diff options
Diffstat (limited to 'src/client/renderingengine.cpp')
-rw-r--r-- | src/client/renderingengine.cpp | 579 |
1 files changed, 21 insertions, 558 deletions
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index a57388596..f9da178b9 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "minimap.h" #include "clientmap.h" #include "renderingengine.h" +#include "render/core.h" +#include "render/factory.h" #include "inputhandler.h" #include "gettext.h" @@ -102,17 +104,22 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) #endif m_device = createDeviceEx(params); + driver = m_device->getVideoDriver(); + s_singleton = this; } RenderingEngine::~RenderingEngine() { + core.reset(); m_device->drop(); s_singleton = nullptr; } v2u32 RenderingEngine::getWindowSize() const { + if (core) + return core->getVirtualSize(); return m_device->getVideoDriver()->getScreenSize(); } @@ -121,11 +128,6 @@ void RenderingEngine::setResizable(bool resize) m_device->setResizable(resize); } -video::IVideoDriver *RenderingEngine::getVideoDriver() -{ - return m_device->getVideoDriver(); -} - bool RenderingEngine::print_video_modes() { IrrlichtDevice *nulldevice; @@ -213,11 +215,10 @@ bool RenderingEngine::setWindowIcon() "-xorg-icon-128.png"); #endif #elif defined(_WIN32) - const video::SExposedVideoData exposedData = - m_device->getVideoDriver()->getExposedVideoData(); + const video::SExposedVideoData exposedData = driver->getExposedVideoData(); HWND hWnd; // Window handle - switch (m_device->getVideoDriver()->getDriverType()) { + switch (driver->getDriverType()) { case video::EDT_DIRECT3D8: hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd); break; @@ -253,14 +254,12 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file) { #ifdef XORG_USED - video::IVideoDriver *v_driver = m_device->getVideoDriver(); - video::IImageLoader *image_loader = NULL; - u32 cnt = v_driver->getImageLoaderCount(); + u32 cnt = driver->getImageLoaderCount(); for (u32 i = 0; i < cnt; i++) { - if (v_driver->getImageLoader(i)->isALoadableFileExtension( + if (driver->getImageLoader(i)->isALoadableFileExtension( icon_file.c_str())) { - image_loader = v_driver->getImageLoader(i); + image_loader = driver->getImageLoader(i); break; } } @@ -313,7 +312,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file) img->drop(); icon_f->drop(); - const video::SExposedVideoData &video_data = v_driver->getExposedVideoData(); + const video::SExposedVideoData &video_data = driver->getExposedVideoData(); Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display; @@ -442,558 +441,22 @@ std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers return drivers; } -void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player, - Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv, - const v2u32 &screensize, const video::SColor &skycolor, bool show_hud, - bool show_minimap) +void RenderingEngine::_initialize(Client *client, Hud *hud) { - bool draw_wield_tool = - (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && - camera->getCameraMode() < CAMERA_MODE_THIRD); - - bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && - (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT)); - -#ifdef HAVE_TOUCHSCREENGUI - try { - draw_crosshair = !g_settings->getBool("touchtarget"); - } catch (SettingNotFoundException) { - } -#endif - const std::string &draw_mode = g_settings->get("3d_mode"); - - if (draw_mode == "anaglyph") { - draw_anaglyph_3d_mode( - camera, show_hud, hud, draw_wield_tool, client, guienv); - draw_crosshair = false; - } else if (draw_mode == "interlaced") { - draw_interlaced_3d_mode(camera, show_hud, hud, screensize, - draw_wield_tool, client, guienv, skycolor); - draw_crosshair = false; - } else if (draw_mode == "sidebyside") { - draw_sidebyside_3d_mode(camera, show_hud, hud, screensize, - draw_wield_tool, client, guienv, skycolor); - show_hud = false; - } else if (draw_mode == "topbottom") { - draw_top_bottom_3d_mode(camera, show_hud, hud, screensize, - draw_wield_tool, client, guienv, skycolor); - show_hud = false; - } else if (draw_mode == "pageflip") { - draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool, - client, guienv, skycolor); - draw_crosshair = false; - show_hud = false; - } else { - draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client, - guienv, skycolor); - } - - /* - Post effects - */ - client->getEnv().getClientMap().renderPostFx(camera->getCameraMode()); - - // TODO how to make those 3d too - if (show_hud) { - if (draw_crosshair) - hud->drawCrosshair(); - - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - - if (mapper && show_minimap) - mapper->drawMinimap(); - } - - guienv->drawAll(); + core.reset(createRenderingCore(draw_mode, m_device, client, hud)); + core->initialize(); } -void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud, - bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv) +void RenderingEngine::_finalize() { - - /* preserve old setup*/ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - // Left eye... - irr::core::vector3df leftEye; - irr::core::matrix4 leftMove; - leftMove.setTranslation(irr::core::vector3df( - -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - leftEye = (startMatrix * leftMove).getTranslation(); - - // clear the depth buffer, and color - getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255)); - getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; - getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; - getVideoDriver()->getOverrideMaterial().EnablePasses = - irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + - irr::scene::ESNRP_TRANSPARENT + - irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; - camera->getCameraNode()->setPosition(leftEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&leftMove); - } - - guienv->drawAll(); - - // Right eye... - irr::core::vector3df rightEye; - irr::core::matrix4 rightMove; - rightMove.setTranslation(irr::core::vector3df( - g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - rightEye = (startMatrix * rightMove).getTranslation(); - - // clear the depth buffer - getVideoDriver()->clearZBuffer(); - getVideoDriver()->getOverrideMaterial().Material.ColorMask = - irr::video::ECP_GREEN + irr::video::ECP_BLUE; - getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; - getVideoDriver()->getOverrideMaterial().EnablePasses = - irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + - irr::scene::ESNRP_TRANSPARENT + - irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; - camera->getCameraNode()->setPosition(rightEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&rightMove); - } - - guienv->drawAll(); - - getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL; - getVideoDriver()->getOverrideMaterial().EnableFlags = 0; - getVideoDriver()->getOverrideMaterial().EnablePasses = 0; - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -} - -void RenderingEngine::init_texture( - const v2u32 &screensize, video::ITexture **texture, const char *name) -{ - if (*texture) { - getVideoDriver()->removeTexture(*texture); - } - *texture = getVideoDriver()->addRenderTargetTexture( - core::dimension2d<u32>(screensize.X, screensize.Y), name, - irr::video::ECF_A8R8G8B8); -} - -video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign, - const irr::core::matrix4 &startMatrix, - const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera, - Hud *hud, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - static video::ITexture *images[2] = {NULL, NULL}; - static v2u32 last_screensize = v2u32(0, 0); - - video::ITexture *image = NULL; - - if (screensize != last_screensize) { - init_texture(screensize, &images[1], "mt_drawimage_img1"); - init_texture(screensize, &images[0], "mt_drawimage_img2"); - last_screensize = screensize; - } - - if (psign == RIGHT) - image = images[1]; - else - image = images[0]; - - getVideoDriver()->setRenderTarget(image, true, true, - irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(), - skycolor.getBlue())); - - irr::core::vector3df eye_pos; - irr::core::matrix4 movement; - movement.setTranslation(irr::core::vector3df( - (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f, - 0.0f)); - eye_pos = (startMatrix * movement).getTranslation(); - - // clear the depth buffer - getVideoDriver()->clearZBuffer(); - camera->getCameraNode()->setPosition(eye_pos); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&movement); - } - - guienv->drawAll(); - - /* switch back to real renderer */ - getVideoDriver()->setRenderTarget(0, true, true, - irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), - skycolor.getBlue())); - - return image; + core.reset(); } -video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud, - Hud *hud, Client *client, bool draw_crosshair, - const video::SColor &skycolor, gui::IGUIEnvironment *guienv, - Camera *camera) +void RenderingEngine::_draw_scene(video::SColor skycolor, bool show_hud, + bool show_minimap, bool draw_wield_tool, bool draw_crosshair) { - static video::ITexture *image = nullptr; - init_texture(screensize, &image, "mt_drawimage_hud"); - getVideoDriver()->setRenderTarget( - image, true, true, irr::video::SColor(255, 0, 0, 0)); - - if (show_hud) { - if (draw_crosshair) - hud->drawCrosshair(); - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - guienv->drawAll(); - } - - getVideoDriver()->setRenderTarget(0, true, true, - irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), - skycolor.getBlue())); - - return image; -} - -void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - /* save current info */ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - /* create left view */ - video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - // Right eye... - irr::core::vector3df rightEye; - irr::core::matrix4 rightMove; - rightMove.setTranslation(irr::core::vector3df( - g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - rightEye = (startMatrix * rightMove).getTranslation(); - - // clear the depth buffer - getVideoDriver()->clearZBuffer(); - camera->getCameraNode()->setPosition(rightEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&rightMove); - } - guienv->drawAll(); - - for (unsigned int i = 0; i < screensize.Y; i += 2) { -#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8) - getVideoDriver()->draw2DImage(left_image, - irr::core::position2d<s32>(0, i), -#else - getVideoDriver()->draw2DImage(left_image, - irr::core::position2d<s32>(0, screensize.Y - i), -#endif - irr::core::rect<s32>(0, i, screensize.X, i + 1), 0, - irr::video::SColor(255, 255, 255, 255), false); - } - - /* cleanup */ - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -} - -void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - /* save current info */ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - /* create left view */ - video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create right view */ - video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create hud overlay */ - video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, - skycolor, guienv, camera); - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - // makeColorKeyTexture mirrors texture so we do it twice to get it right again - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - - draw2DImageFilterScaled(getVideoDriver(), left_image, - irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - draw2DImageFilterScaled(getVideoDriver(), right_image, - irr::core::rect<s32>( - screensize.X / 2, 0, screensize.X, screensize.Y), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect<s32>( - screensize.X / 2, 0, screensize.X, screensize.Y), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - left_image = nullptr; - right_image = nullptr; - - /* cleanup */ - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -} - -void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - /* save current info */ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - /* create left view */ - video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create right view */ - video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create hud overlay */ - video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, - skycolor, guienv, camera); - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - // makeColorKeyTexture mirrors texture so we do it twice to get it right again - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - - draw2DImageFilterScaled(getVideoDriver(), left_image, - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - draw2DImageFilterScaled(getVideoDriver(), right_image, - irr::core::rect<s32>( - 0, screensize.Y / 2, screensize.X, screensize.Y), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect<s32>( - 0, screensize.Y / 2, screensize.X, screensize.Y), - irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - left_image = NULL; - right_image = NULL; - - /* cleanup */ - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -} - -void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ -#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8 - errorstream << "Pageflip 3D mode is not supported" - << " with your Irrlicht version!" << std::endl; -#else - /* preserve old setup*/ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - // Left eye... - getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER); - - irr::core::vector3df leftEye; - irr::core::matrix4 leftMove; - leftMove.setTranslation(irr::core::vector3df( - -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - leftEye = (startMatrix * leftMove).getTranslation(); - - // clear the depth buffer, and color - getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); - camera->getCameraNode()->setPosition(leftEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&leftMove); - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - } - - guienv->drawAll(); - - // Right eye... - getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER); - - irr::core::vector3df rightEye; - irr::core::matrix4 rightMove; - rightMove.setTranslation(irr::core::vector3df( - g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - rightEye = (startMatrix * rightMove).getTranslation(); - - // clear the depth buffer, and color - getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); - camera->getCameraNode()->setPosition(rightEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&rightMove); - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - } - - guienv->drawAll(); - - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -#endif -} - -// returns (size / coef), rounded upwards -inline int scaledown(int coef, int size) -{ - return (size + coef - 1) / coef; -} - -void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - // Undersampling-specific stuff - static video::ITexture *image = NULL; - static v2u32 last_pixelated_size = v2u32(0, 0); - static thread_local int undersampling = g_settings->getU16("undersampling"); - v2u32 pixelated_size; - v2u32 dest_size; - if (undersampling > 0) { - pixelated_size = v2u32(scaledown(undersampling, screensize.X), - scaledown(undersampling, screensize.Y)); - dest_size = v2u32(undersampling * pixelated_size.X, - undersampling * pixelated_size.Y); - if (pixelated_size != last_pixelated_size) { - init_texture(pixelated_size, &image, "mt_drawimage_img1"); - last_pixelated_size = pixelated_size; - } - getVideoDriver()->setRenderTarget(image, true, true, skycolor); - } - - // Render - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) { - camera->drawWieldedTool(); - } - } - - // Upscale lowres render - if (undersampling > 0) { - getVideoDriver()->setRenderTarget(0, true, true); - getVideoDriver()->draw2DImage(image, - irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y), - irr::core::rect<s32>(0, 0, pixelated_size.X, - pixelated_size.Y)); - } + core->draw(skycolor, show_hud, show_minimap, draw_wield_tool, draw_crosshair); } const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type) |