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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef __INPUT_HANDLER_H__
+#define __INPUT_HANDLER_H__
+
+#include "irrlichttypes_extrabloated.h"
+
+class MyEventReceiver : public IEventReceiver
+{
+public:
+ // This is the one method that we have to implement
+ virtual bool OnEvent(const SEvent& event)
+ {
+ /*
+ React to nothing here if a menu is active
+ */
+ if (noMenuActive() == false) {
+#ifdef HAVE_TOUCHSCREENGUI
+ if (m_touchscreengui != 0) {
+ m_touchscreengui->Toggle(false);
+ }
+#endif
+ return g_menumgr.preprocessEvent(event);
+ }
+
+ // Remember whether each key is down or up
+ if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
+ if (event.KeyInput.PressedDown) {
+ keyIsDown.set(event.KeyInput);
+ keyWasDown.set(event.KeyInput);
+ } else {
+ keyIsDown.unset(event.KeyInput);
+ }
+ }
+
+#ifdef HAVE_TOUCHSCREENGUI
+ // case of touchscreengui we have to handle different events
+ if ((m_touchscreengui != 0) &&
+ (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
+ m_touchscreengui->translateEvent(event);
+ return true;
+ }
+#endif
+ // handle mouse events
+ if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
+ if (noMenuActive() == false) {
+ left_active = false;
+ middle_active = false;
+ right_active = false;
+ } else {
+ left_active = event.MouseInput.isLeftPressed();
+ middle_active = event.MouseInput.isMiddlePressed();
+ right_active = event.MouseInput.isRightPressed();
+
+ if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
+ leftclicked = true;
+ }
+ if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
+ rightclicked = true;
+ }
+ if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
+ leftreleased = true;
+ }
+ if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
+ rightreleased = true;
+ }
+ if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
+ mouse_wheel += event.MouseInput.Wheel;
+ }
+ }
+ }
+ if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
+ dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)
+ << std::endl;
+ return true;
+ }
+ /* always return false in order to continue processing events */
+ return false;
+ }
+
+ bool IsKeyDown(const KeyPress &keyCode) const
+ {
+ return keyIsDown[keyCode];
+ }
+
+ // Checks whether a key was down and resets the state
+ bool WasKeyDown(const KeyPress &keyCode)
+ {
+ bool b = keyWasDown[keyCode];
+ if (b)
+ keyWasDown.unset(keyCode);
+ return b;
+ }
+
+ s32 getMouseWheel()
+ {
+ s32 a = mouse_wheel;
+ mouse_wheel = 0;
+ return a;
+ }
+
+ void clearInput()
+ {
+ keyIsDown.clear();
+ keyWasDown.clear();
+
+ leftclicked = false;
+ rightclicked = false;
+ leftreleased = false;
+ rightreleased = false;
+
+ left_active = false;
+ middle_active = false;
+ right_active = false;
+
+ mouse_wheel = 0;
+ }
+
+ MyEventReceiver()
+ {
+ clearInput();
+#ifdef HAVE_TOUCHSCREENGUI
+ m_touchscreengui = NULL;
+#endif
+ }
+
+ bool leftclicked;
+ bool rightclicked;
+ bool leftreleased;
+ bool rightreleased;
+
+ bool left_active;
+ bool middle_active;
+ bool right_active;
+
+ s32 mouse_wheel;
+
+#ifdef HAVE_TOUCHSCREENGUI
+ TouchScreenGUI* m_touchscreengui;
+#endif
+
+private:
+ // The current state of keys
+ KeyList keyIsDown;
+ // Whether a key has been pressed or not
+ KeyList keyWasDown;
+};
+
+
+/*
+ Separated input handler
+*/
+
+class RealInputHandler : public InputHandler
+{
+public:
+ RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
+ m_device(device),
+ m_receiver(receiver),
+ m_mousepos(0,0)
+ {
+ }
+ virtual bool isKeyDown(const KeyPress &keyCode)
+ {
+ return m_receiver->IsKeyDown(keyCode);
+ }
+ virtual bool wasKeyDown(const KeyPress &keyCode)
+ {
+ return m_receiver->WasKeyDown(keyCode);
+ }
+ virtual v2s32 getMousePos()
+ {
+ if (m_device->getCursorControl()) {
+ return m_device->getCursorControl()->getPosition();
+ }
+ else {
+ return m_mousepos;
+ }
+ }
+ virtual void setMousePos(s32 x, s32 y)
+ {
+ if (m_device->getCursorControl()) {
+ m_device->getCursorControl()->setPosition(x, y);
+ }
+ else {
+ m_mousepos = v2s32(x,y);
+ }
+ }
+
+ virtual bool getLeftState()
+ {
+ return m_receiver->left_active;
+ }
+ virtual bool getRightState()
+ {
+ return m_receiver->right_active;
+ }
+
+ virtual bool getLeftClicked()
+ {
+ return m_receiver->leftclicked;
+ }
+ virtual bool getRightClicked()
+ {
+ return m_receiver->rightclicked;
+ }
+ virtual void resetLeftClicked()
+ {
+ m_receiver->leftclicked = false;
+ }
+ virtual void resetRightClicked()
+ {
+ m_receiver->rightclicked = false;
+ }
+
+ virtual bool getLeftReleased()
+ {
+ return m_receiver->leftreleased;
+ }
+ virtual bool getRightReleased()
+ {
+ return m_receiver->rightreleased;
+ }
+ virtual void resetLeftReleased()
+ {
+ m_receiver->leftreleased = false;
+ }
+ virtual void resetRightReleased()
+ {
+ m_receiver->rightreleased = false;
+ }
+
+ virtual s32 getMouseWheel()
+ {
+ return m_receiver->getMouseWheel();
+ }
+
+ void clear()
+ {
+ m_receiver->clearInput();
+ }
+private:
+ IrrlichtDevice *m_device;
+ MyEventReceiver *m_receiver;
+ v2s32 m_mousepos;
+};
+
+class RandomInputHandler : public InputHandler
+{
+public:
+ RandomInputHandler()
+ {
+ leftdown = false;
+ rightdown = false;
+ leftclicked = false;
+ rightclicked = false;
+ leftreleased = false;
+ rightreleased = false;
+ keydown.clear();
+ }
+ virtual bool isKeyDown(const KeyPress &keyCode)
+ {
+ return keydown[keyCode];
+ }
+ virtual bool wasKeyDown(const KeyPress &keyCode)
+ {
+ return false;
+ }
+ virtual v2s32 getMousePos()
+ {
+ return mousepos;
+ }
+ virtual void setMousePos(s32 x, s32 y)
+ {
+ mousepos = v2s32(x, y);
+ }
+
+ virtual bool getLeftState()
+ {
+ return leftdown;
+ }
+ virtual bool getRightState()
+ {
+ return rightdown;
+ }
+
+ virtual bool getLeftClicked()
+ {
+ return leftclicked;
+ }
+ virtual bool getRightClicked()
+ {
+ return rightclicked;
+ }
+ virtual void resetLeftClicked()
+ {
+ leftclicked = false;
+ }
+ virtual void resetRightClicked()
+ {
+ rightclicked = false;
+ }
+
+ virtual bool getLeftReleased()
+ {
+ return leftreleased;
+ }
+ virtual bool getRightReleased()
+ {
+ return rightreleased;
+ }
+ virtual void resetLeftReleased()
+ {
+ leftreleased = false;
+ }
+ virtual void resetRightReleased()
+ {
+ rightreleased = false;
+ }
+
+ virtual s32 getMouseWheel()
+ {
+ return 0;
+ }
+
+ virtual void step(float dtime)
+ {
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_jump"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_special1"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_forward"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_left"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 20);
+ mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 30);
+ leftdown = !leftdown;
+ if (leftdown)
+ leftclicked = true;
+ if (!leftdown)
+ leftreleased = true;
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 15);
+ rightdown = !rightdown;
+ if (rightdown)
+ rightclicked = true;
+ if (!rightdown)
+ rightreleased = true;
+ }
+ }
+ mousepos += mousespeed;
+ }
+
+ s32 Rand(s32 min, s32 max)
+ {
+ return (myrand()%(max-min+1))+min;
+ }
+private:
+ KeyList keydown;
+ v2s32 mousepos;
+ v2s32 mousespeed;
+ bool leftdown;
+ bool rightdown;
+ bool leftclicked;
+ bool rightclicked;
+ bool leftreleased;
+ bool rightreleased;
+};
+
+#endif