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Diffstat (limited to 'src/client/render/stereo.cpp')
-rw-r--r-- | src/client/render/stereo.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/client/render/stereo.cpp b/src/client/render/stereo.cpp new file mode 100644 index 000000000..eec9f8ced --- /dev/null +++ b/src/client/render/stereo.cpp @@ -0,0 +1,60 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2017 numzero, Lobachesky Vitaly <numzer0@yandex.ru> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "stereo.h" +#include "camera.h" +#include "constants.h" +#include "settings.h" + +RenderingCoreStereo::RenderingCoreStereo( + IrrlichtDevice *_device, Client *_client, Hud *_hud) + : RenderingCore(_device, _client, _hud) +{ + eye_offset = BS * g_settings->getFloat("3d_paralax_strength"); +} + +void RenderingCoreStereo::beforeDraw() +{ + cam = camera->getCameraNode(); + base_transform = cam->getRelativeTransformation(); +} + +void RenderingCoreStereo::useEye(bool right) +{ + core::matrix4 move; + move.setTranslation( + core::vector3df(right ? eye_offset : -eye_offset, 0.0f, 0.0f)); + cam->setPosition((base_transform * move).getTranslation()); +} + +void RenderingCoreStereo::resetEye() +{ + cam->setPosition(base_transform.getTranslation()); +} + +void RenderingCoreStereo::renderBothImages() +{ + useEye(false); + draw3D(); + resetEye(); + useEye(true); + draw3D(); + resetEye(); +} |