;
+
+ scene::IMesh *m_selection_mesh = nullptr;
+ video::SColor m_selection_mesh_color;
+ v3f m_selected_face_normal;
+
+ video::SMaterial m_selection_material;
+
+ enum
+ {
+ HIGHLIGHT_BOX,
+ HIGHLIGHT_HALO,
+ HIGHLIGHT_NONE
+ } m_mode;
+};
+
+enum ItemRotationKind
+{
+ IT_ROT_SELECTED,
+ IT_ROT_HOVERED,
+ IT_ROT_DRAGGED,
+ IT_ROT_NONE, // Must be last, also serves as number
+};
+
+void drawItemStack(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ Client *client,
+ ItemRotationKind rotation_kind);
+
+#endif