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-rw-r--r--src/client/fontengine.cpp8
-rw-r--r--src/client/game.cpp1
-rw-r--r--src/client/keycode.cpp3
3 files changed, 12 insertions, 0 deletions
diff --git a/src/client/fontengine.cpp b/src/client/fontengine.cpp
index 26ceda4c5..2b5841cd8 100644
--- a/src/client/fontengine.cpp
+++ b/src/client/fontengine.cpp
@@ -194,6 +194,14 @@ void FontEngine::readSettings()
m_default_size[FM_Fallback] = m_settings->getU16("fallback_font_size");
m_default_size[FM_Mono] = m_settings->getU16("mono_font_size");
+ /*~ DO NOT TRANSLATE THIS LITERALLY!
+ This is a special string. Put either "no" or "yes"
+ into the translation field (literally).
+ Choose "yes" if the language requires use of the fallback
+ font, "no" otherwise.
+ The fallback font is (normally) required for languages with
+ non-Latin script, like Chinese.
+ When in doubt, test your translation. */
m_currentMode = is_yes(gettext("needs_fallback_font")) ?
FM_Fallback : FM_Standard;
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 32291c7ef..0201ded69 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -4184,6 +4184,7 @@ void Game::showPauseMenu()
<< strgettext("- Creative Mode: ") << creative << "\n";
if (!simple_singleplayer_mode) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
+ //~ PvP = Player versus Player
os << strgettext("- PvP: ") << pvp << "\n"
<< strgettext("- Public: ") << announced << "\n";
std::string server_name = g_settings->get("server_name");
diff --git a/src/client/keycode.cpp b/src/client/keycode.cpp
index 646d181e0..6a0e9f569 100644
--- a/src/client/keycode.cpp
+++ b/src/client/keycode.cpp
@@ -109,6 +109,7 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_RETURN, N_("Return"))
DEFINEKEY1(KEY_SHIFT, N_("Shift"))
DEFINEKEY1(KEY_CONTROL, N_("Control"))
+ //~ Key name, common on Windows keyboards
DEFINEKEY1(KEY_MENU, N_("Menu"))
DEFINEKEY1(KEY_PAUSE, N_("Pause"))
DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
@@ -121,7 +122,9 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_UP, N_("Up"))
DEFINEKEY1(KEY_RIGHT, N_("Right"))
DEFINEKEY1(KEY_DOWN, N_("Down"))
+ //~ Key name
DEFINEKEY1(KEY_SELECT, N_("Select"))
+ //~ "Print screen" key
DEFINEKEY1(KEY_PRINT, N_("Print"))
DEFINEKEY1(KEY_EXECUT, N_("Execute"))
DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))