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-rw-r--r--src/client/localplayer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index 39e290c5b..1b0b667c8 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -259,7 +259,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
/*
- Check if player is climbing
+ Check if player is climbing
*/
@@ -489,7 +489,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
PlayerSettings &player_settings = getPlayerSettings();
// All vectors are relative to the player's yaw,
- // (and pitch if pitch fly mode enabled),
+ // (and pitch if pitch move mode enabled),
// and will be rotated at the end
v3f speedH = v3f(0,0,0); // Horizontal (X, Z)
v3f speedV = v3f(0,0,0); // Vertical (Y)
@@ -930,11 +930,11 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
bool touching_ground_was = touching_ground;
touching_ground = result.touching_ground;
- //bool standing_on_unloaded = result.standing_on_unloaded;
+ //bool standing_on_unloaded = result.standing_on_unloaded;
/*
Check the nodes under the player to see from which node the
- player is sneaking from, if any. If the node from under
+ player is sneaking from, if any. If the node from under
the player has been removed, the player falls.
*/
f32 position_y_mod = 0.05 * BS;