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Diffstat (limited to 'src/client/localplayer.cpp')
-rw-r--r--src/client/localplayer.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index c15c90931..dbb50d397 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -468,6 +468,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
{
// Clear stuff
swimming_vertical = false;
+ swimming_pitch = false;
setPitch(control.pitch);
setYaw(control.yaw);
@@ -492,7 +493,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
bool free_move = fly_allowed && player_settings.free_move;
bool fast_move = fast_allowed && player_settings.fast_move;
- bool pitch_fly = free_move && player_settings.pitch_fly;
+ bool pitch_move = (free_move || in_liquid) && player_settings.pitch_move;
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends;
bool continuous_forward = player_settings.continuous_forward;
@@ -685,10 +686,17 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
if (!free_move)
slip_factor = getSlipFactor(env, speedH);
+ // Don't sink when swimming in pitch mode
+ if (pitch_move && in_liquid) {
+ v3f controlSpeed = speedH + speedV;
+ if (controlSpeed.getLength() > 0.01f)
+ swimming_pitch = true;
+ }
+
// Accelerate to target speed with maximum increment
accelerate((speedH + speedV) * physics_override_speed,
incH * physics_override_speed * slip_factor, incV * physics_override_speed,
- pitch_fly);
+ pitch_move);
}
v3s16 LocalPlayer::getStandingNodePos()