diff options
Diffstat (limited to 'src/client/tile.h')
-rw-r--r-- | src/client/tile.h | 79 |
1 files changed, 28 insertions, 51 deletions
diff --git a/src/client/tile.h b/src/client/tile.h index 23255c461..a810aa8e5 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -69,7 +69,7 @@ void clearTextureNameCache(); namespace irr {namespace scene {class IMesh;}} struct TextureFromMeshParams { - scene::IMesh *mesh; + scene::IMesh *mesh = nullptr; core::dimension2d<u32> dim; std::string rtt_texture_name; bool delete_texture_on_shutdown; @@ -92,7 +92,7 @@ public: ISimpleTextureSource(){} virtual ~ISimpleTextureSource(){} virtual video::ITexture* getTexture( - const std::string &name, u32 *id = NULL) = 0; + const std::string &name, u32 *id = nullptr) = 0; }; class ITextureSource : public ISimpleTextureSource @@ -104,9 +104,9 @@ public: virtual std::string getTextureName(u32 id)=0; virtual video::ITexture* getTexture(u32 id)=0; virtual video::ITexture* getTexture( - const std::string &name, u32 *id = NULL)=0; + const std::string &name, u32 *id = nullptr)=0; virtual video::ITexture* getTextureForMesh( - const std::string &name, u32 *id = NULL) = 0; + const std::string &name, u32 *id = nullptr) = 0; /*! * Returns a palette from the given texture name. * The pointer is valid until the texture source is @@ -132,7 +132,7 @@ public: virtual std::string getTextureName(u32 id)=0; virtual video::ITexture* getTexture(u32 id)=0; virtual video::ITexture* getTexture( - const std::string &name, u32 *id = NULL)=0; + const std::string &name, u32 *id = nullptr)=0; virtual IrrlichtDevice* getDevice()=0; virtual bool isKnownSourceImage(const std::string &name)=0; virtual video::ITexture* generateTextureFromMesh( @@ -180,17 +180,11 @@ enum MaterialType{ */ struct FrameSpec { - FrameSpec(): - texture_id(0), - texture(NULL), - normal_texture(NULL), - flags_texture(NULL) - { - } - u32 texture_id; - video::ITexture *texture; - video::ITexture *normal_texture; - video::ITexture *flags_texture; + FrameSpec() {} + u32 texture_id = 0; + video::ITexture *texture = nullptr; + video::ITexture *normal_texture = nullptr; + video::ITexture *flags_texture = nullptr; }; #define MAX_TILE_LAYERS 2 @@ -198,25 +192,7 @@ struct FrameSpec //! Defines a layer of a tile. struct TileLayer { - TileLayer(): - texture(NULL), - normal_texture(NULL), - flags_texture(NULL), - shader_id(0), - texture_id(0), - animation_frame_length_ms(0), - animation_frame_count(1), - material_type(TILE_MATERIAL_BASIC), - material_flags( - //0 // <- DEBUG, Use the one below - MATERIAL_FLAG_BACKFACE_CULLING | - MATERIAL_FLAG_TILEABLE_HORIZONTAL| - MATERIAL_FLAG_TILEABLE_VERTICAL - ), - has_color(false), - color() - { - } + TileLayer() {} /*! * Two layers are equal if they can be merged. @@ -287,22 +263,26 @@ struct TileLayer // Ordered for size, please do not reorder - video::ITexture *texture; - video::ITexture *normal_texture; - video::ITexture *flags_texture; + video::ITexture *texture = nullptr; + video::ITexture *normal_texture = nullptr; + video::ITexture *flags_texture = nullptr; - u32 shader_id; + u32 shader_id = 0; - u32 texture_id; + u32 texture_id = 0; - u16 animation_frame_length_ms; - u8 animation_frame_count; + u16 animation_frame_length_ms = 0; + u8 animation_frame_count = 1; - u8 material_type; - u8 material_flags; + u8 material_type = TILE_MATERIAL_BASIC; + u8 material_flags = + //0 // <- DEBUG, Use the one below + MATERIAL_FLAG_BACKFACE_CULLING | + MATERIAL_FLAG_TILEABLE_HORIZONTAL| + MATERIAL_FLAG_TILEABLE_VERTICAL; //! If true, the tile has its own color. - bool has_color; + bool has_color = false; std::vector<FrameSpec> frames; @@ -318,10 +298,7 @@ struct TileLayer */ struct TileSpec { - TileSpec(): - rotation(0), - emissive_light(0) - { + TileSpec() { for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) layers[layer] = TileLayer(); } @@ -341,9 +318,9 @@ struct TileSpec && emissive_light == other.emissive_light; } - u8 rotation; + u8 rotation = 0; //! This much light does the tile emit. - u8 emissive_light; + u8 emissive_light = 0; //! The first is base texture, the second is overlay. TileLayer layers[MAX_TILE_LAYERS]; }; |