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-rw-r--r--src/client/renderingengine.cpp579
1 files changed, 21 insertions, 558 deletions
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index a57388596..f9da178b9 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "minimap.h"
#include "clientmap.h"
#include "renderingengine.h"
+#include "render/core.h"
+#include "render/factory.h"
#include "inputhandler.h"
#include "gettext.h"
@@ -102,17 +104,22 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
#endif
m_device = createDeviceEx(params);
+ driver = m_device->getVideoDriver();
+
s_singleton = this;
}
RenderingEngine::~RenderingEngine()
{
+ core.reset();
m_device->drop();
s_singleton = nullptr;
}
v2u32 RenderingEngine::getWindowSize() const
{
+ if (core)
+ return core->getVirtualSize();
return m_device->getVideoDriver()->getScreenSize();
}
@@ -121,11 +128,6 @@ void RenderingEngine::setResizable(bool resize)
m_device->setResizable(resize);
}
-video::IVideoDriver *RenderingEngine::getVideoDriver()
-{
- return m_device->getVideoDriver();
-}
-
bool RenderingEngine::print_video_modes()
{
IrrlichtDevice *nulldevice;
@@ -213,11 +215,10 @@ bool RenderingEngine::setWindowIcon()
"-xorg-icon-128.png");
#endif
#elif defined(_WIN32)
- const video::SExposedVideoData exposedData =
- m_device->getVideoDriver()->getExposedVideoData();
+ const video::SExposedVideoData exposedData = driver->getExposedVideoData();
HWND hWnd; // Window handle
- switch (m_device->getVideoDriver()->getDriverType()) {
+ switch (driver->getDriverType()) {
case video::EDT_DIRECT3D8:
hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
break;
@@ -253,14 +254,12 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
{
#ifdef XORG_USED
- video::IVideoDriver *v_driver = m_device->getVideoDriver();
-
video::IImageLoader *image_loader = NULL;
- u32 cnt = v_driver->getImageLoaderCount();
+ u32 cnt = driver->getImageLoaderCount();
for (u32 i = 0; i < cnt; i++) {
- if (v_driver->getImageLoader(i)->isALoadableFileExtension(
+ if (driver->getImageLoader(i)->isALoadableFileExtension(
icon_file.c_str())) {
- image_loader = v_driver->getImageLoader(i);
+ image_loader = driver->getImageLoader(i);
break;
}
}
@@ -313,7 +312,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
img->drop();
icon_f->drop();
- const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
+ const video::SExposedVideoData &video_data = driver->getExposedVideoData();
Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
@@ -442,558 +441,22 @@ std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers
return drivers;
}
-void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
- Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
- const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
- bool show_minimap)
+void RenderingEngine::_initialize(Client *client, Hud *hud)
{
- bool draw_wield_tool =
- (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
- camera->getCameraMode() < CAMERA_MODE_THIRD);
-
- bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
- (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
-
-#ifdef HAVE_TOUCHSCREENGUI
- try {
- draw_crosshair = !g_settings->getBool("touchtarget");
- } catch (SettingNotFoundException) {
- }
-#endif
-
const std::string &draw_mode = g_settings->get("3d_mode");
-
- if (draw_mode == "anaglyph") {
- draw_anaglyph_3d_mode(
- camera, show_hud, hud, draw_wield_tool, client, guienv);
- draw_crosshair = false;
- } else if (draw_mode == "interlaced") {
- draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
- draw_wield_tool, client, guienv, skycolor);
- draw_crosshair = false;
- } else if (draw_mode == "sidebyside") {
- draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
- draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- } else if (draw_mode == "topbottom") {
- draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
- draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- } else if (draw_mode == "pageflip") {
- draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
- client, guienv, skycolor);
- draw_crosshair = false;
- show_hud = false;
- } else {
- draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
- guienv, skycolor);
- }
-
- /*
- Post effects
- */
- client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
-
- // TODO how to make those 3d too
- if (show_hud) {
- if (draw_crosshair)
- hud->drawCrosshair();
-
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
-
- if (mapper && show_minimap)
- mapper->drawMinimap();
- }
-
- guienv->drawAll();
+ core.reset(createRenderingCore(draw_mode, m_device, client, hud));
+ core->initialize();
}
-void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
+void RenderingEngine::_finalize()
{
-
- /* preserve old setup*/
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
-
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- // Left eye...
- irr::core::vector3df leftEye;
- irr::core::matrix4 leftMove;
- leftMove.setTranslation(irr::core::vector3df(
- -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- leftEye = (startMatrix * leftMove).getTranslation();
-
- // clear the depth buffer, and color
- getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
- getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
- getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
- getVideoDriver()->getOverrideMaterial().EnablePasses =
- irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
- irr::scene::ESNRP_TRANSPARENT +
- irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
- camera->getCameraNode()->setPosition(leftEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&leftMove);
- }
-
- guienv->drawAll();
-
- // Right eye...
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(irr::core::vector3df(
- g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- // clear the depth buffer
- getVideoDriver()->clearZBuffer();
- getVideoDriver()->getOverrideMaterial().Material.ColorMask =
- irr::video::ECP_GREEN + irr::video::ECP_BLUE;
- getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
- getVideoDriver()->getOverrideMaterial().EnablePasses =
- irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
- irr::scene::ESNRP_TRANSPARENT +
- irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
- camera->getCameraNode()->setPosition(rightEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&rightMove);
- }
-
- guienv->drawAll();
-
- getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
- getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
- getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-}
-
-void RenderingEngine::init_texture(
- const v2u32 &screensize, video::ITexture **texture, const char *name)
-{
- if (*texture) {
- getVideoDriver()->removeTexture(*texture);
- }
- *texture = getVideoDriver()->addRenderTargetTexture(
- core::dimension2d<u32>(screensize.X, screensize.Y), name,
- irr::video::ECF_A8R8G8B8);
-}
-
-video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
- const irr::core::matrix4 &startMatrix,
- const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
- Hud *hud, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- static video::ITexture *images[2] = {NULL, NULL};
- static v2u32 last_screensize = v2u32(0, 0);
-
- video::ITexture *image = NULL;
-
- if (screensize != last_screensize) {
- init_texture(screensize, &images[1], "mt_drawimage_img1");
- init_texture(screensize, &images[0], "mt_drawimage_img2");
- last_screensize = screensize;
- }
-
- if (psign == RIGHT)
- image = images[1];
- else
- image = images[0];
-
- getVideoDriver()->setRenderTarget(image, true, true,
- irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
- skycolor.getBlue()));
-
- irr::core::vector3df eye_pos;
- irr::core::matrix4 movement;
- movement.setTranslation(irr::core::vector3df(
- (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
- 0.0f));
- eye_pos = (startMatrix * movement).getTranslation();
-
- // clear the depth buffer
- getVideoDriver()->clearZBuffer();
- camera->getCameraNode()->setPosition(eye_pos);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
-
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&movement);
- }
-
- guienv->drawAll();
-
- /* switch back to real renderer */
- getVideoDriver()->setRenderTarget(0, true, true,
- irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
- skycolor.getBlue()));
-
- return image;
+ core.reset();
}
-video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
- Hud *hud, Client *client, bool draw_crosshair,
- const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
- Camera *camera)
+void RenderingEngine::_draw_scene(video::SColor skycolor, bool show_hud,
+ bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
{
- static video::ITexture *image = nullptr;
- init_texture(screensize, &image, "mt_drawimage_hud");
- getVideoDriver()->setRenderTarget(
- image, true, true, irr::video::SColor(255, 0, 0, 0));
-
- if (show_hud) {
- if (draw_crosshair)
- hud->drawCrosshair();
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
- guienv->drawAll();
- }
-
- getVideoDriver()->setRenderTarget(0, true, true,
- irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
- skycolor.getBlue()));
-
- return image;
-}
-
-void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- /* save current info */
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- // Right eye...
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(irr::core::vector3df(
- g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- // clear the depth buffer
- getVideoDriver()->clearZBuffer();
- camera->getCameraNode()->setPosition(rightEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
-
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&rightMove);
- }
- guienv->drawAll();
-
- for (unsigned int i = 0; i < screensize.Y; i += 2) {
-#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
- getVideoDriver()->draw2DImage(left_image,
- irr::core::position2d<s32>(0, i),
-#else
- getVideoDriver()->draw2DImage(left_image,
- irr::core::position2d<s32>(0, screensize.Y - i),
-#endif
- irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
- irr::video::SColor(255, 255, 255, 255), false);
- }
-
- /* cleanup */
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-}
-
-void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- /* save current info */
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create right view */
- video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create hud overlay */
- video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
- skycolor, guienv, camera);
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
- // makeColorKeyTexture mirrors texture so we do it twice to get it right again
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
-
- draw2DImageFilterScaled(getVideoDriver(), left_image,
- irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- draw2DImageFilterScaled(getVideoDriver(), right_image,
- irr::core::rect<s32>(
- screensize.X / 2, 0, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(
- screensize.X / 2, 0, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- left_image = nullptr;
- right_image = nullptr;
-
- /* cleanup */
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-}
-
-void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- /* save current info */
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create right view */
- video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create hud overlay */
- video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
- skycolor, guienv, camera);
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
- // makeColorKeyTexture mirrors texture so we do it twice to get it right again
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
-
- draw2DImageFilterScaled(getVideoDriver(), left_image,
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- draw2DImageFilterScaled(getVideoDriver(), right_image,
- irr::core::rect<s32>(
- 0, screensize.Y / 2, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(
- 0, screensize.Y / 2, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- left_image = NULL;
- right_image = NULL;
-
- /* cleanup */
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-}
-
-void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
- errorstream << "Pageflip 3D mode is not supported"
- << " with your Irrlicht version!" << std::endl;
-#else
- /* preserve old setup*/
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
-
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- // Left eye...
- getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
-
- irr::core::vector3df leftEye;
- irr::core::matrix4 leftMove;
- leftMove.setTranslation(irr::core::vector3df(
- -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- leftEye = (startMatrix * leftMove).getTranslation();
-
- // clear the depth buffer, and color
- getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
- camera->getCameraNode()->setPosition(leftEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&leftMove);
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
- }
-
- guienv->drawAll();
-
- // Right eye...
- getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
-
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(irr::core::vector3df(
- g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- // clear the depth buffer, and color
- getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
- camera->getCameraNode()->setPosition(rightEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&rightMove);
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
- }
-
- guienv->drawAll();
-
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-#endif
-}
-
-// returns (size / coef), rounded upwards
-inline int scaledown(int coef, int size)
-{
- return (size + coef - 1) / coef;
-}
-
-void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- // Undersampling-specific stuff
- static video::ITexture *image = NULL;
- static v2u32 last_pixelated_size = v2u32(0, 0);
- static thread_local int undersampling = g_settings->getU16("undersampling");
- v2u32 pixelated_size;
- v2u32 dest_size;
- if (undersampling > 0) {
- pixelated_size = v2u32(scaledown(undersampling, screensize.X),
- scaledown(undersampling, screensize.Y));
- dest_size = v2u32(undersampling * pixelated_size.X,
- undersampling * pixelated_size.Y);
- if (pixelated_size != last_pixelated_size) {
- init_texture(pixelated_size, &image, "mt_drawimage_img1");
- last_pixelated_size = pixelated_size;
- }
- getVideoDriver()->setRenderTarget(image, true, true, skycolor);
- }
-
- // Render
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool) {
- camera->drawWieldedTool();
- }
- }
-
- // Upscale lowres render
- if (undersampling > 0) {
- getVideoDriver()->setRenderTarget(0, true, true);
- getVideoDriver()->draw2DImage(image,
- irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
- irr::core::rect<s32>(0, 0, pixelated_size.X,
- pixelated_size.Y));
- }
+ core->draw(skycolor, show_hud, show_minimap, draw_wield_tool, draw_crosshair);
}
const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)