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-rw-r--r--src/client/inputhandler.cpp157
-rw-r--r--src/client/inputhandler.h116
2 files changed, 143 insertions, 130 deletions
diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp
index 3b01f5d93..95d9fef71 100644
--- a/src/client/inputhandler.cpp
+++ b/src/client/inputhandler.cpp
@@ -29,57 +29,51 @@ void KeyCache::populate_nonchanging()
void KeyCache::populate()
{
- key[KeyType::FORWARD] = getKeySetting("keymap_forward");
- key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
- key[KeyType::LEFT] = getKeySetting("keymap_left");
- key[KeyType::RIGHT] = getKeySetting("keymap_right");
- key[KeyType::JUMP] = getKeySetting("keymap_jump");
- key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
- key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
-
- key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
-
- key[KeyType::DROP] = getKeySetting("keymap_drop");
- key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
- key[KeyType::CHAT] = getKeySetting("keymap_chat");
- key[KeyType::CMD] = getKeySetting("keymap_cmd");
- key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
- key[KeyType::CONSOLE] = getKeySetting("keymap_console");
- key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
- key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
- key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
- key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
- key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
- key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
- key[KeyType::MUTE] = getKeySetting("keymap_mute");
- key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
- key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
- key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
- key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
- key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
- key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KeyType::TOGGLE_FORCE_FOG_OFF]
- = getKeySetting("keymap_toggle_force_fog_off");
- key[KeyType::TOGGLE_UPDATE_CAMERA]
- = getKeySetting("keymap_toggle_update_camera");
- key[KeyType::TOGGLE_DEBUG]
- = getKeySetting("keymap_toggle_debug");
- key[KeyType::TOGGLE_PROFILER]
- = getKeySetting("keymap_toggle_profiler");
- key[KeyType::CAMERA_MODE]
- = getKeySetting("keymap_camera_mode");
- key[KeyType::INCREASE_VIEWING_RANGE]
- = getKeySetting("keymap_increase_viewing_range_min");
- key[KeyType::DECREASE_VIEWING_RANGE]
- = getKeySetting("keymap_decrease_viewing_range_min");
- key[KeyType::RANGESELECT]
- = getKeySetting("keymap_rangeselect");
+ key[KeyType::FORWARD] = getKeySetting("keymap_forward");
+ key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
+ key[KeyType::LEFT] = getKeySetting("keymap_left");
+ key[KeyType::RIGHT] = getKeySetting("keymap_right");
+ key[KeyType::JUMP] = getKeySetting("keymap_jump");
+ key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
+ key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
+
+ key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
+
+ key[KeyType::DROP] = getKeySetting("keymap_drop");
+ key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
+ key[KeyType::CHAT] = getKeySetting("keymap_chat");
+ key[KeyType::CMD] = getKeySetting("keymap_cmd");
+ key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
+ key[KeyType::CONSOLE] = getKeySetting("keymap_console");
+ key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
+ key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
+ key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
+ key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+ key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
+ key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
+ key[KeyType::MUTE] = getKeySetting("keymap_mute");
+ key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
+ key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
+ key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
+ key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
+ key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
+ key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
+ key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off");
+ key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
+ key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
+ key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
+ key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
+ key[KeyType::INCREASE_VIEWING_RANGE] =
+ getKeySetting("keymap_increase_viewing_range_min");
+ key[KeyType::DECREASE_VIEWING_RANGE] =
+ getKeySetting("keymap_decrease_viewing_range_min");
+ key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
- key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
- key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
+ key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
+ key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
for (int i = 0; i < 23; i++) {
std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
@@ -191,3 +185,72 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
{
return (myrand() % (max - min + 1)) + min;
}
+
+void RandomInputHandler::step(float dtime)
+{
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_jump"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_special1"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_forward"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
+ keydown.toggle(getKeySetting("keymap_left"));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 20);
+ mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 30);
+ leftdown = !leftdown;
+ if (leftdown)
+ leftclicked = true;
+ if (!leftdown)
+ leftreleased = true;
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 15);
+ rightdown = !rightdown;
+ if (rightdown)
+ rightclicked = true;
+ if (!rightdown)
+ rightreleased = true;
+ }
+ }
+ mousepos += mousespeed;
+}
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h
index 91c111134..9be2a2ed4 100644
--- a/src/client/inputhandler.h
+++ b/src/client/inputhandler.h
@@ -42,7 +42,8 @@ class InputHandler;
* (up to 10x faster) key lookup is an asset. Other parts of the codebase
* (e.g. formspecs) should continue using getKeySetting().
*/
-struct KeyCache {
+struct KeyCache
+{
KeyCache()
{
@@ -210,12 +211,17 @@ private:
class InputHandler
{
public:
- InputHandler() = default;
+ InputHandler()
+ {
+ keycache.handler = this;
+ keycache.populate();
+ }
virtual ~InputHandler() = default;
- virtual bool isKeyDown(const KeyPress &keyCode) = 0;
- virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
+ virtual bool isKeyDown(GameKeyType k) = 0;
+ virtual bool wasKeyDown(GameKeyType k) = 0;
+ virtual bool cancelPressed() = 0;
virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
@@ -243,6 +249,7 @@ public:
virtual void clear() {}
JoystickController joystick;
+ KeyCache keycache;
};
/*
Separated input handler
@@ -255,13 +262,17 @@ public:
{
m_receiver->joystick = &joystick;
}
- virtual bool isKeyDown(const KeyPress &keyCode)
+ virtual bool isKeyDown(GameKeyType k)
+ {
+ return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
+ }
+ virtual bool wasKeyDown(GameKeyType k)
{
- return m_receiver->IsKeyDown(keyCode);
+ return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
}
- virtual bool wasKeyDown(const KeyPress &keyCode)
+ virtual bool cancelPressed()
{
- return m_receiver->WasKeyDown(keyCode);
+ return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
virtual void listenForKey(const KeyPress &keyCode)
{
@@ -301,11 +312,13 @@ public:
virtual bool getLeftClicked()
{
- return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L);
+ return m_receiver->leftclicked ||
+ joystick.getWasKeyDown(KeyType::MOUSE_L);
}
virtual bool getRightClicked()
{
- return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R);
+ return m_receiver->rightclicked ||
+ joystick.getWasKeyDown(KeyType::MOUSE_R);
}
virtual void resetLeftClicked()
@@ -313,18 +326,21 @@ public:
m_receiver->leftclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_L);
}
- virtual void resetRightClicked() {
+ virtual void resetRightClicked()
+ {
m_receiver->rightclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_R);
}
virtual bool getLeftReleased()
{
- return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L);
+ return m_receiver->leftreleased ||
+ joystick.wasKeyReleased(KeyType::MOUSE_L);
}
virtual bool getRightReleased()
{
- return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R);
+ return m_receiver->rightreleased ||
+ joystick.wasKeyReleased(KeyType::MOUSE_R);
}
virtual void resetLeftReleased()
@@ -356,8 +372,9 @@ class RandomInputHandler : public InputHandler
public:
RandomInputHandler() = default;
- virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
- virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
+ virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
+ virtual bool wasKeyDown(GameKeyType k) { return false; }
+ virtual bool cancelPressed() { return false; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
@@ -376,74 +393,7 @@ public:
virtual s32 getMouseWheel() { return 0; }
- virtual void step(float dtime)
- {
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_jump"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_special1"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_forward"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_left"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 20);
- mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 30);
- leftdown = !leftdown;
- if (leftdown)
- leftclicked = true;
- if (!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 15);
- rightdown = !rightdown;
- if (rightdown)
- rightclicked = true;
- if (!rightdown)
- rightreleased = true;
- }
- }
- mousepos += mousespeed;
- }
+ virtual void step(float dtime);
s32 Rand(s32 min, s32 max);