diff options
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/clientevent.h | 1 | ||||
-rw-r--r-- | src/client/game.cpp | 7 | ||||
-rw-r--r-- | src/client/hud.cpp | 96 | ||||
-rw-r--r-- | src/client/hud.h | 5 |
4 files changed, 91 insertions, 18 deletions
diff --git a/src/client/clientevent.h b/src/client/clientevent.h index f5689c25b..7f3984b03 100644 --- a/src/client/clientevent.h +++ b/src/client/clientevent.h @@ -136,6 +136,7 @@ struct ClientEvent v3f *world_pos; v2s32 *size; s16 z_index; + std::string *text2; } hudadd; struct { diff --git a/src/client/game.cpp b/src/client/game.cpp index 4d7a85526..422e17d4f 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2672,6 +2672,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam) delete event->hudadd.offset; delete event->hudadd.world_pos; delete event->hudadd.size; + delete event->hudadd.text2; return; } @@ -2689,6 +2690,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam) e->world_pos = *event->hudadd.world_pos; e->size = *event->hudadd.size; e->z_index = event->hudadd.z_index; + e->text2 = *event->hudadd.text2; hud_server_to_client[server_id] = player->addHud(e); delete event->hudadd.pos; @@ -2699,6 +2701,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam) delete event->hudadd.offset; delete event->hudadd.world_pos; delete event->hudadd.size; + delete event->hudadd.text2; } void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam) @@ -2771,6 +2774,10 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca case HUD_STAT_Z_INDEX: e->z_index = event->hudchange.data; break; + + case HUD_STAT_TEXT2: + e->text2 = *event->hudchange.sdata; + break; } delete event->hudchange.v3fdata; diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 56763e7e4..f8f712762 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -332,7 +332,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) break; } case HUD_ELEM_STATBAR: { v2s32 offs(e->offset.X, e->offset.Y); - drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size); + drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2, + e->number, e->item, offs, e->size); break; } case HUD_ELEM_INVENTORY: { InventoryList *inv = inventory->getList(e->text); @@ -401,8 +402,9 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) } -void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, - s32 count, v2s32 offset, v2s32 size) +void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, + const std::string &texture, const std::string &bgtexture, + s32 count, s32 maxcount, v2s32 offset, v2s32 size) { const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; @@ -411,6 +413,11 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex if (!stat_texture) return; + video::ITexture *stat_texture_bg = nullptr; + if (!bgtexture.empty()) { + stat_texture_bg = tsrc->getTexture(bgtexture); + } + core::dimension2di srcd(stat_texture->getOriginalSize()); core::dimension2di dstd; if (size == v2s32()) { @@ -430,43 +437,100 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex p += offset; v2s32 steppos; - core::rect<s32> srchalfrect, dsthalfrect; switch (drawdir) { case HUD_DIR_RIGHT_LEFT: steppos = v2s32(-1, 0); - srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height); - dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height); break; case HUD_DIR_TOP_BOTTOM: steppos = v2s32(0, 1); - srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2); - dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2); break; case HUD_DIR_BOTTOM_TOP: steppos = v2s32(0, -1); - srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height); - dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height); break; default: + // From left to right steppos = v2s32(1, 0); - srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height); - dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height); + break; + } + + auto calculate_clipping_rect = [] (core::dimension2di src, + v2s32 steppos) -> core::rect<s32> { + + // Create basic rectangle + core::rect<s32> rect(0, 0, + src.Width - std::abs(steppos.X) * src.Width / 2, + src.Height - std::abs(steppos.Y) * src.Height / 2 + ); + // Move rectangle left or down + if (steppos.X == -1) + rect += v2s32(src.Width / 2, 0); + if (steppos.Y == -1) + rect += v2s32(0, src.Height / 2); + return rect; + }; + // Rectangles for 1/2 the actual value to display + core::rect<s32> srchalfrect, dsthalfrect; + // Rectangles for 1/2 the "off state" texture + core::rect<s32> srchalfrect2, dsthalfrect2; + + if (count % 2 == 1) { + // Need to draw halves: Calculate rectangles + srchalfrect = calculate_clipping_rect(srcd, steppos); + dsthalfrect = calculate_clipping_rect(dstd, steppos); + srchalfrect2 = calculate_clipping_rect(srcd, steppos * -1); + dsthalfrect2 = calculate_clipping_rect(dstd, steppos * -1); } + steppos.X *= dstd.Width; steppos.Y *= dstd.Height; + // Draw full textures for (s32 i = 0; i < count / 2; i++) { core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height); - core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height); + core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height); dstrect += p; - draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture, + dstrect, srcrect, NULL, colors, true); p += steppos; } if (count % 2 == 1) { - dsthalfrect += p; - draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true); + // Draw half a texture + draw2DImageFilterScaled(driver, stat_texture, + dsthalfrect + p, srchalfrect, NULL, colors, true); + + if (stat_texture_bg && maxcount > count) { + draw2DImageFilterScaled(driver, stat_texture_bg, + dsthalfrect2 + p, srchalfrect2, + NULL, colors, true); + p += steppos; + } + } + + if (stat_texture_bg && maxcount > count / 2) { + // Draw "off state" textures + s32 start_offset; + if (count % 2 == 1) + start_offset = count / 2 + 1; + else + start_offset = count / 2; + for (s32 i = start_offset; i < maxcount / 2; i++) { + core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height); + core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height); + + dstrect += p; + draw2DImageFilterScaled(driver, stat_texture_bg, + dstrect, srcrect, + NULL, colors, true); + p += steppos; + } + + if (maxcount % 2 == 1) { + draw2DImageFilterScaled(driver, stat_texture_bg, + dsthalfrect + p, srchalfrect, + NULL, colors, true); + } } } diff --git a/src/client/hud.h b/src/client/hud.h index cab115990..6274b1a83 100644 --- a/src/client/hud.h +++ b/src/client/hud.h @@ -82,8 +82,9 @@ public: private: bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos); - void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, - s32 count, v2s32 offset, v2s32 size = v2s32()); + void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, + const std::string &texture, const std::string& bgtexture, + s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32()); void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, s32 inv_offset, InventoryList *mainlist, u16 selectitem, |