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Diffstat (limited to 'src/client/inputhandler.cpp')
-rw-r--r-- | src/client/inputhandler.cpp | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp new file mode 100644 index 000000000..a6ba87e8d --- /dev/null +++ b/src/client/inputhandler.cpp @@ -0,0 +1,278 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "util/numeric.h" +#include "inputhandler.h" +#include "gui/mainmenumanager.h" +#include "hud.h" + +void KeyCache::populate_nonchanging() +{ + key[KeyType::ESC] = EscapeKey; +} + +void KeyCache::populate() +{ + key[KeyType::FORWARD] = getKeySetting("keymap_forward"); + key[KeyType::BACKWARD] = getKeySetting("keymap_backward"); + key[KeyType::LEFT] = getKeySetting("keymap_left"); + key[KeyType::RIGHT] = getKeySetting("keymap_right"); + key[KeyType::JUMP] = getKeySetting("keymap_jump"); + key[KeyType::AUX1] = getKeySetting("keymap_aux1"); + key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); + key[KeyType::DIG] = getKeySetting("keymap_dig"); + key[KeyType::PLACE] = getKeySetting("keymap_place"); + + key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); + + key[KeyType::DROP] = getKeySetting("keymap_drop"); + key[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); + key[KeyType::CHAT] = getKeySetting("keymap_chat"); + key[KeyType::CMD] = getKeySetting("keymap_cmd"); + key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); + key[KeyType::CONSOLE] = getKeySetting("keymap_console"); + key[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); + key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); + key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove"); + key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); + key[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); + key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); + key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); + key[KeyType::MUTE] = getKeySetting("keymap_mute"); + key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); + key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); + key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); + key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); + key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds"); + key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); + key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); + key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog"); + key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera"); + key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug"); + key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler"); + key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode"); + key[KeyType::INCREASE_VIEWING_RANGE] = + getKeySetting("keymap_increase_viewing_range_min"); + key[KeyType::DECREASE_VIEWING_RANGE] = + getKeySetting("keymap_decrease_viewing_range_min"); + key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect"); + key[KeyType::ZOOM] = getKeySetting("keymap_zoom"); + + key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next"); + key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev"); + key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc"); + key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); + + for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) { + std::string slot_key_name = "keymap_slot" + std::to_string(i + 1); + key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str()); + } + + if (handler) { + // First clear all keys, then re-add the ones we listen for + handler->dontListenForKeys(); + for (const KeyPress &k : key) { + handler->listenForKey(k); + } + handler->listenForKey(EscapeKey); + handler->listenForKey(CancelKey); + } +} + +bool MyEventReceiver::OnEvent(const SEvent &event) +{ + /* + React to nothing here if a menu is active + */ + if (isMenuActive()) { +#ifdef HAVE_TOUCHSCREENGUI + if (m_touchscreengui) { + m_touchscreengui->Toggle(false); + } +#endif + return g_menumgr.preprocessEvent(event); + } + + // Remember whether each key is down or up + if (event.EventType == irr::EET_KEY_INPUT_EVENT) { + const KeyPress &keyCode = event.KeyInput; + if (keysListenedFor[keyCode]) { + if (event.KeyInput.PressedDown) { + if (!IsKeyDown(keyCode)) + keyWasPressed.set(keyCode); + + keyIsDown.set(keyCode); + keyWasDown.set(keyCode); + } else { + if (IsKeyDown(keyCode)) + keyWasReleased.set(keyCode); + + keyIsDown.unset(keyCode); + } + + return true; + } + +#ifdef HAVE_TOUCHSCREENGUI + } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) { + // In case of touchscreengui, we have to handle different events + m_touchscreengui->translateEvent(event); + return true; +#endif + + } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { + // joystick may be nullptr if game is launched with '--random-input' parameter + return joystick && joystick->handleEvent(event.JoystickEvent); + } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { + // Handle mouse events + KeyPress key; + switch (event.MouseInput.Event) { + case EMIE_LMOUSE_PRESSED_DOWN: + key = "KEY_LBUTTON"; + keyIsDown.set(key); + keyWasDown.set(key); + keyWasPressed.set(key); + break; + case EMIE_MMOUSE_PRESSED_DOWN: + key = "KEY_MBUTTON"; + keyIsDown.set(key); + keyWasDown.set(key); + keyWasPressed.set(key); + break; + case EMIE_RMOUSE_PRESSED_DOWN: + key = "KEY_RBUTTON"; + keyIsDown.set(key); + keyWasDown.set(key); + keyWasPressed.set(key); + break; + case EMIE_LMOUSE_LEFT_UP: + key = "KEY_LBUTTON"; + keyIsDown.unset(key); + keyWasReleased.set(key); + break; + case EMIE_MMOUSE_LEFT_UP: + key = "KEY_MBUTTON"; + keyIsDown.unset(key); + keyWasReleased.set(key); + break; + case EMIE_RMOUSE_LEFT_UP: + key = "KEY_RBUTTON"; + keyIsDown.unset(key); + keyWasReleased.set(key); + break; + case EMIE_MOUSE_WHEEL: + mouse_wheel += event.MouseInput.Wheel; + break; + default: break; + } + } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) { + static const LogLevel irr_loglev_conv[] = { + LL_VERBOSE, // ELL_DEBUG + LL_INFO, // ELL_INFORMATION + LL_WARNING, // ELL_WARNING + LL_ERROR, // ELL_ERROR + LL_NONE, // ELL_NONE + }; + assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv)); + g_logger.log(irr_loglev_conv[event.LogEvent.Level], + std::string("Irrlicht: ") + event.LogEvent.Text); + return true; + } + /* always return false in order to continue processing events */ + return false; +} + +/* + * RandomInputHandler + */ +s32 RandomInputHandler::Rand(s32 min, s32 max) +{ + return (myrand() % (max - min + 1)) + min; +} + +struct RandomInputHandlerSimData { + std::string key; + float counter; + int time_max; +}; + +void RandomInputHandler::step(float dtime) +{ + static RandomInputHandlerSimData rnd_data[] = { + { "keymap_jump", 0.0f, 40 }, + { "keymap_aux1", 0.0f, 40 }, + { "keymap_forward", 0.0f, 40 }, + { "keymap_left", 0.0f, 40 }, + { "keymap_dig", 0.0f, 30 }, + { "keymap_place", 0.0f, 15 } + }; + + for (auto &i : rnd_data) { + i.counter -= dtime; + if (i.counter < 0.0) { + i.counter = 0.1 * Rand(1, i.time_max); + keydown.toggle(getKeySetting(i.key.c_str())); + } + } + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 20); + mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); + } + } + mousepos += mousespeed; + static bool useJoystick = false; + { + static float counterUseJoystick = 0; + counterUseJoystick -= dtime; + if (counterUseJoystick < 0.0) { + counterUseJoystick = 5.0; // switch between joystick and keyboard direction input + useJoystick = !useJoystick; + } + } + if (useJoystick) { + static float counterMovement = 0; + counterMovement -= dtime; + if (counterMovement < 0.0) { + counterMovement = 0.1 * Rand(1, 40); + movementSpeed = Rand(0,100)*0.01; + movementDirection = Rand(-100, 100)*0.01 * M_PI; + } + } else { + bool f = keydown[keycache.key[KeyType::FORWARD]], + l = keydown[keycache.key[KeyType::LEFT]]; + if (f || l) { + movementSpeed = 1.0f; + if (f && !l) + movementDirection = 0.0; + else if (!f && l) + movementDirection = -M_PI_2; + else if (f && l) + movementDirection = -M_PI_4; + else + movementDirection = 0.0; + } else { + movementSpeed = 0.0; + movementDirection = 0.0; + } + } +} |