diff options
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/sky.cpp | 35 |
1 files changed, 9 insertions, 26 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp index f2cab2f0f..7a7b188ce 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -724,10 +724,10 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day) if (m_star_params.starcolor.getAlpha() < 1) return; #if ENABLE_GLES - u16 *indices = new u16[m_star_count * 3]; + u16 *indices = new u16[m_star_params.count * 3]; video::S3DVertex *vertices = - new video::S3DVertex[m_star_count * 3]; - for (u32 i = 0; i < m_star_count; i++) { + new video::S3DVertex[m_star_params.count * 3]; + for (u32 i = 0; i < m_star_params.count; i++) { indices[i * 3 + 0] = i * 3 + 0; indices[i * 3 + 1] = i * 3 + 1; indices[i * 3 + 2] = i * 3 + 2; @@ -750,8 +750,8 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day) vertices[i * 3 + 2].Pos = p2; vertices[i * 3 + 2].Color = starcolor; } - driver->drawIndexedTriangleList(vertices.data(), m_star_count * 3, - indices.data(), m_star_count); + driver->drawIndexedTriangleList(vertices, m_star_params.count * 3, + indices, m_star_params.count); delete[] indices; delete[] vertices; #else @@ -864,7 +864,7 @@ void Sky::setSunTexture(std::string sun_texture, } } -void Sky::setSunriseTexture(std::string sunglow_texture, +void Sky::setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc) { // Ignore matching textures (with modifiers) entirely. @@ -876,7 +876,7 @@ void Sky::setSunriseTexture(std::string sunglow_texture, ); } -void Sky::setMoonTexture(std::string moon_texture, +void Sky::setMoonTexture(std::string moon_texture, std::string moon_tonemap, ITextureSource *tsrc) { // Ignore matching textures (with modifiers) entirely, @@ -914,25 +914,8 @@ void Sky::setMoonTexture(std::string moon_texture, void Sky::setStarCount(u16 star_count, bool force_update) { - // Force updating star count at game init. - if (force_update) { - m_star_params.count = star_count; - m_stars.clear(); - // Rebuild the stars surrounding the camera - for (u16 i = 0; i < star_count; i++) { - v3f star = v3f( - myrand_range(-10000, 10000), - myrand_range(-10000, 10000), - myrand_range(-10000, 10000) - ); - - star.normalize(); - m_stars.emplace_back(star); - } - // Ignore changing star count if the new value is identical - } else if (m_star_params.count == star_count) - return; - else { + // Allow force updating star count at game init. + if (m_star_params.count != star_count || force_update) { m_star_params.count = star_count; m_stars.clear(); // Rebuild the stars surrounding the camera |