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-rw-r--r--src/client/tile.h137
1 files changed, 98 insertions, 39 deletions
diff --git a/src/client/tile.h b/src/client/tile.h
index b75916841..15854fb71 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -33,6 +33,8 @@ class IGameDef;
struct TileSpec;
struct TileDef;
+typedef std::vector<video::SColor> Palette;
+
/*
tile.{h,cpp}: Texture handling stuff.
*/
@@ -106,6 +108,13 @@ public:
const std::string &name, u32 *id = NULL)=0;
virtual video::ITexture* getTextureForMesh(
const std::string &name, u32 *id = NULL) = 0;
+ /*!
+ * Returns a palette from the given texture name.
+ * The pointer is valid until the texture source is
+ * destructed.
+ * Should be called from the main thread.
+ */
+ virtual Palette* getPalette(const std::string &name) = 0;
virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
@@ -161,9 +170,7 @@ enum MaterialType{
// Should the crack be drawn on transparent pixels (unset) or not (set)?
// Ignored if MATERIAL_FLAG_CRACK is not set.
#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
-// Animation made up by splitting the texture to vertical frames, as
-// defined by extra parameters
-#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
+#define MATERIAL_FLAG_ANIMATION 0x08
#define MATERIAL_FLAG_HIGHLIGHTED 0x10
#define MATERIAL_FLAG_TILEABLE_HORIZONTAL 0x20
#define MATERIAL_FLAG_TILEABLE_VERTICAL 0x40
@@ -187,65 +194,67 @@ struct FrameSpec
video::ITexture *flags_texture;
};
-struct TileSpec
+#define MAX_TILE_LAYERS 2
+
+//! Defines a layer of a tile.
+struct TileLayer
{
- TileSpec():
- texture_id(0),
+ TileLayer():
texture(NULL),
normal_texture(NULL),
flags_texture(NULL),
- alpha(255),
+ shader_id(0),
+ texture_id(0),
+ animation_frame_length_ms(0),
+ animation_frame_count(1),
material_type(TILE_MATERIAL_BASIC),
material_flags(
//0 // <- DEBUG, Use the one below
- MATERIAL_FLAG_BACKFACE_CULLING
+ MATERIAL_FLAG_BACKFACE_CULLING |
+ MATERIAL_FLAG_TILEABLE_HORIZONTAL|
+ MATERIAL_FLAG_TILEABLE_VERTICAL
),
- shader_id(0),
- animation_frame_count(1),
- animation_frame_length_ms(0),
- rotation(0)
+ has_color(false),
+ color()
{
}
- bool operator==(const TileSpec &other) const
+ /*!
+ * Two layers are equal if they can be merged.
+ */
+ bool operator==(const TileLayer &other) const
{
- return (
+ return
texture_id == other.texture_id &&
- /* texture == other.texture && */
- alpha == other.alpha &&
material_type == other.material_type &&
material_flags == other.material_flags &&
- rotation == other.rotation
- );
+ color == other.color;
}
- bool operator!=(const TileSpec &other) const
+ /*!
+ * Two tiles are not equal if they must have different vertices.
+ */
+ bool operator!=(const TileLayer &other) const
{
return !(*this == other);
}
-
+
// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const
{
switch (material_type) {
case TILE_MATERIAL_BASIC:
+ case TILE_MATERIAL_WAVING_LEAVES:
+ case TILE_MATERIAL_WAVING_PLANTS:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
case TILE_MATERIAL_ALPHA:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
- material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
break;
case TILE_MATERIAL_LIQUID_OPAQUE:
material.MaterialType = video::EMT_SOLID;
break;
- case TILE_MATERIAL_WAVING_LEAVES:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- case TILE_MATERIAL_WAVING_PLANTS:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
}
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
? true : false;
@@ -270,23 +279,73 @@ struct TileSpec
material.TextureLayer[1].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
}
}
-
- u32 texture_id;
+
+ bool isTileable() const
+ {
+ return (material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)
+ && (material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL);
+ }
+
+ // Ordered for size, please do not reorder
+
video::ITexture *texture;
video::ITexture *normal_texture;
video::ITexture *flags_texture;
-
- // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
- u8 alpha;
- // Material parameters
- u8 material_type;
- u8 material_flags;
+
u32 shader_id;
- // Animation parameters
- u8 animation_frame_count;
+
+ u32 texture_id;
+
u16 animation_frame_length_ms;
+ u8 animation_frame_count;
+
+ u8 material_type;
+ u8 material_flags;
+
+ //! If true, the tile has its own color.
+ bool has_color;
+
std::vector<FrameSpec> frames;
+ /*!
+ * The color of the tile, or if the tile does not own
+ * a color then the color of the node owning this tile.
+ */
+ video::SColor color;
+};
+
+/*!
+ * Defines a face of a node. May have up to two layers.
+ */
+struct TileSpec
+{
+ TileSpec():
+ rotation(0),
+ emissive_light(0)
+ {
+ for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
+ layers[layer] = TileLayer();
+ }
+
+ /*!
+ * Returns true if this tile can be merged with the other tile.
+ */
+ bool isTileable(const TileSpec &other) const {
+ for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
+ if (layers[layer] != other.layers[layer])
+ return false;
+ if (!layers[layer].isTileable())
+ return false;
+ }
+ return rotation == 0
+ && rotation == other.rotation
+ && emissive_light == other.emissive_light;
+ }
+
u8 rotation;
+ //! This much light does the tile emit.
+ u8 emissive_light;
+ //! The first is base texture, the second is overlay.
+ TileLayer layers[MAX_TILE_LAYERS];
};
#endif