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-rw-r--r--src/client/guiscalingfilter.cpp2
-rw-r--r--src/client/shader.h5
-rw-r--r--src/client/tile.cpp6
3 files changed, 6 insertions, 7 deletions
diff --git a/src/client/guiscalingfilter.cpp b/src/client/guiscalingfilter.cpp
index 406c096e6..8c565a52f 100644
--- a/src/client/guiscalingfilter.cpp
+++ b/src/client/guiscalingfilter.cpp
@@ -129,7 +129,7 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
#endif
// Convert the scaled image back into a texture.
- scaled = driver->addTexture(scalename, destimg, NULL);
+ scaled = driver->addTexture(scalename, destimg);
destimg->drop();
g_txrCache[scalename] = scaled;
diff --git a/src/client/shader.h b/src/client/shader.h
index 38ab76704..49a563115 100644
--- a/src/client/shader.h
+++ b/src/client/shader.h
@@ -96,9 +96,10 @@ public:
if (has_been_set && std::equal(m_sent, m_sent + count, value))
return;
if (is_pixel)
- services->setPixelShaderConstant(m_name, value, count);
+ services->setPixelShaderConstant(services->getPixelShaderConstantID(m_name), value, count);
else
- services->setVertexShaderConstant(m_name, value, count);
+ services->setVertexShaderConstant(services->getVertexShaderConstantID(m_name), value, count);
+
std::copy(value, value + count, m_sent);
has_been_set = true;
}
diff --git a/src/client/tile.cpp b/src/client/tile.cpp
index f2639757e..7e3901247 100644
--- a/src/client/tile.cpp
+++ b/src/client/tile.cpp
@@ -837,17 +837,16 @@ static video::IImage *createInventoryCubeImage(
image = scaled;
}
sanity_check(image->getPitch() == 4 * size);
- return reinterpret_cast<u32 *>(image->lock());
+ return reinterpret_cast<u32 *>(image->getData());
};
auto free_image = [] (video::IImage *image) -> void {
- image->unlock();
image->drop();
};
video::IImage *result = driver->createImage(video::ECF_A8R8G8B8, {cube_size, cube_size});
sanity_check(result->getPitch() == 4 * cube_size);
result->fill(video::SColor(0x00000000u));
- u32 *target = reinterpret_cast<u32 *>(result->lock());
+ u32 *target = reinterpret_cast<u32 *>(result->getData());
// Draws single cube face
// `shade_factor` is face brightness, in range [0.0, 1.0]
@@ -906,7 +905,6 @@ static video::IImage *createInventoryCubeImage(
{0, 5}, {1, 5},
});
- result->unlock();
return result;
}