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-rw-r--r--src/client/client.h6
-rw-r--r--src/client/particles.h8
2 files changed, 2 insertions, 12 deletions
diff --git a/src/client/client.h b/src/client/client.h
index 60735f665..57623f164 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -565,10 +565,8 @@ private:
// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
- // CSM/client IDs to SSM/server IDs Mapping
- // Map server particle spawner IDs to client IDs
- std::unordered_map<u32, u32> m_particles_server_to_client;
- // Map server hud ids to client hud ids
+ // HUD
+ // Mapping from server hud ids to internal hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;
// Privileges
diff --git a/src/client/particles.h b/src/client/particles.h
index 3392e7e95..d1854ecbf 100644
--- a/src/client/particles.h
+++ b/src/client/particles.h
@@ -196,14 +196,6 @@ public:
void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
const MapNode &n, const ContentFeatures &f);
- u32 getSpawnerId() const
- {
- for (u32 id = 0;; ++id) { // look for unused particlespawner id
- if (m_particle_spawners.find(id) == m_particle_spawners.end())
- return id;
- }
- }
-
protected:
void addParticle(Particle* toadd);